Yes, both.
Meanwhile, the one of 15 damage was wounded away from Galder and so is a legal target for Rianna.
Rianna rolls +3 for a 17, a total of 22 damage, and another badly needed kill.
Ok, Osokan time! Vash escapes atack- for the first time this combat, someone actually gets no attacks at Osokan time! Meanwhile, we have 17 Osokans in the middle, and four targets. Four attacks on everyone, and a bonus attack on... Rianna.
Galder avoids his attacks by dodging, but now has a speed problem...
Likewise Takuan, but that is how he planned it. And likewise Rah!
Rianna, a +5 from that Captain is a hit against you, I am afraid. The whip lashes your arm, for eight points of neurodamage. The other attacks miss, though, and a +4 on your riposte roll is a hit at 17, and 22 damage.
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CURRENT SITUATION AT: Fifth Sequence, Frame 9
Crossroads
Rand: Incapacitated,
Galder: 8/24 (24)/5 (centre)
Takuan: 2/24 (24)/3 (centre)
Rah: 12/28 (28)/4 (centre)
Tanic: Incapacitated
Vash: 10/30 (21)/9 (south)
Rianna: 7/23 (15)/8 (centre)
Osokan Hunters x11: 0/7 (centre)
Osokan Hunters x1: 0/6 (centre)
Osokan Hunters x1: 22/6 (centre)
Osokan Hunters x1: 20/6 (centre)
Osokan Captain: 3/26/7 (centre)
Osokan Captain: 3/12/7 (centre)
Osokan Captain: 3/0/7 (centre)
Osokan Captain: 1/10/8 (South)
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Now acting, only Vash and Rianna, it seems. Defences please...
Ok then...
I'll give Vash a dodge, which avoids the Captain's attack.
We have, then, 16 in the middle and four targets- that is four attackers each.
Galder avoids the Captain, and then successfully ripostes against the next attacker, killing it, now leaving enough clear for an escape.
Takuan, I am not sure why you are asking for Force dodges when you cannot afford any. I'll make them normal dodges.
Rianna rolls an impressive +7 on her riposte, for 25 damage!
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CURRENT SITUATION AT: Fifth Sequence, Frame 6
Crossroads
Rand: Incapacitated,
Galder: 2/24 (24)/3 (centre)
Takuan: 2/24 (24)/Framed out (+1) (centre)
Rah: 0/28 (28)/Framed out (centre)
Tanic: Incapacitated
Vash: 10/30 (21)/6 (south)
Rianna: 4/23 (15)/4 (centre)
Osokan Hunters x10: 0/4 (centre)
Osokan Hunters x1: 0/3 (centre)
Osokan Hunters x1: 25/3 (centre)
Osokan Captain: 3/26/4 (centre)
Osokan Captain: 3/12/4 (centre)
Osokan Captain: 3/0/4 (centre)
Osokan Captain: 1/10/5 (South)
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And so again, it is just Vash and Rianna. There is now an escape route available out of the centre melee... but unfortunately, I think only Rianna is ever going to be in a position to use it, seeing as Rah and Takuan are already framed out, and the Osokans are attacking twice more this sequence (you two have been over-defensive, to the point where you have actually endangered yourselves more than if you had not defended). You also have two downed players to worry about.
This is cunning plan time.
Well, it takes a re-roll, but you kill him.
Before I move on to further Osokan attacks, do you want to hammer a plan together? I will actually rule that Rah and Rianna have now been pushed back to the same position as the Tkuan, Galder and the casualties, so you are all together save Vash who is keeping that Captain from closing your escape route.