That's where Balek is.
(joke)
Anyway, the Osokans are splitting to catch various targets, some of them losing a frame as they change direction. Oh, due to the three frame prep, which I forgot to factor in to Galder and Rah's jump time, I have given them both back three frames each.
Rianna, meanwhile, rolls evens for a total of 10. Again weighed down by another, her jump is rather slow and late in the day.
(This scene looks good in the film, btw, as it is shot from an overhead angle allowing the audience to take stock of the whole situation in the male of silos and crossroads, seeing the Osokans move to head you guys off...)
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CURRENT SITUATION AT: Seventh Sequence, Frame 12
Crossroads, two east/three north of start
Rianna: 10/30 (22)/Framed out
Rah: 12/28 (28)/Framed out
Galder: 10/24 (24)/5
Osokan Hunters x1: 14/3
Osokan Hunters x15: 0/3
Osokan Captain A: 3/26/3
Osokan Captain B: 3/12/3
Osokan Captain C: 3/0/3
Crossroads, two east/one north of start
Vash: 10/30 (21)/12
Osokan Hunters x14: 0/4
Osokan Hunters x1: 26/4
Osokan Captain D: 3/20/4
Osokan Captain E: 3/0/4
Osokan Captain F: 3/0/4
Osokan Captain G: 3/0/4
Crossroads, one east/one north of start
Takuan: 14/24 (24)/3
Crossroads, one east/two north of start
Osokan Hunters x7: 0/4
Osokan Captain H: 3/0/4
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Ok, so let's take stock. Takuan, you have dashed westwards, but there are more Osokans heading in on your flank.
Vash is in less trouble than he looks due to time synching- he is way ahead of those Osokans and won't actually be there at the point they reach there- so I assume, anyhow.
Up north we now have some trouble as the Osokans charge down the jumpers. However, Galder is acting ahead of them.
I'm going to move Vash up to Rianna and the others, I think, with a nine frame move.
Vash, Rianna and Rah therefore are attacked by 12 enemies, two of whom are Captains. Four each, Captains go on Rah and Rianna.
We have a hit on Rianna, for seven damage. Whilst just conscious from neuro-damage, Rianna is now past 35 standard damage and must make a death check. She rolls -1 on that, but with a difficulty of two only, and a Strength of six, that is a pass.
Rah is highly fortunate, and is missed.
But Vash is hit, and must also make a death check. He rolls +2 for a pass.
Sequence is done. New speed roll is a one.
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CURRENT SITUATION AT: Seventh Sequence, Frame 10
Open ground, north of silos
Galder: 10/24 (24)/10
Osokan Captain A: 3/26/8
Osokan Hunters x5: 0/8
Osokan Hunters x1: 24/8
Crossroads, two east/three north of start
Rianna: 9/37 (29)/10
Rah: 11/28 (28)/9
Vash: 9/38 (29)/10
Osokan Hunters x1: 14/8
Osokan Hunters x9: 0/8
Osokan Captain B: 3/12/8
Osokan Captain C: 3/0/8
Crossroads, two east/two north of start
Osokan Captain D: 3/20/8
Osokan Captain E: 3/0/8
Osokan Hunters x7: 0/8
Crossroads, one east/one north of start
Osokan Hunters x14: 0/8
Osokan Hunters x1: 26/8
Osokan Captain F: 3/0/8
Osokan Captain G: 3/0/8
Osokan Captain H: 3/0/8
Crossroads, one north of start
Takuan: 14/24 (24)/7
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Takuan, you have made nearly a full circle. Which puts you in place to see a highly unpleasant sight.
To the south, where the fight started, the Osokans you guys cut down...
... are getting up!
Your move folks...