USH'S MATRIX GAME: SECOND ASSIGNMENT: 'Ghost Hunt'

Started by tptmanno187 pages

"can some one give me a f*cking gun here!"
hmm, what to do what to do?
Is there any possibiloity i could use leaping storm and grab onto the heli?
(note to self:bring grappaling hook)

Describe the reflex attack plz, And I'll describe the dodge.

Just popping out now, I shall do Rade's rolls when I return, Burn, yes, if you were under it, you cannot get there any faster with a leap, and why not go get a gun?

And Celsius, it is a gun shot, he will shoot you as you charge him down.

good idea,
Goes and gets a gun from the left
3 bursts at the closest guy in left
3 at another one at left

Now that they are reloaded i want to use laughter of the fox. (I dont want to unload all the busts left into the guy, i want to keep one so i can use it on the chopper gunner next turn?)

I shall assume a doidge from Celsius. The attack rolls -3- a miss!

Then Celsius attacks. +6, DEFINITELY a hit! Thatg guard is disarmed also, and then smashed round the head for, after reduction, a Hit of 3.

I am afraid, Castor, that bith the Goons next to you have been disarmed, by you and Celsius! You may want to try just hitting one.

Except that first of all, Rade is shooting at them. Errr, we seem to have some target priority issues here!

Rade rolls +1, -3 and evens on a guy at the barricade behind. But he is spreading his fire very widely, with -3 to hit on each. That is 12, 8 and 11, Rade. Not good enough for any hits. Three bursts on three targets is impractical.

So, ball back in your court, Castor, how do you want to attack one of these guys? BTW, the two disarmed guys are now both exerted also! Poor sods...

Jump of the grasshopper?

Oh my, Burn is going for those guys as WELL? Ok, Burn runs over to the left and picks up (for an exertion) one of the guns you two just disarmed. It has fired 4 bursts already, Burn (you would have done better getting an unfired gun from the right).

On your second action, you then fire! You roll +1 and -1. With these guys both Hit, that is enough to take them both Out. However, that clip is empty, Burn.

So, sorry, no target for you at this barricade, Castor, after all!

Can I run to another side? I get an exertion but hey...Very fast actions..

It is one action to run from one to another, it's an exertion to also do something when you get there, so go ahead.

Yeah Ill do that(2nd set left side), with Laughter of the fox(Like i wanted to do before.). I dont mind the exertion.....

damn,
hmm, what would it take to jump onto the heli?

Ok, they will both get Reflex attacks; do you want to make defensive actions again those?

...umm...they will mostlikely shoot at me...so willowstep....(I am disarming one but the other still has a gun....can i block a physical attack from the unarmed one too?)

oh..bloody hell. Well..don't know how much ammo i have..but i'll try another 3 bursts..only on the two already hit targets.
two on on the hit(1) guy and one on the hit(2) guy.

Well rght now, Castor, I am only concerned about their reflex attacks, which are gun shots, When it comes their turn to act you can indeed take defensive actions against unarmed shots as well.

Ok, they fire. +1 (good use of Willow Step there, it just misses!) and -3, and you are in! You roll +2, a successful Laughter disarm and you put 4 butsts (Laughter always fires as much as possible) into him at point blank range for a rolled result of 5, +3 for the bursts for a result of 8, a Hit of 6! And then... because of the Mundane Killing Power of the assault rifle, that is a kill! Neat...

Ok, Rade, that'll be next action. You have fired six bursts before that action so that would leave you one left.

Ok, let's move this on. Ares can have spent the action picking up a fresh clip and reloading.

As the first set of barricades are all clear, I shall also move everyone behind forward a notch, and those at the first barricades forwards as well- Fire, San and Barb.

Ok, now we have eight shooters and ten targets. Hmm! Ok, no shot at Coeus who is not doing much. Two shots at Heph who is getting dangerously close to the chopper. One each at those at the second set of barricades. One at Burn and one at Rade.

But first of all, the chopper fires at you all! Bah, feeble, complete miss...

A -2 and a -3 on that jammy goit Heph are misses. Looks like enough were killed to get you through, Heph!

Oooh, a plus 6 on Fire... is a 19... they needed a 20... damn! Close one there, Fire, the bullet JUST ricochets off the concrete by your head.

Castor, I am afraid you got hit. Six damage, making you wounded.

The helicopter lifts further...

-----

STATE OF PLAY AT START OF: Eighth round, third action

First set of barricades

Ares: 6/38/2 (in cover behind right barricade)
Celsius: 13/15/0 (left barricade)
Burn: 8/27/2 (left barricade)
Rade: 10/10/0 (in cover behind centre barricade)
Coeus: 15/28/0 (in cover behind centre barricade)

Second set of barricades

1 Elite Goon behind left barricade
1 likewise behind right barricade Hit (1) and one Hit (2)

San: 10/27/0 (in cover behind other side of right barricade)
Fire: 15/31/3 (in cover behind centre barricade)
Barbarossa 10/11/0 (in cover behind other side of left barricade)
Castor: 5/29/2 (left barricade)

Third set of barricades

2 Elite Goons behind left barricade
2 likewise behind centre barricade
2 likewise behind right barricade

Heph: 12/35/0 (between left and centre barricades)

Helicopter

Gunner, Hit (1)
Ni Zhan

CURRENTLY OWED ACTIONS: Fire (1)

-----

At the end of this action the Helicopter will be nine metres off the ground.

Burn, it is a simple move from the thrid barricades to get to the helicopter... with its height being an obvious complication!

Ok, this will be the critical action, most likely...

Rade fires. He rolls -1 and +5, for a total of 11- not good enough- and 16, which translates to a Hit for four, taking his total hits to 6, and with the Mundane Killing Power of thr assault rifle, that is another guy Outed! GOod going, Rade...

Ares moves up to the second set of barricades, firing 6 bursts at the 2 Elite goons behind the left barricade, third set.

SLIGHTLY awkward shot that, but I think it will work out...

You roll +2 and +2, which is simply 15 and 15! Two Hits for 2 on those guys, Ares, good good, all adds up!

Another very Fast left if you want it? Would take your exertion to 4, though.

Yeah, I think I'll go for one more...

Same thing as above, 6 bursts on the two hit guys.