USH'S MATRIX GAME: THIRD ASSIGNMENT- 'Eliminate'- COMBAT PATH

Started by Ushgarak38 pages

Just so you know... whilst we do not know what happens with Mors yet, Cloud and Burn have been knocked out of combat and can move on safely.

Ok In lu of recent events (My own near death) We've (me and Ush) have decided that we need a plan. We need to carfully coordinate our efforts. If we all continue this random attacking bit we are all going to die, and that would not be good.
First things first. We need to get down that shaft without the agents following. Secondly we need to get Mors to stop acting like a Kamakazi and think. we have a daunting task in front of us and we must be smart in order to survive.
Objectives
1) Escape out the Shaft with everone alive.
A) we need to get mors out of his little Agent hitch
B) we need to stall Agent 2 from getting to us while we are escaping

any Ideas. Remember think before you act and try to ask and coordinate before you move.

If you guys can get into the lift shaft, you can have a bit of a breather. The problem is Mors, Cloud and Burn escaping one Agent AND fighting through another that gives me cause for concern.

well If we can coordinate it so he is exerted at the time when we are passing by him it would help.
Also throwing him out the window may help too!

It's very easy to hang on to things when thrown out of them, and Agent 2 is rather long way from there. Still, all kinds of things are possible... but I worry...

yea, me too, I dun wanna Die!!!!!!
but anyway
my stomach is growling, the house smells liek pizza and my mom is yelling, that can only mean one thing, Dinner. Gotta go!

Heh, Burn...at least you got knocked through the window side of the box, I had been in a lot more trouble with the agent when he attacked me in the box, I had gotten knocked through the none-window side...but anyway, those agents are starting to get very irratated with us.

So here's what I say:

Barbarossa's already at the lifts, and Ares and myself are at the far end of the room with the agent halfway between us and you guys. Here's the idea:
Barbarossa: Work on getting the doors to the lift shaft open.
Ares and myself: Work on exerting Agent 2, to allow you guys relatively safe way through the room.
Mors, Burn, and Cloud: Get the hell away from Agent 1 and get across the room while we exert Agent 2. STOP TRYING TO FIGHT HIM. (Rex, relay the message to BB that continuing to try and fight the agent is idiotic and suicidal).

Okay?

And my action: 4 more bursts at Agent 2. Basic Dodge against any attack.

(the philo guys managed to get their agent to fall out the window...but I don't think we should waste time/risk pissing off our agents anymore than they are already by trying this).

Heph is just f***in lucky, that's what... 😒

Relaying Mors' info...

Mors would like to say "Doh!" at this time...

Mors would then like to try Vertical Dodge, if not possible, just a dodge.

Then, the ever useful Flip of the Grasshopper...

Run Cloud Run

No point in a Vertical dodge against jut one attacker- it is a multi-dodge like Willow Step.

Agent 1 rolls +8... doh... that is a 23, and a hit.

The fist powers into your face, Mors, for 25 damage. That takes you to 44 wounds... and a death check. You roll -3... a fail.

The punch was angled slightly downwards, so what happens is that Mors is driven onto the floor, with a cracking as his nose breaks, and he lays still.

Cloud or Burn... one of you has to get him out of there.

San, your attack on the Agent takes adds another two exertion to him, which exerts him, so you can make it clear to the lift, as Barb forces the doors open.

We just need to wait for Cloud or Burn now.

"Get down into the shaft," says Dallas, San, "and... hold on..."

-

Shehazarard cut scene

Dallas throws the headset to one side as he watches the scene unfolding on the monitors before him. He gets up from the chair, and dashes back across the room to where the crew of the Shez lie hooked into their chairs, and over to Mors' screen. Blood is pouring out of Mors nose and face; Dallas rips off part of his clothing to try and stem the flow. He checks Mors' vital signs; they are weak and unsteady.

"Hold on in there," he says. "Hold on in..."

He checks the blood flow,. It seems to have stopped.

"That's my boy..."

"Is he alright?" asks Ariadne, at the doorway.

"He's concussed and out," says Dallas, "but he'll be fine soon enough."

"His life signs don't look good!"

"Shock," says Dallas. "He'll be fine. They'll all be fine. YOU get back to work."

Dallas strolls more slowly back to the monitors.

"You think I don't know what you did?" he says, to himself. "You think none of them will get out? You're way wrong... Jericho, you bastard, I'll make you pay for this one."

-

I'll do it...I guess, but that will mean Burn'll need to carry two dead guys.

Heh... ok, I need some sort of manoeuvre via which you will scoop Mors from the floor and get into the building and running, without that Agent beating you silly. Burn can help, of course, if he has any ideas.

Do this well enough and you get a temporary fortune.

Hmmmm, I've not got any paths I can use, unless Mors is a sword....I'll need to think of a plan

Mors- be a sword!

Heh, nah, Leaping Storm basic is all you need Path-wise, it's a good idea for a move I am after. Or you can try and hit the Agent, I mean, if you can slow him down you'll be fine.

WALL RUN would let me get to him, if there was still a wall/window and that doesn't speed up my picking him up.

I've done it again, my works document of moves I've got's missing a few

Heh...

But yes, don't worry too much about your powers, I judt need to k ow what you are physically trying to do.

Am I the other side of the agent from Mors?