USH'S STAR WARS GAME- CAMPAIGN II EPISODE II (DARK SIDE)- In the Coils of the Serpent

Started by Lana215 pages

I didn't say I was!

That's what I'm going to go with doing.

Ok, as Rianna starts hacking her way out of the door, I'll just leave a little more time to see if there are any other instant plans, and then it is combat time!

i was gonna suggest trying to see if the tablet has any special powers 😛....but your idea was good enough

Well like I say, as soon as Tanic gets out of his daze, he's helping Galder.

And everyone else should be heading upstairs! Rianna needs a bodyguard! If she goes down, we'll survive, but no tablet/leads.

Also, if somebody told Tanic to help Galder, that might help him out of his daze.

Originally posted by Dexx
i was gonna suggest trying to see if the tablet has any special powers 😛....but your idea was good enough

Yes, because I'd know how to read it or use it or whatever, let alone have to time to do so 🙄 😛

(Woohoo, Combat time! Killing is fun, down with the government!)

(And just think, they're mooks, not Osokans! Tally-ho!)

Rand will move to the stairs once more, in order to hold them for Rianna, should she be successful in her escape.

(Rianna, getting down through the vents if you can would be great...)

"Hold them?" says Doon. "So what are you planning to do, send someone else to cover your cock-up in not giving her an escape route? How long before people blame you for that as well? You want to be the leader- damn well lead."

"Fine!" Rand shouts at his hallucination. "I will go rescue her, then!"

"Takuan, come with me."

Hahahah! That's amusing. I bet he won't like that... bonus points for that order!

😂

Good luck with that...

combat time combat time combat time combat time combat time combat time combat time combat time combat time combat time

Keen, eh? Tomorrow.

*explodes with impatience*

Must...kill...Serpent...

😑

Originally posted by General Zink
Rand will move to the stairs once more, in order to hold them for Rianna, should she be successful in her escape.

(Rianna, getting down through the vents if you can would be great...)

Yeah, assuming there's not a bunch of people waiting for me once I cut my way out of here.....

I've never actually fought any mooks in this game, I don't think. Heh...but hey, so long as they're easier than Osokans.....

You have, but you were busy and mostly watched as Galder made mince pie out of them.

I meant that I didn't actually fight any of them because I had no internet access then 😛

*waits impatiently*

oke Rand...Takuan follows.

Ok then, let's get going..

Alana, coughing somewhat, you cut your way out of the vault, and stand up... to see the group of mean-looking enforcers in front of you.

Down in the hangar, Galder has managed to disconnect the explosives, which fall in a heap around him- you had to bugger the detonators in yuor hurry, Galder, so you can't use them, as previously planned. However, it seems in these thirty seconds someone has started to check out likely culprits to the alert, and guards start pouring down the stairs, taking your lightsabres as a sign of hostility. Which they are.

On the first floor (as in the floor above the hangars), Rand and Takuan are crossing the great hall. A hue and cry is now being raised, however, and soon they face hostiles also!

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SITUATION AT: First sequence, frame 13

-

Hangar

Galder: 10/20/13 (by ship)
Gallador: 13/0/11 (by ship)
Tanic: 12/0/11 (by ship)

Guards x12: 0/10 (by stairs)

-

Great Hall

Rand: 14/0/10 (0 of 12)
Takuan: 14/0/10 (0 of 12)

Assorted thugs x 12: 0/10

-

Outside vault

Rianna: 10/5/13

Enforcers x8: 0/11

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It will take Rand and Takuan 12 frames to cross the Great Hall, and too many alive thugs will slow them further. The stairs are about six frames from the ship. Rianna's way out is blocked.

Note I have rounded down damage on Galder and Rianna for convenience, and it isn't neuro damage for Rianna any more.

Gallador hasn't done this before, so help him. Anyone who needs reminders, please ask, though I know a lot of you have been studying the Light Siders.

combat push on the nearest thug