Riiiiiiiiiiiiiiight... 😛
Xeth will raise the two skills he focused on last XP increase.
SKILLS
Lightsaber= 14
Combat= 13
Guns= 13
Jedi Lore +3= 10
Languages +3= 10
Intimidate +2= 9
Intrusion +2= 9
Observation +2= 7
Pilot +3= 11
Heavy Weaponry +2= 10
XP
26 XP to Increased Lightsaber Skill
4 XP to new Skill at +1 (Pilot)
4 XP to new Skill at +1 (Heavy Weaponry)
3 XP to increased Skill (Pilot)
3 XP to increased Skill (Pilot)
5 XP to increased Skill (Heavy Weaponry)
3 XP unused
Originally posted by Lana
Haha, I'm a bit tempermental and I've sort of multiplied that a few times for how my character acts.....We've nearly finished, just have Force Powers left to do.
I think you goofed up keeping track of everything, though...😛 this is how it should look right now.
Executor (Type A)
PHYSICAL
Strength 7
Agility 7
Dexterity 7
Speed 7MENTAL
Charisma 8
Intelligence 7
Willpower 7
Perception 6FORCE 12
Force Attack: 12
Force Defence: 13Add three points amongst physical stats; add six points amongst mental stats.
All Attributes have a maximum of 8
SKILLS
Lightsabre= 14
Combat +4 (Max 13) = 11
Pilot +3 (Max 13) = 10
Guns +3 (Max 13) = 10
Jedi Lore +1 = 8
Fix-it +3 = 9
Intrusion +1 = 8
Intimidation +3 = 11
Languages +4 = 11
Sabotage +0 = 7
Savoir-Faire +5 = 13
Medicine +3 = 10
Lying +4 = 12
Observation +1 = 9You may add six points amongst these skills.
Merits: 4
Ally
Contact
ReputationBlade Tricks: 6
Ricochet -- Level 3
Total Cover -- Level 2
Killer InstinctPilot/Gun Tricks: 4 split how you like between the two
Gunslinger -- Level 2
Dogfighter -- Level 2Combat Tricks: 3
Channel
Surprise Strike
Hard StrikeForce Training: (25)
Stage One: Choose one of Traditional, Vicious, Adept or Physical
Stage Two: Choose 10 powers of your choiceSpecial Rules: Variants- choose one if desired
Variant 1- Gunslinger. Lose Pilot Skill. Chose a total of 6 Gun Tricks
Variant 2- Ace. Lose Gun Skill. Chose a total of 6 Pilot Tricks.Marauders get –1 on all non-aggressive social rolls
oh right... thanks 😮 as soon as I catch ya online we do the rest, k?
So... I finally finished.. 😄
****************
Name: Lenikan Vilder
Dark Side, Maruader
Executor (Type A)
PHYSICAL
Strength 7
Agility 7
Dexterity 7
Speed 7
MENTAL
Charisma 8
Intelligence 7
Willpower 7
Perception 6
FORCE 12
Force Attack: 12
Force Defence: 13
Add three points amongst physical stats; add six points amongst mental stats.
All Attributes have a maximum of 8
SKILLS
Lightsabre= 14
Combat +4 (Max 13) = 11
Pilot +3 (Max 13) = 10
Guns +3 (Max 13) = 10
Jedi Lore +1 = 8
Fix-it +3 = 9
Intrusion +1 = 8
Intimidation +3 = 11
Languages +4 = 11
Sabotage +0 = 7
Savoir-Faire +5 = 13
Medicine +3 = 10
Lying +4 = 12
Observation +1 = 9
You may add six points amongst these skills.
Merits: 4
Ally
Contact
Reputation
Blade Tricks: 6
Ricochet -- Level 3
Total Cover -- Level 2
Killer Instinct
Pilot/Gun Tricks: 4 split how you like between the two
Gunslinger -- Level 2
Dogfighter -- Level 2
Combat Tricks: 3
Channel
Surprise Strike
Hard Strike
Force Training: (25)
Stage One: Choose one of Traditional, Vicious, Adept or Physical
Stage Two: Choose 10 powers of your choice
Push/Pull
Jump
Draw
Intuition
Sense
Lift
Bash
Combat Push
Grip
Master Jump
Fall
Dodge
Blow
Sword Whirl
Twirl
-
Sabre Throw
Flip
Defend
Reflection
Combination
Riposte
Dreams
Scan
Elan
Instincts
Special Rules: Variants- choose one if desired
Variant 1- Gunslinger. Lose Pilot Skill. Chose a total of 6 Gun Tricks
Variant 2- Ace. Lose Gun Skill. Chose a total of 6 Pilot Tricks.
Marauders get –1 on all non-aggressive social rolls
********************
thank you lana very much hug
1. Light Side or Dark Side? Light Side
2. Name (harder than you might think) Kiu Dun of Coruscant
3. Template- as in what sort of character you are. Light Side and Dark Side get different templates to chose from but based around the same types of people.
I'll be a Ronin with the A template.
4. Assigning stats and skills- a simple process with instructions given by template.
Strength I'm going to raise to 7; and I'm going ot raise my dexterity to 8. I'm going to make my charisma to 7; I'm going ot raise my intelligence to 6; and I'm going ot raise my perception to 8.
I'm going ot make my medicine skill 4 and my Lightsabre 16.
5. Picking your force powers and other tricks.
I'll pick the Physical Template
I'll take:
Reaction
Speed
Scan
Empathy
Leadership
Distract
Entrancement
Persuade
Combination
Cleave
Spin
Dreams
Tricks:
One with the blade
Dogfighter
Merits:
Starship
Here's my pimp.
1. Light Side or Dark Side? Light Side
2. Name (harder than you might think) Kiu Dun of Coruscant
PHYSICAL
Strength 6+1=7
Agility 6
Dexterity 6+2=8
Speed 7
MENTAL
Charisma 5+2=7
Intelligence 5+1=6
Willpower 7
Perception 5+3=8
FORCE 12
Force Attack: 12
Force Defence: 13
Add three points amongst physical stats; add six points amongst mental stats.
All Attributes have a maximum of 8
SKILLS
Lightsabre= 14
Combat +4 (Max 13)
Pilot +3+4(Max 13)=7
Guns +3 (Max 13)
Jedi Lore +3
Fix-it +4
Intrusion +0
Languages +4
Intimidation +1
Sabotage +0
Savoir-Faire +5
Medicine +2+2=4
Observation +2
You may add six points amongst these skills.
Merits: 4
Ally
Ties
Blade Tricks: 6
Carnival of Carnage level 2
Strike to Subdue
One With the Blade
Bodyguard level 2
Pilot/Gun Tricks: 4 split how you like between the two
Dogfighter level 2
Gunslinger level 2
Combat Tricks: 3
Disarm
Surprise attack
Hold
Force Training: (25)
Stage One: Choose one of Traditional, Rebellious, Adept or Physical
Physical
Stage Two: Choose 10 powers of your choice
Lift
Bash
Combat Push
Grip
Sipdestep
Defensive Leap
Cleave
Scan
Empathy
Leadership
All Renegades get -2 on all reaction rolls from Jedi Knights
Is my pimp complete now?