Hello, all! I've been following Ush's light side campain, and I'm really interested in joining if/when there's a chance. I went ahead and created a Jedi Knight Swordsman, Andro Fenris. I don't know if you could fit me into the current episode, but if I could join up in the next one that'd be great, too. Oh, and will be able to post at least once a day, if not more, including weekends. PLease let me know if my character's OK, and if/when I can join. I will continue to follow the light side game. Thanks!
LIGHT SIDE
Name- Andro Fenris; human male, Coruscant
Jedi Knight, Swordsman (template C)
PHYSICAL
Strength 8
Agility 7
Dexterity 7
Speed 6
MENTAL
Charisma 6
Intelligence 6
Willpower 7
Perception 8
FORCE 10
Force Attack: 12
Force Defence: 12
SKILLS
Lightsaber = 17
Combat= 15
Jedi Lore +2= 8
Leadership +2= 8
Languages +0= 6
Observation +0= 8
Fix-it +0= 8
Intrusion +0= 7
Merits:
Famous Master- Saesee Tinn
Cantact- JedI Council, Saesee Tinn
Blade Tricks:
Carnival of Carnage lvl 4
Total Cover lvl 4
One with the Blade
Combat Tricks:
Channel: Fo-1, Fr-3
Surprise Strike: Fo-1, Fr-3
Flying Kick: Fo-2, Fr-3
Throw: Fo-1, Fr-0
Hold: Fo-2, Fr-0
Disarm: Fo-3, Fr-0
Force Training: (22)
Basics:
Push/Pull: Fo-1, Fr-1
Jump: Fo-1, Fr-x
Draw: Fo-0, Fr-1/2
Intuition: no cost
Sense: no cost
Stage One: Physical
Master Jump: Fo-2+x, Fr-x
Fall: Fo-x, Fr-1
Dodge: Fo-2, Fr-1
Blur: frame cost: special force cost:1
Blow: Fo-2, Fr-0
Strike: Fo-2, Fr-2
Sword Whirl: Fo-1, Fr-1
Twirl: Fo-1, Fr-3
Defend: Fo-1, Fr-1
Scan: Fo-1, Fr-3
Stage Two:
Saber Throw: Fo-3, Fr-3
Combination: Fo-2, Fr-3
Riposte: Fo-3, Fr-1
Flurry: Fo-4, Fr-3
Cleave: Fo-2, Fr-1
Spin: Fo-1, Fr-3
Carnage: frame cost: special force cost:8
Special Rules: Warrior. Warriors gets +1 to initiative, and can learn the top level in three Blade Tricks rather than two.
History:
Andro Fenris grew up in the Jedi Temple, and like all younglings, couldn’t wait to start his light saber training with Master Yoda. He hoped from his earliest years that he would become one of the galalxy’s greatest Jedi swordsmen. Although Master Yoda saw that he didn’t slouch on his other studies, Andro practiced his saber skills relentlessly. He attracted the attention of the great Jedi Master Saesee Tinn, who took him as his Padawan. Master Tinn took him on many adventures, and taught him many valuable lessons. Andro Fenris passed the Jedi Trials and became a full Jedi Knight at the age of 23. Although a competent Knight in all area of the force, Andro’s skill with a light saber is the greatest of his Jedi powers.
Hi Jazzman- thanks for your interest! New chances to join Light Side should come inside a month.
Most of your character looks good, but two important things need addressing- first, have another look at your stats. Swordsmen come with a Speed of 8 by default.
Secondly, '=' skills are just that- = to that level, regardless. You cannot spend on them. So Lightsabre and Combat have to stay at how they are presented- which is a very high level, after all.
Here's the updated form for Andro Fenris. Sorry about the mistakes, I must have got the stats from the wrong template, and I just completely missed the part about the '=' skills. I just re-distributed all of the points from scratch, I think I have it this time. Thanks!
