RP General Discussion

Started by Newjak685 pages

Originally posted by Peach
Aww, but I love the name Pariah so...and I do like that there are subtle differences between the two (like that Corsairs have more skills while Pariahs have more saber and Force abilities). Ultimately not that huge of a deal, though, I suppose.

My biggest hesitation in general is that I have used the strengths and weaknesses - as well as the description for the Pariah template - so heavily in Rianna's backstory (of which there is a lot) that fundamentally changing that template much would more or less break her as a character. Which would peeve me a tiny bit.

That first one is kind of an important one because I did think it added some flavor and made sense that outsiders would have more skills while those raised in the temple would have more powers and saber abilities.

Originally posted by Peach
Aww, but I love the name Pariah so...and I do like that there are subtle differences between the two (like that Corsairs have more skills while Pariahs have more saber and Force abilities). Ultimately not that huge of a deal, though, I suppose.

My biggest hesitation in general is that I have used the strengths and weaknesses - as well as the description for the Pariah template - so heavily in Rianna's backstory (of which there is a lot) that fundamentally changing that template much would more or less break her as a character. Which would peeve me a tiny bit.

Yes but those differences just mirror those between Jedi and Renegades and that's where I am thinking the theme is weak.

Apostate is a tricky one- I would have to see.

Originally posted by Ushgarak
Yes but those differences just mirror those between Jedi and Renegades and that's where I am thinking the theme is weak.

Apostate is a tricky one- I would have to see.

I agree that there could be more diffrences - for example fallen Jedi are more likely yo have "soft" skills like Persuade than renegades.

Also, why is Seduction restricted for Dark Siders? I think Outsiders at least should have acces to it, since they are in no way affected by Jedi teachings.

It's more to do with it being a privileged skill, like Warfare. That some templates can start with it is an edge.

Still, I'll review it.

That, and as we decided last night on MSN, if it wasn't restricted everyone would take it.

Because it's just too funny a skill.

Originally posted by Ushgarak
It's more to do with it being a privileged skill, like Warfare. That some templates can start with it is an edge.

Still, I'll review it.

There are a lot more people who are good at flirting than generals.

I think Gambling and Seduction could work for the most "wordly" templates, like Marauders.

Also, B intellectual types like Apostate or Scholar could have access to law.

Would you mean to merge Apostate and Heretic, Ush? They are not that much different right now anyway.

What I meant was, it's not on who should have it, but on the edge the skill gives.

They would clearly be candidates. It will be less about merging per se, but more about seeing the proper Dark Side archetypes and how the current ones can fit,

Originally posted by Ushgarak
What I meant was, it's not on who should have it, but on the edge the skill gives.

They would clearly be candidates. It will be less about merging per se, but more about seeing the proper Dark Side archetypes and how the current ones can fit,

Do you actually have problem with darkside scholar as archetype?

I do not see how Seduction is more powerful than Persuade.

It's matter of style as well as power. As Peach alluded to, it's more about the effect on the game if it was not Restricted.

Originally posted by Ushgarak
It's matter of style as well as power. As Peach alluded to, it's more about the effect on the game if it was not Restricted.

Hah! I knew I was right with that.

To be honest, though, I don't see it as a skill where there'd be a huge amount of opportunities to really use it? Especially being as most of the players in the game are guys, and Star Wars tends to default to "all characters everywhere are guys with the occasional token woman" (which has always annoyed me but hey). And us Darkie girls aren't the most social people ever, though Edana and Relle aren't half-bad with social stuff (and I'm started to vaguely get stuff in that direction for Rianna) 😛

Well, as I say, I'll look at it.

Also, someday I must follow through with my joke/threat of buying that skill, just because it would be freaking hilarious 😛

(okay, for real, probably wouldn't do it but still. It would be incredibly funny if I did.)

Unfortunately, I doubt Adelmo is seducable....

Originally posted by Lord Melkor
Unfortunately, I doubt Adelmo is seducable....
You never know until you try!!!!

And I did the math to, if Xavier were able to get Seduction he had the exact amount of xp to get it up to level 5 in one go 😛

Do or do not, there is no try...

😛

😂 Then Xavier will sleep with the Seer 😛

Originally posted by Lord Melkor
I agree that there could be more diffrences - for example fallen Jedi are more likely yo have "soft" skills like Persuade than renegades.

Jedi having Persuade and Dark Jedi having Lying was in the basic design concept, which I will not be changing.

This isn't really about the number of differences either; that's looking at it in too much of a mechanical sense.

I may have been misleading above, btw- I don't mean to make sure no templates mirror. The basic opposition between a Jedi and a Dark Jedi remains in a way that does not apply to an OT game. Adventurers, Swordsmen and Scholars all have plausible Dark Side equivalents that will be broadly similar (with the Scholar remaining my most enduring contribution to the basic Template setup). It's just the way I mirrored five templates three times that I think was the mistake; it led to concepts that were not needed.

For another example- and this time it is BB I will annoy.

What's the point of the Vigilante? See, there is absolutely no conceptual basis behind him at all other than "I need an Renegade version of the Athlete,", which was the kind of thinking I now regret (The Athlete's conceptual basis is to be the Light side embodiment of physicality, where the Dark Side gets the Brute).

And to be clear, the basic idea of the Vigilante- ex-Jedi who wants to clean up crimes- is fine. The mistake is trying to squeeze it into its own template. A Ronin or Freelancer could do that job just fine as part of their backstory. And if I look at Xeth- ok, he's obviously adopted the Athletic schtick as his own (and if I do press ahead with this, the simple solution is just to let him use the Athlete template as a gesture to history, whilst keeping him a renegade) but as far as his RPing is concerned, I can't think of anything that made Xeth a Vigilante as opposed to a Ronin (or Freelancer, judging by the heavy weapons. Actually... wasn't Xeth originally a Freelancer?). His behaviour wouldn't be any different.

Unlike, say, Gallador, who has obviously defined himself around his template in all ways. 'Dark Side thinky type' is thematically strong. Likewise, Dark Side combat nut.

I am pondering if there is more than one approach to 'Dark Side combat nut' or not.

Obviously the Master templates wouldn't get too much tweaking. I am always interested in new developments of course. After all, I changed characters at the start of Campaign 2.

Masters are obviously strongly themed, Ligft or Dark, and the Solitaire comes straight from Qui-Gon and fits in there. I may merge Bane and Overlord, or maybe not; I have some other potential thoughts there.

The problem with Masters is not the template existing but the burden of playing one.