USH'S STAR WARS GAME- CAMPAIGN II, EPISODE I (LIGHT SIDE)- Conspiracy

Started by Tptmanno1154 pages

Oopssry. I just kinda wanted to paint a little picture and i thought it was trivial!

Added: Roan Walks over to the locals and greets them.

(Jedi don't paint, young Jedi... 😛 )

Xeth lands the Geonasian starfighter skillfully alongside Roan's, with barely enough room.

He gets off the ship and approaches the locals, Sun Rek in tow. "Greetings, I am Jedi Xeth Tam."

Densk nodds to the two jedi's consent and just pays attention. He never felt as a Knight. He still always felt like a padawan just no master and no council.
He follows Xeth but says nothing

Originally posted by Tptmanno1
By this!

well ush is an EVIL GM so keep it in mind, remember that first matrix mission, which was supposed to be an easy one

ello ello

"I was expecting a Knight named Roan..." speaks the head of the welcoming committee.

-

Meanwhile, back on Coruscant, you guys are being taken to the secure hotel where the Viceroy is being accomodated. This place is huge- enough space for some 1000 guests- but is completely empty save for the Viceroy and his retinue. Republican security is everywhere.

(OOC...sorry Ush, I forgot to check this thread out...can I still join ? I'll complete my char later today)

Certainly.

"Master Gundark you have any idea on how we are going to do this thing?"

" We do need a plan or two for backups" said Vlad helpfully.

"That would be me."

"Ah, greeting, Master Jedi," says the leader of the welcoming party. "Welcome to Anzat. I am Marios, Did you have a good journey?"

"Yes, and Uneventful, thankfully. I know that you seem to have a problem with Corsairs but I was spared the details. Please, inform me some more."

"Anzat is quiet sector," says Marios. "Anzat Prime itself, free of any problems that would normally require Republican attention. We've had our problems with pirates, of course, but then so does much of the Galaxy. We have always tried our best to sort these things out.

But these Corsairs are something different. We don't know where they came from, or why. But they are fanatics. They fight without pity and mercy, and to the death. They have never lost a firefight. Oh, they've taken casualties, but they don't care. They always win the fights. And they always recover the bodies afterwards so we cannot get any sort of trace. And they leave no survivors- not intentionally, anyway. Our very sparse intelligence on their actions is based on a handful of people who have managed to escape them.

I assume you heard about the refugee transport?"

"Yes I have. Slaughtered everyone. Well we are here to stop them."

"And we are very glad indeed to see you," says Marios, "but I cannot help you very much in tracking them down. They are extremely mobile."

"Do you have any Identification or information on the type of ships they use so I may program it into my ships computer?"

"They use no standardised vessel that we have been able to identify at any point," says Marios.

"I don't want to sound like I am ignoring it's seriousness, but it is important that I imprss upon you that the attack on the refugee transport is NOT what we consider the most concerning part of thse incidents."

"Really? What do you consider most disturbing?"

"Tragic as it was, the atack on the ship was simply a standard pirate attack with an unusually callous attitude.

Our problem is that these pirates are hitting planetary targets. They seem heedless of all risk and casualties. They are hitting ports and settlements; sneaking in, striking fast and then getting away. If they can do that, Master Jedi... not a single person in the secotr, on any planet, feels safe any more."