"Well, you can only mean the dead PI who was killed outside here," the bartender says, and then shrugs. "But you already know THAT, I am sure."
-
Rusky, yes, though with CofC, attacking one at a time is more your thing. Still, you roll evens, and on these guys that is enough for a double kill.
And yes, the literal gameplay effect of Sidestep is that it acts as 'armour', though the in-game effect is that you are twisting out the way of attacks more.
Behind you before or after you turn,. Roan? Bad guys wherever, really.
You enter the bridge. A flash of danger alerts you, a little late. You remember, some while ago, your old Master berating you for failing to Sense when going around corners, not knowing what was there. You're getting that feeling now. The bridge is a large room with an upper walkway; the controls are mainly down below, though.
The pirates have built a barricade behind the door, with two field disruptor cannons assembled on it, covering the hole they saw being cut. As you can see, there are quite a few bad guys in there also. The grim pirate taskmasters, who lead their clanmates into battle, carry heavy repeater rifles, and are supermooks. Strine ias at the back, sitting on some sort of throne, with a grin on his face and a large blaster in his hand.
Uh-oh... the entrie barricade crew have clear shots on you immediately.
Xeth kills his man. Then a pirate and two turrets fire at him, and one of each at Sunda; he dodges both.
Afraid your reflectons only ping off the turret armour, Xeth- you couldn't quite seem to get it right.
Sunda takes a hit for 5.
Below, three attack Densk, and four Rusky. Both reflect! Densk scores a a kill, but actually takes a six damage hit. Rusky scores a kill in turn.
Dodges from Christof again; at the end of this sequence I shall rule him out.
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CURRENT SITUATION AT: Second Sequence, Frame 3
Bridge
Roan: 0/10/1 (doorway)
Disruptor cannon crew x2: 0/1 (behind barricade)
Disruptor cannon crew x2: 0/1 (behind barricade)
Pirates x6: 0/1 (behind barricade)
Pirate taskmaster: 0/1 (behind barricade)
Pirates x6: 0/1 (upper walkway)
Pirate taskmaster: 0/1 (upper walkway)
Pirates x6: 0/1 (controls)
Strine: ?/0/1 (controls)
Forum, third level
Xeth: 0/21/2
Sunda: 6/19/1
Pirates x2: 0/Framed Out
Auto-turrets x3: 0/Framed Out
Forum, second level
Densk: 7/6/Framed Out
Rusky: 0/10/1
Pirates x6: 0/Framed Out
Forum, first level
Christof: 10/14/3
Pirates x6: 0/Framed Out
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Just worrying about the upper guys right now,