Spike's STARGATE: ALPHA - Mission 1.1

Started by rusky10 pages

hey, the more we get the more skills we get to improve between missions right ? 😉

(you know when you play table top RPG's they have a word for that kind of behavior Rusky namely Experience Points (shortened to XP) Whores)

Whats wrong with being an XP Whore?

Although, I do get bored with people like that. Anyway, how many do you think we could take Fire?

OK then, so you guys are just going to walk North-east silently then?

Well I was kinda waiting for some kinda conformation that we got there... 😛

idd Spike

and Trickster if they are as easy as the others (I doubt it) we can handle plenty but if they are smart and use decent team tactics I think our max will be 10

I bow to your superior knowledge 😛

ok, 10 it'll be.... XP Whore huh ? I like the sound of that 😈

an XP Whore is someone who kills everything he can possibly kill to get the experience points from it, even if his character would not kill that creature in that situations

(e.g. Rangers that kill animals who they could just as easily convince to leave them alone, Fighters who kill city guards instead of just disarming them stuff like that)

Although it's not necessarily going out of character...

well I woukdn't go THAT far....but I do like getting lots of xp..

everyone likes getting XP, kinda dull if you don't see your character evolving, but you don't have to push it

*Cracks knuckles*

Right, I've now got 3 weeks of study leave ahead of me (and only a bit of te time is for studying I'm not spending ALL my time doing that) so I'll be able to speed along this mission, introduce ver 2.1, which has some bugs worked out of the moves, a new rule (Combat time is entered upon sight of an enemy) which'll also have the new stealth moves so fights can be avoided and experience earned and finally I can finish my Devil Never Cry story 😄

woohoo

great 😊

The rain has died down a bit and the thunder and lightning has almost stopped. After a long journey you've finnally found where the prisoners have been taken. It's a small clearing on a cliff edge. There are alot of serpent and horus guards, as well as a few hostages (new players will be umongst them). You make a total head-count of 23 jaffa. Three of them step close together with four prisoners. Five rings come down from the sky and beam them up. Looks like that's the only way off this planet, but you're going to have to defeat those guards to get there...

Mission Objectives
X Proceed to the village to the North of the Stargate and rendevous with SG-10.
X Do not engage any hostile activity on the planet.
X Return to the Stargate
X Head North-East to find the hostages
O Defeat the Jaffa on the cliffedge
O Get aboard that ship

Now before I enable combat time I need to know how you're going to go about this. You could wait where you are for the numbers to die down and then attack, or you could go and attack now. They don't yet know your there so use it to your advantage.

So there's 20 Jaffa left in the clearing right ? .. Even if we use the element of surprise to it's fullest, the attack might still hurt us plenty...perhaps we should wait until their numbers drops.. either way, there's no apparent advantage to tking all of them on right now (I'm thinking less to fight with onboard might have been one, but then again, there's probably unlimited amounts of them on a ship anyway)

Couldn't we surround them and open fire from different angles. I would guess the guards are standing and the hostages are on the ground. So we all open fire at once, possibly take down up to half of them to start?

Well with your advantage of suprise you get a couple of free rounds, it's up to you how you're going to use it.

(we're with 4 right then I'd surround them as trick said and fire the hell out of them, killing them ASAP)