You are more likely to do it than not, Tanic.
Guidance is for hitting Death Star exhaust ports; do remember that it depletes yuor Force rating for a story.
Ok, Rah, you are very definitely going to be cut off from the bridge by the time you get there; furthermore, they will be on the bridge itself so jumping over onto the bridge is no option.
Well, let's see what your Sense gets you, Takuan...
You roll -1. First door- loading/unloading admin office.
Just jumping over the Osokans is Tanic's plan. But by the time you get there, they'll be on the bridge as well, so jumping over the Osokans only gets you landing in more Osokans.
No immediately obvious other way around but I am always open to suggestions.
Fighting always a possibility, though I would get the help of the others, in your condition.
Ok, we'll return to combat time for the final part of this fight. Tanic, a +2 means your jump has gone safely.
So this comes in at the point where Tanic has just made his jump, and Rah has just turned up. Takuan, Rianna and Rand are not here yet, and continue to play at normal speed until they do. And they should hurry.
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CURRENT SITUATION AT: Frame 14
Bridge
Rah: 12/38 (28)/14 (West Side)
Tanic: 11/23 (23)/13 (On Bridge)
Galder: 9/20 (20)/14 (On Bridge)
Doon: 6/0/13 (East Side)
Osokan Hunters x10: 0/13 (West Side)
Osokan Hunters x10: 0/13 (On Bridge)
Osokan Captain A: 3/0/13 (West Side)
Osokan Captain B: 3/0/13 (On Bridge)
Vargas: 6/0/13 (West Side)
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Rah, the West Side Osokans are bwtween you and the bridge; there are more coming from the west soon. Tanic, you just got past the 'On Bridge' Osokans, paying a pool for your jump. Galder, you just completed a sword whirl. Doon is registering combat pool, and with his gun out he's not going to use that much.
The next door is also offices, Takuan. You are in the office area; the point is your instincts led you to the door that gave you a clue as to an alternate escape route.
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Same problem as Rah has there, Rianna. The Osokans aren't like fences, and remember Jedi don't do ridiculous jumps like in the Matrix; they do jumps like going from platform to platform in the 'TPM' fight. So if you jumped over some, you would land next to others.
Defensive Leap allows you to mess around in a fight like that but you can only use it to go backwards.