USH'S MATRIX GAME: THIRD ASSIGNMENT- 'Eliminate'- COMBAT PATH

Started by Captain REX38 pages

Yeah, two bursts each. Won't finish em, don't think, unless I get a good roll, but might as well get close...

How many actions until I get to the armory thing?

You get a -2 and a +5. The Minus 2 brings up to Hits of 4, but the other one is a kill!

Well, now you are reloading, but one action will get you there.

Goody, I need more guns...

How many clips left for the Ingrams?

One in the gun, one spare.

Good enough...

One action to get to the armory? Good. I need more guns.

I think I am good to go,
How many bullets Ush?

Burn, grab some guns, just for the hell of it.

Three, Burn.

and a clip right??
I will before i leave, but i haven't started moving yet, just covering your butt!

No, no clip.

I'll cover your butt next, Burn... 😛

Ahh damn it all!
Nice try Ares but i still got my trusty deagle
I do still have my Deagle right????

With that in mind.
I wanna shoot three different assault SWAT's and use gathering of the clouds to move towards the armory

You have it, Burn, but you fired the bullets in it quite a while back!

You unloaded most your shotgun shots at the Agent.

Ok, bad guy firing time! 13 bad guys and five of you. Three attacks on each, but only two on Barbarossa and San.

Ooh, unlucky San! An Assault rifle guy clips your arm for six damage.

Ok, there is a LOT of firepower coming at you guys... Burn is hit for 6 also.

And Cloud, one of the shotgunners discharges into you at close range. The scattershot hits your chest; that is eight damage and a death check.

-4! Sorry, Cloud, you are down, He falls from the shot...

Which is, of course,a good time for Agent 1 to turn up at the entry to the car park. Which he has.

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STATE OF PLAY AT: Tenth Round, Second action

Underground Car Park

Burn: 8/20/0
Cloud: Down and out
Barbarossa: 9/0/1
Ares: 7/6/-1
San: 9/18/1

2 SWAT armed with shotguns 0/0
1 likewise 4/2
9 SWAT armed with assault rifles 0/0
1 likewise 4/2

Agent 1: ?/0/0

CURRENTLY OWED ACTIONS: Burn (1)

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Not looking good.

Not looking good? THAT'S gotta be the understatement of the century, Ush.

Hmm...seeing as I'm down to my last 4 bursts, I'm heading towards the armory...so I want to fire 4 bursts at the shotgun guy hit for 4 while running to the armory (use Gathering of the Clouds). Shell of the Turtle against their reflex attack, Willow Step against their regular attack.

okay, I want to drop my Ingrams (since I don't think I have anymore ammo for it) and use Eye of the Fox on the assault rifle guy that's hit for 4. Shell of the Turtle for Defense.

Darn I'm dead

Yeah, no kidding. That sucks. We have two people down 😑

No reflex attack if you do not enter combat with them, San!

You roll evens on your shot, for a 17. Another Hit for $, and he is Out!

Ok, Barb, you advance. He rolls +1 on his shot but you are flipping forwards and dodge it easily. You roll -1 on your diarm aroll but that is good enough- you take his weapon, reverse it, and smash it into him for a Hit of 3...

Sorry, Cloud. You did damn well earlier though.

Agent 1 fires at Burn- three bullets