Wow, I can't type today...
I meant "Would Xeth have the full -4 penalty if he only fired 2 shots with Flurry Fire, rather than 3?"
But I am guessing that can't be done...
With the Level 3 Gunslinger bonus, I would get +2 to hit on my shots. Would that make the Flurry Fire penalty -2 rather than -4? Or would it be separated as using Gunslinger or Flurry Fire?
Sunda is going to climb; anyone without a declared action is climbing also. Roan appears to be simply wasting frames, so I'll activate his sidestep for use whilst he is on the ground.
BTW, Xeth, it is +2 damage, not +2 to hit. Your opening shot is a -2 for an 12 (Gunslinger needs re-doing, but for now I am ruling that the two frame attack is at level 4, so you are getting the +1 to hit). STAPs are skill 7, but being more than just a droid unit have two points of armour from the platform. A hit for 3... not quite enough!
Delfedd, dangling awkwardly from the cliff face, you fling a rock at a STAP; you roll +2 for a final total of 13... ohh, just short! The rock smamhses into the side of it, causing an u healthy buzz to the engine, but it stays afloat!
From the sidelines, Gallagher also rolls +2, but he's less good at this type of thing so that's still only a hit for 4.
---
CURRENT SITUATION AT: First Sequence, Frame 10
Canyon Side
Roan: 10/0/9 (base)
Vlad: 12/0/9 (3 of 15 up)
Xeth: 12/0/9 (base)
Delfedd: 10/0/8 (2 of 15 up)
Lorn: 12/0/9 (3 of 15 up)
Sunda: 6/0/9 (3 of 15 up)
STAPs x9: 0/10
STAP x1: 3/10
STAP x1: 4/10
STAP x1: 4/10
---
"Mmmmmm, open fire," says the lead STAP droid, as they close to engage, making swooping firing runs and then veering away.
Twelve firers, six targets (they can't quite work out how Gallagher is attacking them), two shots on each! People are on the cliff it is +2 to hit against. Let's here those defences; probably want to post them in advance in future.