These turrets have three points of armour, built into the cliff as they are (doesn't worry Lorn, though...)
Incidentally, I should point out that those of you with guns out, don't have your sabres out. Aside from the obvious (you cannot use sabre powers like Reflect or any Blade Tricks), do remember that your Lightsabre skill is at -2 for dodging if you aren't carrying your Lightsabre- for example, Lurik would normally have a defence of 13, but with his gun out it is 11.
Only if you have another combat skill higher than that penalised cost are you good at getting away with this- like all Tybe Cs (who have high Combat) and Type Ds (who have a flat rate on ALL fighting skills). Gun specialist As tend to get away with it as well.
Lurik, you open fire, rolling +2 for a 13. These turrets have a fighting value of seven (and obviously don't dodge), so that is a hit by six, reduced by three points of armour to a 3. Almost a kill with a Heavy. but not quite- unlucky! (Incidentally, Lurik, remember you are a Wanderer and not a Freelancer; you don't have a massive problem with the Council (though doubtless Republican corruption does irritate you)- you just don't think the standard Jedi lifestyle is where your path lays- instead it is out there in the Galaxy. Hence Wanderer. So you are probably more chilled out about things than your comrades.)
Plenty of boulders around in this fight, Delfedd. You have frames enough for an attack!
Gallagher is substantially correct in saying that you could run past these if you wanted to risk that. However, due to the thinness of the path, as pointed out, now some of you have stopped to fight- or, apparently, hold a moral debate, probably not a good time in the middle of a war- that's going to be harder now.
The turrets open fire. Bonus attack goes on Lurik, seeing as he is blasting away at them when no-one else is. Awkward lesson in team co-ordination there.
Jelena performs a not unskillful reflection; a +6 for a final value of 12, which is a final Outcome of 2.
Lurik's luck holds; two misses.
Delfedd is ALMOST hit; his Reflection certainly goes nowhere.
Vilpa IS hit; for six damage.
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CURRENT SITUATION AT: Third Sequence, Frame 10
Canyon Path
Jelena: 9/0/9
Gallagher: 12/0/10
Marcus: 14/0/10
Lurik: 13/0/7
Delfedd: 9/0/12
Roan: 11/8/4
Vlad: 12/0/5
Xeth: 12/8/5
Lorn: 10/0/4
Sunda: 6/8/10
Vilpa: 8/6/9
Canyon far side slope
Turrets x10 0/7
Turret x1: 3/7
Turret x1: 3/7
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On we go!
(ok, assuming that reaching the turrets for melee combat is impossible right? and also that they are out of range for sabre throw? -and if they weren't I guess I would be without my sabre for defence on the next shot right???- then I'll use reflection not carrying a gun or having any decent force range attacks becomes a b*tch)
I'd rule you can try a sabre throw, but at -3 to hit; certainly an awkard shot (of course, sabress ignore all armour so if you do it it works better). You are correct indeed that for three frames you are without your sabre for defence when you throw.
And yes, there are times when lacking a ranged attack is awkward- else there would be no point in having ranged attacks in the game!
Delfedd rolls a handy +5. A direct hit cracks open the turret and leaves it lifeless! No target specified, though, so the worst possible one is hit.
Which leaves one attack on each!
A -8 shot on Jelena gives her the easiest reflection in the world; the turret is totally blown away....
... which is in fact the only interesting thing that happens.
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CURRENT SITUATION AT: Third Sequence, Frame 10
Canyon Path
Jelena: 8/0/8 (Ward)
Gallagher: 12/0/10 (Sidestep)
Marcus: 11/0/9 (Sidestep)
Lurik: 13/0/7
Delfedd: 6/0/9
Roan: 10/8/3
Vlad: 12/0/5
Xeth: 12/8/5
Lorn: 9/0/3
Sunda: 6/8/9
Vilpa: 8/6/8
Canyon far side slope
Turrets x9 0/4
Turret x1: 3/4
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I am going to have to cancel that action, Jelena- so many people have stopped to engage that you cannot move past them without giving specific means of how this is done.
+1 for a 12 destroys the damaged turret, Gallagher- but I am afraid this is not a good situation for improvising force powers; just stick to the list.
Xeth- pinning something stops it moving towards you. You have to admit, this is unlikely to be a problem. You roll a +2; that's good enough to destroy it!
I am sure you would love to throw your sabre, Vlad... but you don't know how.
Lurik rolls a boxcars and then -2 for a 9... phew, almost a botch there! As it is, I am afraid that shot merely blows off a chunk of armour.
Vilpa will indeed sidestep, but I am afraid you are just wasting frames here, Marcus; waiting for the turrets to fire means I just took five away from you. The same happens to Delfedd.
A +6 hits Jelena, for six damage.
There is a terrible shot on Roan, but his Reflection is rather off as well...
Delfedd- you cannot use two defences. I shall assume your chosen one is Reflect. As it happens, your bounce goes much like Roan's!
Lorn's final reflection value, however, is 21. The main power feed of a turret is breached, and an explosion tears out a huge chunk of rock behind it!
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CURRENT SITUATION AT: Third Sequence, Frame 10
Canyon Path
Jelena: 8/6/4 (Ward)
Gallagher: 7/0/4 (Sidestep)
Marcus: 11/0/4 (Sidestep)
Lurik: 13/0/4
Delfedd: 5/0/3
Roan: 9/8/2
Vlad: 12/0/3
Xeth: 12/8/2
Lorn: 8/0/2
Sunda: 6/8/4
Vilpa: 5/6/4 (Sidestep)
Canyon far side slope
Turrets x7 0/1
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Your move.
Frame Wastage
The group just lost about 25 frames by simply waiting! Make use of the frames you have, folks, or you lose them. Check how much you can act before the others can; the turrets were up to five frames behind some players there, with most actions only taking three.