It's not one concentrated mass, Rand. It is the general fact that the streets between you and the river contain hostiles.
And not so I am afraid, Galder- the Osokans are a frame ahead and are striking at you first, including the Captain. But we cannot really go through with it all until Rah goes for something.
Well I'm completely stuck for ideas.
Rah cant jump over them.
He cant get round another way.
He's in no condition to even consider successfully fighting his way through.
Well I guess there's no choice, he's going to have to go down fighting!
Gathering all of his frustration and anger Rah charges the Osokans assembled on the bridge. He doesn't target anyone in particular he's just going for as much damage as he can before he is overcome.
Ok, Rah charges in; scoring a hit first off.
Two attacks on Rah, from which I shall assume one Riposte from him. The attacks both miss, and his Riposte hits home, dropping a foe.
Four attacks on Galder, against which he guards. Oooh, one hit on Galder from the Captain, for six damage.
Three more on Tanic... one of his two dodges save him from harm.
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CURRENT SITUATION AT: Frame 11
Bridge
Rah: 9/38 (28)/10 (West Side)
Tanic: 11/23 (23)/9 (On Bridge)
Galder: 7/26 (26)/11 (On Bridge)
Doon: 6/0/11 (East Side)
Osokan Hunters x9: 0/10 (West Side)
Osokan Hunters x7: 0/10 (On Bridge)
Osokan Hunter x1: 11/9 (On Bridge)
Osokan Hunter x1: 18/9 (On Bridge)
Osokan Hunter x1: 2/9 (On Bridge)
Osokan Captain A: 3/0/10 (West Side)
Osokan Captain B: 3/0/10 (On Bridge)
Vargas: 6/0/10 (West Side)
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The West Side Osokans are turning to engage Rah, led by Vargas, whom this turn they will swarm.
Doon looks over at the situation. He holsts his blaster, and dashes over to the river's edge, pulling out a line of high-tensile wire from his satchel, along with a small grappling hook. Twirlling it a couple of times, he throws the length across the river, where it catches on the ground a few feet from Rah...
Veyr likely some of them lead somewhere outside, Takuan. The Osokans will attempt to follow you on, but you certainly have a mobility advantage here.
Your acrobatics roll is evens- good enough! You are now on a smooth ride to the external loading area, which is just to the east of the starport, over the river.