LIGHT SIDE
Name- Andro Fenris; human male, Coruscant
Jedi Knight, Swordsman (template C)
PHYSICAL
Strength 7
Agility 6
Dexterity 8
Speed 8
MENTAL
Charisma 6
Intelligence 7
Willpower 8
Perception 6
FORCE 10
Force Attack: 12
Force Defence: 12
SKILLS
Lightsaber = 14
Combat= 14
Jedi Lore (I)+2= 9
Leadership (Ch) +2= 8
Languages (I) +1= 8
Observation (P)+1= 7
Fix-it (P)+1= 7
Intrusion (A)+1= 7
Merits:
Famous Master- Saesee Tinn
Cantact- JedI Council, Saesee Tinn
Blade Tricks:
Carnival of Carnage lvl 4
Total Cover lvl 4
One with the Blade
Combat Tricks:
Channel: Fo-1, Fr-3
Surprise Strike: Fo-1, Fr-3
Flying Kick: Fo-2, Fr-3
Throw: Fo-1, Fr-0
Hold: Fo-2, Fr-0
Disarm: Fo-3, Fr-0
Force Training: (22)
Basics:
Push/Pull: Fo-1, Fr-1
Jump: Fo-1, Fr-x
Draw: Fo-0, Fr-1/2
Intuition: no cost
Sense: no cost
Stage One: Physical
Master Jump: Fo-2+x, Fr-x
Fall: Fo-x, Fr-1
Dodge: Fo-2, Fr-1
Blur: frame cost: special force cost:1
Blow: Fo-2, Fr-0
Strike: Fo-2, Fr-2
Sword Whirl: Fo-1, Fr-1
Twirl: Fo-1, Fr-3
Defend: Fo-1, Fr-1
Scan: Fo-1, Fr-3
Stage Two:
Saber Throw: Fo-3, Fr-3
Combination: Fo-2, Fr-3
Riposte: Fo-3, Fr-1
Flurry: Fo-4, Fr-3
Cleave: Fo-2, Fr-1
Spin: Fo-1, Fr-3
Carnage: frame cost: special force cost:8
Special Rules: Warrior. Warriors gets +1 to initiative, and can learn the top level in three Blade Tricks rather than two.
History:
Andro Fenris grew up in the Jedi Temple, and like all younglings, couldn’t wait to start his light saber training with Master Yoda. He hoped from his earliest years that he would become one of the galalxy’s greatest Jedi swordsmen. Although Master Yoda saw that he didn’t slouch on his other studies, Andro practiced his saber skills relentlessly. He attracted the attention of the great Jedi Master Saesee Tinn, who took him as his Padawan. Master Tinn took him on many adventures, and taught him many valuable lessons. Andro Fenris passed the Jedi Trials and became a full Jedi Knight at the age of 23. Although a competent Knight in all area of the force, Andro’s skill with a light saber is his greatest.
DARK SIDE
Name: Lenikan Vilder
Blackguard, Template "C"
PHYSICAL
Strength: 7
Agility: 8
Dexterity: 7
Speed: 8
MENTAL
Charisma: 8
Intelligence: 8
Willpower: 6
Perception: 7
FORCE
Force Attack: 12
Force Deffense: 11
SKILLS
Lightsaber = 14
Combat = 13
Languages (+5) = 15
Lying (+4) = 16
Persuade (+4) = 15
Seduction (+5) = 15
Medicine (+3) = 12
Guns (+2) = 13
Observation (+0) = 9
Stage One
Rebellious
Dreams, Scan, Blur, Master Jump, Fall, Sword Whirl
Stage Two
Saber Throw, Distract, Combination, Riposte, Cleave
History
Lenikan's parents died when he was very young, he was taken by Lord Vilder, he made him take his surname and trained the kid since he was very young, when Lenikan was 17 years old he killed Lord Vilder and joined the Dark Side, Lenikan since a kid had always been very ambitious and rebellious since he was twelve he had planned his guardian's assasination, and also since the age of 12 he decided that when he was old enough he'd joined the dark side.
[B]DARK SIDE
Name: Lenikan Vilder
Blackguard, Template "C"
PHYSICAL
Strength: 7
Agility: 8
Dexterity: 7
Speed: 8
MENTAL
Charisma: 8
Intelligence: 8
Willpower: 6
Perception: 7
FORCE
Force Attack: 11
Force Deffense: 11
SKILLS
Lightsaber = 13
Combat = 10
Languages (+5) = 14
Lying (+4) = 15
Persuade (+4) = 13
Seduction (+5) = 14
Medicine (+3) = 7
Observation (+0) = 8
Stage One
Rebellious
Dreams, Scan, Blur, Master Jump, Fall, Sword Whirl
Stage Two
Saber Throw, Distract, Combination, Riposte, Cleave
History
Lenikan's parents died when he was very young, he was taken by Lord Vilder, he made him take his surname and trained the kid since he was very young, when Lenikan was 17 years old he killed Lord Vilder and joined the Dark Side, Lenikan since a kid had always been very ambitious and rebellious since he was twelve he had planned his guardian's assasination, and also since the age of 12 he decided that when he was old enough he'd joined the dark side.
is this better?? or should I keep erasing skills??
Ok, let's have a look at a Blackguard's physical stats:
"PHYSICAL
Strength 6
Agility 6
Dexterity 6
Speed 8
Add three points amongst physical stats"
You will see that you added four points instead of three.
As for his skills:
"Lightsabre= 14
Combat= 14
Jedi Lore +2
Intimidate +2
Languages +0
Observation +0
Fix-it +0
Intrusion +0
You may add four points amongst these skills."
You cannot change the '=' ones, and as you can see, you have added way more than +4!