Already answered you, Rusky!
-
"Why would they bother to destroy the body? We have every indication that the man was dragged away. As for his importance, he has none that we know of but he's not a local, you see.
"I suppose ultimately everyone ends up working for some organisation or another. These Corsairs likely ultimatrly play homage to a larger pirate clan. But we have been focussing on just trying to find them, first. Like I say, they have no clear means of identification and we have never recovered a body.
"And yes, I am ready to take you there whenever you wish."
-
Yup, you guys are already at the hotel! Which, as seems to be the fashion on Coruscant, is done out in manly red and soft, luxurious walls.
The Viceroy is on the 500th floor, about halfway up. (This is Coruscant, after all).
You cannot just shoehorn in, Rusky. Like I say, get a back story sorted with Xeth, and then you are one of his friends, already aware of the mission, and accompanying him.
Roan, Marios will happily take you there. It will be by ship, of course, so he wants you guys to follow his lead, as he takes you past Anzat Prime to the planet he is talking of.
"A primitive world," he explains. "The natural inhabitants are pre-space flight technology, though they are fully aware of the Republic."
-
"You seem uncomfortable, Master?" says Vilpa, in the elevator.
That's unpleasantly paranoid. You are sensing nothing unusual.
He takes you past Anzat Prime first, as he relays the hyperspace co-ordinates.
"We've tightened security here, of course. As soon as the first raids started we set up a tight cordon. But protecting Prime is easy; we don't have remotely enough forces to cover the entiresector.
We just aren't used to this sort of thing. We've fought pirates before; normally we just make it not worth their while. When they take casualties in a fight, they go elsewhere. But not these people. There are such fanatics! They just don't seem to care. And so... there is nothing we can do about it. That's why we had to call for help."