Spike's STARGATE: ALPHA - Mission 1.1

Started by Trickster10 pages

Yeah. I will!

I'll be number 4 then... standing by..

K, we're juust waiting for Mr. X. I'll tell him to hurry up when I see him at college.

well i will be number 3

OK, all sorted then. I'll begin the fighting on Monday

Round 1

Treeline
Richard (P90) 7|45|4
Andrei (MP5) 0|25|2
Marcus (Zat) 0|n/a|n/a
Kael (Staff) 0|n/a|n/a
Steve (P90) 0|45|3

Left side
Serpant guards 1-4 0|0|0
Horus guards 9,10, 16 0|0|0

Right side
Serpant guards 5-8, 17 0|0|0

Centre area
Serpant guards 10-13 0|0|0
Horus guards 14,15,18-20 0|0|0

Fire to start, then me, then Trickster and Mr. X, finally Rusky.
Enemy don't act this turn make the most of it.

Horus guards are better than serpent guards, yeah?

Yup, but not by much. These are only your basic scout guides ,just wait until your'e on the ship and you fail a stealth roll (I'm still working on the stealth system)

(ooh we have 5 ppl, I left one out in the plan then, well he can shoot one of the targets from a player with a gun)

*Marxus makes a forward roll, taking his two zats from his belt and firing both at guard nr4*

Both shots connect doing a total of 10 damage, KOing guard no. 4.

Richard will shoot at no. 10, and then draw his second weapon.
That's 8 damage, enough to KO the serpent guard. (Now that he's KO'd it doesn't matter that he was both horus and serpent 😛)

that seems to be an error indeed 😛

Steve'll take down nr3

+4 and + 1. That means you manage to get 7 damage, which KO's that serpant guard.

well keal shots his staff at nr 5

Andrei aims for nr 6, firing two bursts (that's 2x3 ammo right ?)

Mr. X >> +5 and +3, 7 damage, he's KO'd
Rusky >> Evens and +1, That's again 7 (high accuracy pays off, especially against low dodge opponents.) He's KO'd. By the way I took out the burst thingy, it may be back next update.

Treeline
Richard (P90) 7|40|4
Andrei (MP5) 0|20|2
Marcus (2xZat) 0|n/a|n/a
Kael (Staff) 0|n/a|n/a
Steve (P90) 0|40|3

Left side
Serpant guards 1-2 0|0|0
Horus guards 9, 16 0|0|0

Right side
Serpant guards 7,8, 17 0|0|0

Centre area
Serpant guards 11-13 0|0|0
Horus guards 14,15,18-20 0|0|0

Fire to start, then me, then Trickster and Mr. X, finally Rusky.
Enemy don't act this turn make the most of it.

in a second motion 1 shoots at nr1 and 2 at nr2, meanwhile 3 and 4 take out nr8 and 7.

I shot at serpant guard nr 2 (with the two zats, holding them horizontaly for style)

Steve shoots nr1.

Is that right Fire?

Andrei shoots at nr 7

kael fires at nr 8