Spike's STARGATE: ALPHA - Mission 1.1

Started by SpikeSpiegel10 pages

Fire: First shot hits for 2 damage, second for 5, he's KO'd
Me: Shot at no.9. I roll badly doing 1 damage.
Trickster: You roll average, 5 damage (7 to KO serpant, 8 for Horis)
Mr. X: +5 and -4. That's 4 damage to no.8
Rusky: A hit for 5.

The guards are now fully aware that you're in the treelines, some'll shoot randomly in for 1 turn and then they'll spot you. Also those who chose the recovary skill (Fire and Mr. X) You'll recover health at the end of this turn (not that you're damaged anyway yet)

Round 3

Treeline
Richard (P90) 7|35|4
Andrei (MP5) 0|15|2
Marcus (2xZat) 0|n/a|n/a
Kael (Staff) 0|n/a|n/a
Steve (P90) 0|35|3

Left side
Serpant guard 1 5|0|0
Horus guard 9 1|0|0
Horus guard 16 0|0|0

Right side
Serpant guard 7 5|0|0
Serpant guard 8 4|0|0
Serpant guard 17 0|0|0

Centre area
Serpant guards 11-13 0|0|0
Horus guards 14,15,18-20 0|0|0

Fire to start, then me, [random guard shots] then Trickster and Mr. X, [random guard shots]finally Rusky.

Steve will shoot at nr1 (SG)

Come on Fire, we're all waiting for you to move 😛

in the third round 1 crosses the path while 2 takes out nr9, the others just shoot to kill.

I'll take out nr9 then, guys go for the hurt guards first so nrs 1,7 and 8

Andrei shoots at 7 again..

kael fires his staff at nr 8 (hoping to kill him)

Sorry about the delay, I've been kinda busy with revision and the likes.

Fire: +4 and +3, First shot for 3 damage. Second (assuming your firing both Zat's) for 4 damage. That's a total of 7, plus the one from before he's KO'd.
Me: Richard fires at #1. I roll evens and +1 That's 5 damage. Richard then runs towards the right hand side of the treeline.

[Random Guards]: 7, (6), 14, 12, 19 are going to shoot into the trees, as they only have a small idea of where the shots are coming from they'll loose 2 accuracy.
7: -4 and -5, shooting at the area where Kael is, that's not going to hit.
14: +2 and evens at the area where Richard is (/was) That's 6 damage.
12: Shooting at Kael, rolls a +4 and a +5. 9 damage!!!
19: Shooting at Steve, rolls -4 and +4. That's just a miss.

Steve rolls +1 and -2 that's 6 damage, he's KO'd
Kael rolls -4 and +1 that's a miss.

[Random guards] (3), (6), 8, (10)
8: Shoots at Andrei's position. Rols -1 and -3 that's a hit for 3 damage.

Andrei rolls evens and evens. That's 4 damage. 8 damage total, KO'd.

Round 4

Treeline
Richard (P90) 13|35|4
Andrei (MP5) 3|15|2
Marcus (2xZat) 0|n/a|n/a
Kael (Staff) 5|n/a|n/a
Steve (P90) 0|35|3

Left side
Horus guard 16 0|0|0

Right side
Serpant guard 8 4|0|0
Serpant guard 17 0|0|0

Centre area
Serpant guards 11-13 0|0|0
Horus guards 14,15,18-20 0|0|0

Fire to start, then me, then Trickster and Mr. X, finally Rusky and the guards.
Kael's symbiote heals him 4 damage.

I'll fire both zats at nr 14

(btw spike Trickster is having internet trouble so he'll be away for a while)

+3 and +2, then +5 and -1. That's a total of 6 damage.

Richard shoots at #8 while still running towards the right of the treeline. I rolls evens and -2. A hit for 2 damage.

Andrei shoots at #17...

OK, I'll just bank up Tricksters actions for him until he's sorted it out.

kael shoots at nr 12

Kael rolls +1 and evens. That's a hit for 3 damage.
Andrei rolls -1 and +1. That's a hit for 5 damage.

I'll post the enemy fire later as I'm quite busy at the moment.

8: Shoots at Marcus, misses.
11: Shoots at Richard, Hits for 5 damage.
12: Shoots at Andrei, Hits for 6 damage
13: Shoots at Steve, Hit's for 8 damage
14: Shoots at Richard, Misses
15: Shoots at Kael, Hit's for 5 damage
16: Shoots at Andrei, Hit's for 4 damage
17: Shoots at Steve, Hit's for 3 damage
18: Shoots at Steve, Hit's for 6 damage
19: Shoots at Marcus, Hit's for 7 damage
20: Shoots at Kael, Hit's for 5 damage.

ok

Round 5

Treeline
Richard (P90) 18|35|4
Andrei (MP5) 13|15|2
Marcus (2xZat) 7|n/a|n/a
Kael (Staff) 15|n/a|n/a
Steve (P90) 17|35|3

Left side
Horus guard 16 0|0|0

Right side
Serpant guard 8 6|0|0
Serpant guard 17 5|0|0

Centre area
Serpant guards 11, 13 0|0|0
Serpant guards 12 3|0|0
Horus guards 14 6|0|0
Horus guards 15,18, 19, 20 0|0|0

Fire to start, then me, then Trickster and Mr. X, finally Rusky and the guards.

Wow..these guys are really accurate...

Andrei shoots at guard 17..

How much can we take again ?

35, then death checks. But you SHOULD be able to take them out before they kill you all.

which guards are in throwing distance of an grenade ?