Originally posted by UshgarakLike you said my guy is an all-rounder so he is able to help in all areas,
Well then one may ask why you haven't developed a character better at that? No Forward Guard, no Flurry...Combat is about how you can best help the group. When things have gone wrong, it is often because people are not doing what they are suited for.
and actually when you converted our characters over from the original system we were using to the Lego system you asked me, and I i'm pretty sure I said my guy was more of a one on one fighter. And this is what I got from the conversion. 😛
I just took it as was pretty much, although I'm only really one or two buys away combat wise to being just as good as Rianna is anyways right 😛
Plus who killed Rivas 😄
When things have gone wrong, it is often because people are not doing what they are suited for.
Though, yes, this is a problem. I've griped about it a bunch of times, especially with the fight with Rivas...but we do this far too often.
Like, for example, why the hell does Galder always feel the need to tangle with supermooks and named characters? He's not built for it, but he does it every fight we get in when he'd be put to better use using Twirl to clear out the massive groups of mooks we come across 😛 Sure, I have Cleave (because we do come across so many mooks in fights), but I don't have Balance, I have Coordination and quite like making use of Flurry. I don't get nearly as many chances to do so, though, because inevitably I get stuck clearing mooks while people who are better off doing so are trying to take on supermooks and named characters and not doing as good of a job at it. Let's face it, most of the Darkies have Force and saber powers that make them crowd-clearers more than anything else.
It wastes all of our time.
And really, I'm going to keep pressing the point. We really need to play to everyone's strengths better. Even if it means Galder doesn't get the spotlight 100% of the time 😛
Originally posted by PeachHaha Xavier is good anywhere and goes as needed 😛
Though, yes, this is a problem. I've griped about it a bunch of times, especially with the fight with Rivas...but we do this far too often.Like, for example, why the hell does Galder always feel the need to tangle with supermooks and named characters? He's not built for it, but he does it every fight we get in when he'd be put to better use using Twirl to clear out the massive groups of mooks we come across 😛 Sure, I have Cleave (because we do come across so many mooks in fights), but I don't have Balance, I have Coordination and quite like making use of Flurry. I don't get nearly as many chances to do so, though, because inevitably I get stuck clearing mooks while people who are better off doing so are trying to take on supermooks and named characters and not doing as good of a job at it.
It wastes all of our time.
And really, I'm going to keep pressing the point. We really need to play to everyone's strengths better. Even if it means Galder doesn't get the spotlight 100% of the time 😛
Originally posted by Newjak
Haha Xavier is good anywhere and goes as needed 😛
😛
I mean, as far as fights go, most of the Darkies are pretty good all-around. But the handful of us that have specialized in a specific style? Really should stick to that.
I remember Ush pointing out on Datura that even unarmed, my abilities are all built around one-on-one fights with stronger characters.
Originally posted by PeachI think Xavier leans more to one-on-one fighting then he does mook killing.
😛I mean, as far as fights go, most of the Darkies are pretty good all-around. But the handful of us that have specialized in a specific style? Really should stick to that.
I remember Ush pointing out on Datura that even unarmed, my abilities are all built around one-on-one fights with stronger characters.
Originally posted by UshgarakYeah when I originally created him I was quite sure what I wanted him to be, but when you asked me how I wanted him to be in the conversion I said one on one fighter.
... but even with your old version you took four levels of Carnival of Carnage and three in Multiple Attack.Sorry, Xavier, not quite sure where you were getting that vibe from, but yuor character is a way better mook killer than one on one fighter.
I get that vibe because that's what I want it to be even if it goes against reality. 😛
Well, I also had four levels of Carnival of Carnage in the old system, too...though I can't find the old rules thread so I don't remember what other options there were, and I also had four levels in whatever it was that gave extra Force pool for martial Force attacks, of which I used all the time (Riposte and Combination = win).
I think there was less of a distinction on that then, but then again, we also mostly just faced endlessly huge crowds of mooks most of the time anyway; far more than we do now. Supermooks were much weaker and more common (or at least it seemed that way - bloody Osokans...). Named characters we actually faced more, thanks to the number we killed during the ending of the Citadel, but again, they were far weaker - I remember basically one-shotting Mika Lantarnas with Combination.