I shall assume a doidge from Celsius. The attack rolls -3- a miss!
Then Celsius attacks. +6, DEFINITELY a hit! Thatg guard is disarmed also, and then smashed round the head for, after reduction, a Hit of 3.
I am afraid, Castor, that bith the Goons next to you have been disarmed, by you and Celsius! You may want to try just hitting one.
Except that first of all, Rade is shooting at them. Errr, we seem to have some target priority issues here!
Rade rolls +1, -3 and evens on a guy at the barricade behind. But he is spreading his fire very widely, with -3 to hit on each. That is 12, 8 and 11, Rade. Not good enough for any hits. Three bursts on three targets is impractical.
So, ball back in your court, Castor, how do you want to attack one of these guys? BTW, the two disarmed guys are now both exerted also! Poor sods...
Oh my, Burn is going for those guys as WELL? Ok, Burn runs over to the left and picks up (for an exertion) one of the guns you two just disarmed. It has fired 4 bursts already, Burn (you would have done better getting an unfired gun from the right).
On your second action, you then fire! You roll +1 and -1. With these guys both Hit, that is enough to take them both Out. However, that clip is empty, Burn.
So, sorry, no target for you at this barricade, Castor, after all!
Well rght now, Castor, I am only concerned about their reflex attacks, which are gun shots, When it comes their turn to act you can indeed take defensive actions against unarmed shots as well.
Ok, they fire. +1 (good use of Willow Step there, it just misses!) and -3, and you are in! You roll +2, a successful Laughter disarm and you put 4 butsts (Laughter always fires as much as possible) into him at point blank range for a rolled result of 5, +3 for the bursts for a result of 8, a Hit of 6! And then... because of the Mundane Killing Power of the assault rifle, that is a kill! Neat...
Ok, Rade, that'll be next action. You have fired six bursts before that action so that would leave you one left.
Ok, let's move this on. Ares can have spent the action picking up a fresh clip and reloading.
As the first set of barricades are all clear, I shall also move everyone behind forward a notch, and those at the first barricades forwards as well- Fire, San and Barb.
Ok, now we have eight shooters and ten targets. Hmm! Ok, no shot at Coeus who is not doing much. Two shots at Heph who is getting dangerously close to the chopper. One each at those at the second set of barricades. One at Burn and one at Rade.
But first of all, the chopper fires at you all! Bah, feeble, complete miss...
A -2 and a -3 on that jammy goit Heph are misses. Looks like enough were killed to get you through, Heph!
Oooh, a plus 6 on Fire... is a 19... they needed a 20... damn! Close one there, Fire, the bullet JUST ricochets off the concrete by your head.
Castor, I am afraid you got hit. Six damage, making you wounded.
The helicopter lifts further...
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STATE OF PLAY AT START OF: Eighth round, third action
First set of barricades
Ares: 6/38/2 (in cover behind right barricade)
Celsius: 13/15/0 (left barricade)
Burn: 8/27/2 (left barricade)
Rade: 10/10/0 (in cover behind centre barricade)
Coeus: 15/28/0 (in cover behind centre barricade)
Second set of barricades
1 Elite Goon behind left barricade
1 likewise behind right barricade Hit (1) and one Hit (2)
San: 10/27/0 (in cover behind other side of right barricade)
Fire: 15/31/3 (in cover behind centre barricade)
Barbarossa 10/11/0 (in cover behind other side of left barricade)
Castor: 5/29/2 (left barricade)
Third set of barricades
2 Elite Goons behind left barricade
2 likewise behind centre barricade
2 likewise behind right barricade
Heph: 12/35/0 (between left and centre barricades)
Helicopter
Gunner, Hit (1)
Ni Zhan
CURRENTLY OWED ACTIONS: Fire (1)
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At the end of this action the Helicopter will be nine metres off the ground.
Burn, it is a simple move from the thrid barricades to get to the helicopter... with its height being an obvious complication!
Ok, this will be the critical action, most likely...
Rade fires. He rolls -1 and +5, for a total of 11- not good enough- and 16, which translates to a Hit for four, taking his total hits to 6, and with the Mundane Killing Power of thr assault rifle, that is another guy Outed! GOod going, Rade...