Ok, Rah says go with his; Rianna and Vash can either follow him or follow their own, which will involve splitting up.
I have made a Sense roll for Rah, but I'm not going to tell anyone the result...
Takuan- good idea.
Galder, you can hear some form of mechanical noise in the background, but you are not sure what it is. Meanwhile, you parked your ships in a fallow field not too far from here. You just need to get through a couple more of these darn wheat fields!
Takuan, you spend a few moments concentrating...
It's hard to tell the result, of course. But you seem to have caused some confusion, for sure.
But you can still sense them closing in on you- and that goes for all of you. They seem to be able to track you without sight.
Galder, you are closing- one field away from the fallow one where you landed!
A blaster shot sails through the wheat next to you, burning the tops and causing them to fall to the ground. Damn it! Local security has moved into this area ahead of you! THis is at roughly the same time as the three Hunters burat out the wheat in front of Rah.
Speed roll is a 5
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CURRENT SITUATION AT: Eighth Sequence, Frame 14
Final Field
Galder: 10/24 (24)/14
Local Security x6: 0/11
Wheat Field Maze (?)
Rianna: 10/30 (22)/14
Rah: 12/28 (28)/13
Vash: 10/30 (21)/14
Osokan Hunters x3: 0/12
Wheat Field Maze (?)
Takuan: 14/24 (24)/11
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You are eluding your pursuers right now, Takuan.
You take a frame to move into place, Galder, and then roll an impressive +7, which rather kills that guy stone dead! That only takes you two frames, and so you are able to act again if you wish.
Dropping Tanic and Rand takes you guys a frame; picking up will be two.
Rah, you strike... however, a rather poor -6 results- you get caught up whilst depositing Rand, I think!
Rianna rolls a happier +3, for 18 damage on her target.
You two will only face one attacker each, so do you want the riposte or dodge?