Originally posted by RaventheOnly
A priest with 3-400 resilience is far from squishy.It takes no skill to spam heal yourself while your DPS buddy picks off the people trying to kill the you. The idea that there is basically a ceiling to most DPS capability lets say in the case of Spell Damage: its top is around 1200 spell dmg in PvE terms. Healing; the top is around 3000+. Healing is geared to the PvE aspect of the game while DPS is a mix of both which pollutes the PvP purpose of the arena.
I've literally had situations with moderately geared priests/pallies being able to endure the fire of both a BM hunter in season 2 and Enhance shaman in season 1 doing about 4k damage per second with heroism. It borders the line of luck to fully interrupt a spam healer which is not what arena should be reliant upon.
Well in that case the problem isn't with the healer, it's with your setups -- it's bad. If you're to beat a decent healer you need to time your interrupts perfectly. Both of the classes you mentioned don't have any interrupts, aside from the shaman with earthshock.
Against that set up, it takes no skill. However, for a priest to keep himself and his teammate alive against a good setup with a lot of CC and silencing effects, it does take skill, very much. They have to know when to run, when to stay, they have to know how to bait the other teams into wasting their silence effect. They have to know what healing spells to use when, and so on.