USH'S MATRIX GAME FOURTH ASSIGNMENT (COMBAT PATH)- 'The Heist'

Started by Ushgarak54 pages

As I explained.

Alright, it is basically Barb will be held and possibly through through a wall.

I'll grab Burn and drag him to a car...a fast car, like a ferrari 😈 if there's any like that around. Otherwise one that's not too far from the others but far enough so that it'll take time for the agent to reach me.

Ares, Ariadne has hung up.

And, err, Barb hasn't been held yet, the Agent is making his attack, I assume Barb will try and get out of the way!

Barb will Fox's Retreat against that...

The Agent rolls +2, for a total of 18. Eeek! He got ya, Barb! His hands clamp around your throat as he lifts you bodily from the wrecked humvee...

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CURRENT SITUATION AT: Sixth Round, First Turn

Wrecked humvee
San: 8/19/3
Mors: 11/37/0
Barb: 10/27/0 (Held by Agent)
Cloud: 15/31/0

Agent 2: ?/2/3

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Ok, just waiting for actions from Mors and Cloud, and Barb if he has a hold breaker.

Get outta there then Shoot the agent<
If he dodges he will drop Barb!

Not if he bullet dodges...

oh, retarted monkey!!

Yes, I am afraid Bullet Dodge is not a defensive action, it is just an ability.

Heh, Barb doesn't have any powers that'll break a hold...

(Good thing he's not home, or I'd have to listen to him complain...)

I'll drag Ares to a car quite far away from the agent, but not too far for me to take ages to get there.

I think it would be best if we take seperate cars, If the agent flips another car with most of us in we'll be dead. If we take cars with two people in then our losses would be minor, we could come back for them later and get into one car when we're free.

Mmm...I think that splitting into two cars would still be more problematic than just taking one...Like it did earlier, that would mean less people able to attack/shoot if we're persued.

There are no other cars around to take... except fore the first one Loo,is stopp,ed which Ares blasted.

Cloud has dragged Ares clear. I shall assume Mors takes Burn.

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CURRENT SITUATION AT: Sixth Round, Second Turn

Wrecked humvee
San: 8/19/0
Mors: 11/37/0
Barb: 10/27/0 (Held by Agent)
Cloud: 15/31/0

Agent 2: ?/2/0

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The Agent throws Barb into the side of the pavement (or 'sidewalk', as we are in Yankland...)

It is a five metre throw that does a total of ten damage to Barb, meaning a death check. Barb rolls +1- a pass. This sends Barb prone until exertion 4.

Eek...I'll, uh, let him know about that...

And what about the other hummer we came in? We did have two of them, remember?

Oh, and for my action:

Kick of the Grasshopper w/Hands without Shadow on the Agent.

Well, Cloud was asking for TWO vehicles, yes?

San, you roll + 2, for a 15... a Hit... and you tried to Kick him damn hard, but it still only did one point of damage. He jumps down from the upturned humvee...

Damn, San, Now you pissed him off!!

You guys still need to crack how that works. That said, that's not easy- probably something you want to think about in future stories. I only know because I HAD to know in order to run this game!

what it takes to piss an agent off???