USH'S STAR WARS GAME- Character Creation Mark II. Interested players please come!

Started by Dark Mousy29 pages

But I wanna act all smart A$$ intelegent.

BTW, Im making a " Vs Evil Nuns" Clan, the clan which kills evil nuns, ya wanna join? I even made up a theme for it... Ill post it in a sec...

😑

Riiiiiiiiiiiiiiight... 😛

Xeth will raise the two skills he focused on last XP increase.

SKILLS
Lightsaber= 14
Combat= 13
Guns= 13
Jedi Lore +3= 10
Languages +3= 10
Intimidate +2= 9
Intrusion +2= 9
Observation +2= 7
Pilot +3= 11
Heavy Weaponry +2= 10

XP
26 XP to Increased Lightsaber Skill
4 XP to new Skill at +1 (Pilot)
4 XP to new Skill at +1 (Heavy Weaponry)
3 XP to increased Skill (Pilot)
3 XP to increased Skill (Pilot)
5 XP to increased Skill (Heavy Weaponry)
3 XP unused

Aww, my little Xethy wants to use big guns, yes he does, yes he does! 😄

Jelena will hoard her measly 4 xp points and rap her hands with a ruler for being lazy.

Gallagher will hoard his extra-super 5 xp points and be proud of his hard work during the fight.

You have to have confidence in yourself, BC! 😄

I'd shush if I were you. You only have five because you only got four this time and did nothing last episode. 😛

I want to see how much random xp points I can rack in for the Interlude...

Originally posted by Lana
Haha, I'm a bit tempermental and I've sort of multiplied that a few times for how my character acts.....

We've nearly finished, just have Force Powers left to do.

I think you goofed up keeping track of everything, though...😛 this is how it should look right now.

Executor (Type A)

PHYSICAL
Strength 7
Agility 7
Dexterity 7
Speed 7

MENTAL
Charisma 8
Intelligence 7
Willpower 7
Perception 6

FORCE 12
Force Attack: 12
Force Defence: 13

Add three points amongst physical stats; add six points amongst mental stats.

All Attributes have a maximum of 8

SKILLS

Lightsabre= 14
Combat +4 (Max 13) = 11
Pilot +3 (Max 13) = 10
Guns +3 (Max 13) = 10
Jedi Lore +1 = 8
Fix-it +3 = 9
Intrusion +1 = 8
Intimidation +3 = 11
Languages +4 = 11
Sabotage +0 = 7
Savoir-Faire +5 = 13
Medicine +3 = 10
Lying +4 = 12
Observation +1 = 9

You may add six points amongst these skills.

Merits: 4

Ally
Contact
Reputation

Blade Tricks: 6

Ricochet -- Level 3
Total Cover -- Level 2
Killer Instinct

Pilot/Gun Tricks: 4 split how you like between the two

Gunslinger -- Level 2
Dogfighter -- Level 2

Combat Tricks: 3

Channel
Surprise Strike
Hard Strike

Force Training: (25)
Stage One: Choose one of Traditional, Vicious, Adept or Physical
Stage Two: Choose 10 powers of your choice

Special Rules: Variants- choose one if desired

Variant 1- Gunslinger. Lose Pilot Skill. Chose a total of 6 Gun Tricks
Variant 2- Ace. Lose Gun Skill. Chose a total of 6 Pilot Tricks.

Marauders get –1 on all non-aggressive social rolls

oh right... thanks 😮 as soon as I catch ya online we do the rest, k?

So... I finally finished.. 😄

****************

Name: Lenikan Vilder
Dark Side, Maruader
Executor (Type A)

PHYSICAL
Strength 7
Agility 7
Dexterity 7
Speed 7

MENTAL
Charisma 8
Intelligence 7
Willpower 7
Perception 6

FORCE 12
Force Attack: 12
Force Defence: 13

Add three points amongst physical stats; add six points amongst mental stats.

All Attributes have a maximum of 8

SKILLS

Lightsabre= 14
Combat +4 (Max 13) = 11
Pilot +3 (Max 13) = 10
Guns +3 (Max 13) = 10
Jedi Lore +1 = 8
Fix-it +3 = 9
Intrusion +1 = 8
Intimidation +3 = 11
Languages +4 = 11
Sabotage +0 = 7
Savoir-Faire +5 = 13
Medicine +3 = 10
Lying +4 = 12
Observation +1 = 9

You may add six points amongst these skills.

