World of Warcraft

Started by BackFire151 pages

Originally posted by RaventheOnly
A priest with 3-400 resilience is far from squishy.

It takes no skill to spam heal yourself while your DPS buddy picks off the people trying to kill the you. The idea that there is basically a ceiling to most DPS capability lets say in the case of Spell Damage: its top is around 1200 spell dmg in PvE terms. Healing; the top is around 3000+. Healing is geared to the PvE aspect of the game while DPS is a mix of both which pollutes the PvP purpose of the arena.

I've literally had situations with moderately geared priests/pallies being able to endure the fire of both a BM hunter in season 2 and Enhance shaman in season 1 doing about 4k damage per second with heroism. It borders the line of luck to fully interrupt a spam healer which is not what arena should be reliant upon.

Well in that case the problem isn't with the healer, it's with your setups -- it's bad. If you're to beat a decent healer you need to time your interrupts perfectly. Both of the classes you mentioned don't have any interrupts, aside from the shaman with earthshock.

Against that set up, it takes no skill. However, for a priest to keep himself and his teammate alive against a good setup with a lot of CC and silencing effects, it does take skill, very much. They have to know when to run, when to stay, they have to know how to bait the other teams into wasting their silence effect. They have to know what healing spells to use when, and so on.

Originally posted by BackFire
they have to know how to bait the other teams into wasting their silence effect.

you know, I've tried to do this so many times, and noone falls for it. >_>

Originally posted by BackFire
Well in that case the problem isn't with the healer, it's with your setups -- it's bad. If you're to beat a decent healer you need to time your interrupts perfectly. Both of the classes you mentioned don't have any interrupts, aside from the shaman with earthshock.

Against that set up, it takes no skill. However, for a priest to keep himself and his teammate alive against a good setup with a lot of CC and silencing effects, it does take skill, very much. They have to know when to run, when to stay, they have to know how to bait the other teams into wasting their silence effect. They have to know what healing spells to use when, and so on.


agreed 100% 😄

Restarting on a new server, Stormscale (PvP Server). It's the place to go for PvP apparently. My friend is gonig to start a warrior when he gets his internet back up.

So i was wondering. I want to pick a class that compliments a warrior well, be in AV, Arena, or whatever.

BUT i don't want to be a druid, we both don't like them for personal preferences.

I know about the setups on interrupts and stuff. but seriously speaking even if you somehow silenced and interrupted one perfectly the earth shock only silences for a good 3 sec which is not enough to take em down if they are reasonably hardened gear wise. 🙁 The fact that i have only a slim glimmer of opportunity in defeating a specific group just because they are a certain class is rather lopsided imo. It should be an even playing field in that regard where skill is the determinant rather. I jsut think there should be a diminishing returns effect on healing after a set number of continuous spamming for extreme lengths of time. They literally made Sap completely obsolete in arena, its near pointless so in that regard other aspects should be considered.

The game has always been rock paper scissors style. That will never change. Healers are the paper to your rock. If you want to beat them, utilize scissors.

Sap is still excellent. If nothing else, it will force them to blow their trinket, which opens them up for other CC's.

Originally posted by RaventheOnly
I know about the setups on interrupts and stuff. but seriously speaking even if you somehow silenced and interrupted one perfectly the earth shock only silences for a good 3 sec which is not enough to take em down if they are reasonably hardened gear wise. 🙁 The fact that i have only a slim glimmer of opportunity in defeating a specific group just because they are a certain class is rather lopsided imo. It should be an even playing field in that regard where skill is the determinant rather. I jsut think there should be a diminishing returns effect on healing after a set number of continuous spamming for extreme lengths of time. They literally made Sap completely obsolete in arena, its near pointless so in that regard other aspects should be considered.

how come only the shaman in your group is trying to interrupt?... rogues are better at keeping healers down, IMO

you could hemo spam and kidney shot / gouge / kick all day lol.. ugh.. I really should get hemo in my spec

I'll just make a priest then . . . .

I'm going to play my Rogue again.. Haven't touched WoW Since May.... Just wanna start PVPing again and get ready for Wrath of the Lich King.

I got my rogue to 70. Was playing on it for 2 days. Now my friends are seperating.

All but one is moving to Alliance on a PvE server, total of 7.

My best friend is moving to a PvP server, no idea what the hell i'm gonna do....

Thanks for getting me back into WoW David.

Originally posted by BackFire
Enjoy your addiction, Sy.

What class/race are you going to play? Or do you even know yet?

Originally posted by EvilAngel
Another addict yay ^^

if you don't have plans for a class I'd reccomend either a shaman or druid, most versitile and get a taste of all the flavours so to speak. Making it easy to spot the things you like and things you don't

Thanks guys.

I was thinking Blood Elf, but I don't know much about the races or classes to be honest. I tend to lean towards elves and rangers, chaotic good when playing such games. Neverwinter Nights, for example ✅

BlackSunshine offered to get me WoW as an Xmas gift.

I might take her up on the offer.

Originally posted by Syren
Thanks guys.

I was thinking Blood Elf, but I don't know much about the races or classes to be honest. I tend to lean towards elves and rangers, chaotic good when playing such games. Neverwinter Nights, for example ✅

Blood Elves aren't "good", really. They're diabolical and sinister.

Really though, as a whole, none of races are good, they're all kinda in the middle, they've all done good and bad, save for the Undead, which is probably the most purely "evil" race in the game.

The Tauren race is probably the closest one to being pure good, though.

Originally posted by Syren
Thanks guys.

I was thinking Blood Elf, but I don't know much about the races or classes to be honest. I tend to lean towards elves and rangers, chaotic good when playing such games. Neverwinter Nights, for example ✅

Blood Elves, just started one myself today. They have some kick butt racial powers.

Not familiar with neverwinter Nights. The Ranger have a pet? beast thing that takes the hits while you fire your arrows?

Thats basically a Hunter.

Originally posted by Impediment
BlackSunshine offered to get me WoW as an Xmas gift.

I might take her up on the offer.

Another one, yay 😊

As i said to Syren, my advice for new plays is try either Shaman or Druid. They are the most versitile, so you get a taste of all flavours. So you can spot what you like and what you don't.

Shaman would be good for a new comer. Druids, though, they're more complex and difficult.

For new comers, I'd suggest a Hunter or Warrior, very easy, straightforward classes that you can get the hang of.

Originally posted by BackFire
Shaman would be good for a new comer. Druids, though, they're more complex and difficult.

For new comers, I'd suggest a Hunter or Warrior, very easy, straightforward classes that you can get the hang of.

I suppose, but if you've played a few games of the sort before it shouldn't be too hard to pick it up. Warcraft is good for that, allows you to learn basics before dumpings loadss of power on your lap and expect you to know what to do

Yeah absolutely, any class is fairly easy to learn, just some are easier. I'm pretty sure Syren and Imp haven't played games of this type before, though, which is why I suggest the very straight forward classes to them.

Originally posted by BackFire
Yeah absolutely, any class is fairly easy to learn, just some are easier. I'm pretty sure Syren and Imp haven't played games of this type before, though, which is why I suggest the very straight forward classes to them.

Fair enough.

Thats definatly true of Warlocks, Priests and Mages, diving head first into a pure magic class isn't the bets idea. My first WoW character was a mages, died more than 20 times before i got to level 12.......

Yeah, mages are tough, though they're great fun when you get the hang of them.