Barb will use Fox's Retreat against the kick...
And I will use Sweep of the Grasshopper modified with Hands without Shadow on the Agent.
(sorry about the sudden absence there...been busy with school, but now I'm on spring break, so I should be around a bit more this week...but not today, I've got a birthday party to go to. I'll remind Barb to try and get on here sometime today.)
Skip the party for us!
Heh... well, glad to see you back, San! (hugs)
The Agent rolls +1... Barb's dodge is certainly useful! It gets him out of the way.
San, you roll -1. Not good enough I am afraid!
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CURRENT SITUATION AT: Second Sequence, Frame 14
Top of Bus
San: 9/25/8
Mors: 11/37/12
Barb: 8/27/14
Cloud: 15/31/10
Agent 2: ?/4/9
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Mors, Barb, Cloud- any plans?
The Agent wil dodge that too; it's a nasty attack.
Mors rolls +4- nice! Even wounded, that takes him to 20. A Hit! The Agent falls back and uses his arm for protection, but you actually slash across his arm with the final stroke of the assault. Another three damage to the Agent! There is a thin line of blood there...
Agent performs: Pose- Stronger, Tougher
The Agent takes a moment to crick his neck... he does not look happy at that...
At this point, Burn makes his drive roll. He rolls +1, which is really not quite good enough. The bus wrenches violently as he swerves to avoid a tree. Everyone must make rolls to stay afoot or not lose frames (a fortune point will negate a bad result).
Barb loses four frames and is knocked prone.
San stays up just fine, as does Mors
Cloud loses two frames.
The Agent loses a frame.
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CURRENT SITUATION AT: Second Sequence, Frame 14
Top of Bus
San: 9/25/8
Mors: 8/37/9
Barb: 8/27/10 (prone until 6)
Cloud: 11/31/4
Agent 2: ?/4/7
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San and Mors to act ahead of the Agent, Cloud does his Jump after.
Agent Performs- Low Kick
Taking the advantage, the Agent steps forwards and aims a vicious kick at Barb's head...
Ok, I doubt Mors alone will make the Agent lose enough frames for Barb to get up before the Low Kick can go in, so I will now proceed with that attack.
The Agent rolls +3. Eeek! That is a total of 20. 16 damage to Barb takes him straight to 43 damage. He rolls -2 on his death check- a fail.
Barb is smashed straight out by that kick, and rolls through the gap in the roof into the bus.