Merits: 4

Ally
Contact
Reputation

Blade Tricks: 6

Ricochet -- Level 3
Total Cover -- Level 2
Killer Instinct

Pilot/Gun Tricks: 4 split how you like between the two

Gunslinger -- Level 2
Dogfighter -- Level 2

Combat Tricks: 3

Channel
Surprise Strike
Hard Strike

Force Training: (25)
Stage One: Choose one of Traditional, Vicious, Adept or Physical
Stage Two: Choose 10 powers of your choice

Push/Pull
Jump
Draw
Intuition
Sense
Lift
Bash
Combat Push
Grip
Master Jump
Fall
Dodge
Blow
Sword Whirl
Twirl
-
Sabre Throw
Flip
Defend
Reflection
Combination
Riposte
Dreams
Scan
Elan
Instincts

Special Rules: Variants- choose one if desired

Variant 1- Gunslinger. Lose Pilot Skill. Chose a total of 6 Gun Tricks
Variant 2- Ace. Lose Gun Skill. Chose a total of 6 Pilot Tricks.

Marauders get –1 on all non-aggressive social rolls

********************

thank you lana very much hug

Ok, that looks clear. I am afraid there is a waiting period before the next Dark Side joining opportunity, though.

yeah I know... just ASAP 😄

1. Light Side or Dark Side? Light Side

2. Name (harder than you might think) Kiu Dun of Coruscant

3. Template- as in what sort of character you are. Light Side and Dark Side get different templates to chose from but based around the same types of people.
I'll be a Ronin with the A template.

4. Assigning stats and skills- a simple process with instructions given by template.
Strength I'm going to raise to 7; and I'm going ot raise my dexterity to 8. I'm going to make my charisma to 7; I'm going ot raise my intelligence to 6; and I'm going ot raise my perception to 8.
I'm going ot make my medicine skill 4 and my Lightsabre 16.

5. Picking your force powers and other tricks.
I'll pick the Physical Template
I'll take:

Reaction
Speed
Scan
Empathy
Leadership
Distract
Entrancement
Persuade
Combination
Cleave
Spin
Dreams

Tricks:

One with the blade

Dogfighter

Merits:

Starship

Here's my pimp.

You cannot raise Lightsaber. 😄

Try to make it look like the other profiles in here. No sentences saying "I'm going to..." just put + signs here and there...

1. Light Side or Dark Side? Light Side

2. Name (harder than you might think) Kiu Dun of Coruscant

PHYSICAL
Strength 6+1=7
Agility 6
Dexterity 6+2=8
Speed 7

MENTAL
Charisma 5+2=7
Intelligence 5+1=6
Willpower 7
Perception 5+3=8

FORCE 12
Force Attack: 12
Force Defence: 13

Add three points amongst physical stats; add six points amongst mental stats.

All Attributes have a maximum of 8

SKILLS

Lightsabre= 14
Combat +4 (Max 13)
Pilot +3+4(Max 13)=7
Guns +3 (Max 13)
Jedi Lore +3
Fix-it +4
Intrusion +0
Languages +4
Intimidation +1
Sabotage +0
Savoir-Faire +5
Medicine +2+2=4
Observation +2

You may add six points amongst these skills.

Merits: 4
Ally
Ties

Blade Tricks: 6
Carnival of Carnage level 2
Strike to Subdue
One With the Blade
Bodyguard level 2

Pilot/Gun Tricks: 4 split how you like between the two
Dogfighter level 2
Gunslinger level 2

Combat Tricks: 3

Disarm
Surprise attack
Hold
Force Training: (25)
Stage One: Choose one of Traditional, Rebellious, Adept or Physical

Physical

Stage Two: Choose 10 powers of your choice

Lift
Bash
Combat Push
Grip
Sipdestep
Defensive Leap
Cleave
Scan
Empathy
Leadership

All Renegades get -2 on all reaction rolls from Jedi Knights

Is my pimp complete now?

Looks alright to me. ✅

Let's see what Ush says.

Don't worry, Kiu. I tried to make my lightsaber skill a 17 to start out. Now I'm glad I'm not the only one.

😂

I've been here too long to make mistakes with such things. Rather sad, really. 😐

However, I can throw my entire team in the crap hole and blow myself up multiple times! 😄

🙄 yes, you're very good at that....which isn't quite a GOOD thing, you know....😛

Well, what doesn't kill you makes you stronger, right? 😉

....or leaves you horribly maimed.....😛

😆