USH'S STAR WARS GAME- CAMPAIGN II EPISODE II (LIGHT SIDE)- Arms Race

Started by Bespin Bart122 pages

Delfedd, you only have time for two. One snap would put you on frame 5, a second one on frame 3. The droids are on frame 4, so after the second snap, you'd need to defend.

Densk, 1) good to see you back in, 2) you are with the group fighting droids still. There are six droids still standing, so I presume you'd want to attack them.

Xeth looks about the power room.

"Well, here we are..." He spins his lightsaber idly as he pushes forwards.

Gallagher will actively dodge his attacker.

(Ush, if I miss out on the starts of sequences, please activate Sidestep for me if I am not here...it'll be my opening move from now on...)

then ill just attack

(Dear Evil Gamemaster, Kellan can slither back in here at your convenience....)

( 😱 Gundy!)

(goes back to being evil)

Originally posted by Stealth Agent
then ill just attack

correction ill attack the closest droid near me

(is Ush away? or just waiting for us?)

He's verrrrrrrrrrrrrrrrrry busy, that's what he is.

Delfedd snap-kill snap-kills... Densk returns to the form by hacking down a droid also, and soon those droids are finished also.

I was actually waiting for actions from the power area crowd! You are still by the large blast doors that are the way in.

Control room crowd, you have reached it. The control room actually juts out the top of the structure, like a control tower- once you get inside, you have an ascent to make. There are hostiles inside there also.

-----

CURRENT SITUATION AT: Tenth Sequence, end

Corridor to power area

Marcus: 12/12/FO
Vlad: 6/6/FO
Xeth: 9/9/FO
Jelena: 13/4/FO
Lurik: 8/6/FO
Vilpa: 8/34/FO

Corridor to control room

Lorn: 7/0/FO
Sunda: 2/30/FO
Roan: 9/19/FO
Delfedd: 10/11/FO
Gallagher: 6/0/FO
Densk: 10/0/FO

-----

are their controls to open the door from this side?

Yup, and if not you could make short work of the door, just if you want an entrance strategy you may devise one.

well I'm thinking about that, but it's rather important to know wether or not we can open the door or have to break through

Assume the door is no barrier.

-

Meanwhile, back on Coruscant...

Master Gundark has been resting for some considerable time, anxiously awaiting news of the mission.

Marcus took over the case as you were not well enough to travel off-world. He and the team- including Xeth's renegade buddies- left to the plnat Poenae to talk with a senior Techno Union executive that they suspected was behind the assassination attempts- and some disturbing piracy links Roan found in the Outer worlds. You have been given some time off, but rest does not come easily to you. You hear that an arrest warrant for their man has now been issued, so progress is being made.

Yet you are unhappy about events. Something about this case has bugged you from the start. The assassins, eventually dispacthed by Jelena and Clarion, were well-trained, experts, well informed, and precise. Yet they failed, with all the advantages on their side. And you know it was intentional. Every single attempt they made to kill the Viceroy was set-up exquisitely... to ALMOST succeed, but actually just fail. And then they died. Odd.

You spoke to one, as he lay dying in the warehouse, a sbare wound to his chest. He... disturbed you...

I take it the only way to know how many enemies are in there is to open the door right?

(Force push open the blast door flingin it into the room knocking any enemies that may be behind the door ? Hehe, just a suggestion 😄)

nice one but I dont think SW doors are the kind that fling back -since they are usualy sliding doors- I think we will just bend the centre outwards

Perhaps we should determine what is in the Power Area before we blindly jump in....

Kellan went over the conversation in her head, trying to single out some piece of information she may have missed.

Delfedd stands looking at the door. "Hm..." seeing the others puzzlement. "Uh, shouldn't we just listen?" And Delfedd procedes to press his ear to the door, lightsaber in hand.

"Yeah, if you want to get a blaster bolt through your head from a droid on the other side."

hold on am i control room or control crowd?