USH'S STAR WARS GAME- CAMPAIGN II EPISODE II (LIGHT SIDE)- Arms Race

Started by Ushgarak122 pages

Ok! I'll give until tomorrow for everyone to declare their intentions, and then we start-up!

BTW, this fight is going to be frigging massive... I hope you are ready.

I've had a revelation, sent my ideas to Tpt to see what he thinks before I declare it...

Yea, I agree...
Were gonna stay on the ground and try to take out the STAP's as quick as possible and then climb so were not sitting ducks,
It didn't take Qui-gon too long....

There are more coming after those 12.

Unless we've got fifty million battle droids marching our way as well...

Xeth will Flying Charge two of the STAPs as they hover in.

More STAP's
dammit.....

Heck no, no chance of doing two at once!

Would Xeth have the full -4 penalty if Xeth was to only fire shots with Flurry Fire, rather than three?

Not that I can quite see what you mean there... but you cannot tamper with the paremeters of it, no.

Wow, I can't type today...

I meant "Would Xeth have the full -4 penalty if he only fired 2 shots with Flurry Fire, rather than 3?"

But I am guessing that can't be done...

With the Level 3 Gunslinger bonus, I would get +2 to hit on my shots. Would that make the Flurry Fire penalty -2 rather than -4? Or would it be separated as using Gunslinger or Flurry Fire?

You can't mix the two I am afraid.

Double damn...

Xeth unholsters his blaster and fires a single shot at one of the STAPs.

*delfedd looks back at Xeth and Marcus (i think)* Come on you guys! Don't you see that droid army?

...Vlads an Athlete, Im out of Ideas, what should he do?

Well our theroy is, if we can take out the STAP's quick enough, we can clime the walls with out being targets..

Sunda is going to climb; anyone without a declared action is climbing also. Roan appears to be simply wasting frames, so I'll activate his sidestep for use whilst he is on the ground.

BTW, Xeth, it is +2 damage, not +2 to hit. Your opening shot is a -2 for an 12 (Gunslinger needs re-doing, but for now I am ruling that the two frame attack is at level 4, so you are getting the +1 to hit). STAPs are skill 7, but being more than just a droid unit have two points of armour from the platform. A hit for 3... not quite enough!

Delfedd, dangling awkwardly from the cliff face, you fling a rock at a STAP; you roll +2 for a final total of 13... ohh, just short! The rock smamhses into the side of it, causing an u healthy buzz to the engine, but it stays afloat!

From the sidelines, Gallagher also rolls +2, but he's less good at this type of thing so that's still only a hit for 4.

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CURRENT SITUATION AT: First Sequence, Frame 10

Canyon Side

Roan: 10/0/9 (base)
Vlad: 12/0/9 (3 of 15 up)
Xeth: 12/0/9 (base)
Delfedd: 10/0/8 (2 of 15 up)
Lorn: 12/0/9 (3 of 15 up)
Sunda: 6/0/9 (3 of 15 up)

STAPs x9: 0/10
STAP x1: 3/10
STAP x1: 4/10
STAP x1: 4/10

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"Mmmmmm, open fire," says the lead STAP droid, as they close to engage, making swooping firing runs and then veering away.

Twelve firers, six targets (they can't quite work out how Gallagher is attacking them), two shots on each! People are on the cliff it is +2 to hit against. Let's here those defences; probably want to post them in advance in future.

"Crud"

(Can i use eagle eye while targetting to hit the STAPs?)

Yup! It will discount their armour by level. But only with a gun.

Are the people climbing going to take any defensive actions?

Ok ill do that then, and take a defensive stance.