USH'S MATRIX GAME: THIRD ASSIGNMENT- 'Eliminate'- COMBAT PATH

Started by Trinity_Matrix38 pages

They better not have our car...I'm running low on ammo here 😑 and I specifically asked Burn to grab some extra ammo for me too.

"How's Mors doing?" San asks into the phone.

(heehee, just went and kinda lectured the philo guys about listening to people who know what they're talking about...)

Let me put it this way... they have the car...

"His nose ain't going to be pretty until he leaves the Matrix," says Dallas. "But give him a little while and he should be fine."

In fact, one compensation to all your damage is that none of it should cause long term problems like a gunshot would.

Oh damnit...Burn's not gonna be happy when he sees that. And it looks like I'm going to have to make this last clip last...

Well, falling is faster...

*starts sucking thumbs*

"Yeah, his nose does look a little...uh...lopsided..." Ares says, looking over to Mors.

"Just a little bit...considering he was smashed by an agent..." San replies.

"Once again, Mors being the heroic..." Ares says sarcastically. "How ya feelin Mors? Shattered? Smashed? Broken? Lopsided?"

"A little bit of everything, Ares..." Mors replies, not looking at him. As usual, I've risked the lives of others... Mors thought to himself.

lol...hey, Mors is actually here!

For ten seconds... 😛

They took my Fastback!
Those SOBs!
Oh well Dallas gets to hack me in another one!
*Checks ammo*

One of the benefits of knowing the Matrix isn't real...

I want this one's liscence plates to say Gun Nut

Ok then. You guysd head down and into the service tunnels, where- awkwardly- you begin to make your way down the building.

"The SWAT guys have got the supplies in that car park," says Dallas. "There are over a dozen of them down there; you'll just have to blast your way through!"

Hey...what about that Hummer that you wanted at the beginning of the second assignment, Rex? Whatever happened to that?

Hah, exams are over 😄

Heh... is everyone ready for the 'blasting through' bit?

Heh...SWAT guys are easier to deal with than two agents...

Ok then! You guys emerge from a service hatch in the Underground Car Park, looking rather dishevelled...

You seem to be in the SWAT stores/armoury, with weapony piled up on the far side. And SWAT guys defending it... between you and the exit from the car park, where sunlight and freedom are tantalisingly in front of you...

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STATE OF PLAY AT: Tenth Round, first action

Underground Car Park

Burn: 3/14/0
Cloud: 15/28/-1
Barbarossa: 10/0/0
Ares: 8/6/0
San: 10/12/0

6 SWAT armed with shotguns 0/0
12 SWAT armed with assault rifles 0/0

CURRENTLY OWED ACTIONS: San (1), Ares (1) Burn (1), Barbarossa (1)

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Ok, off you go...

Okay, time to kill some SWAT guys, heehee.

Banked action: 4 bursts on a shotgun guy.
Main action: 3 bursts on a assault rifle guy.
Willow Step for defense.

+2 on your first roll is a 19, and a Hit for 6.

Evens on your second roll is a Hit for 3.

And dodge noted...

*hopes Ush doesn't notice lower damage since last action*

I'll attack one of the guys with my katana, one of the guys with a shogun.