Info for Tidus only: (you can read it but it will spoil some of the game -in months to come-)
Spoiler:
Well you can compare its architecture with that of Gondor. Static very nicely build stone buildings. On the other hand it's all quite cool.
As for their politics they are best compared to athenes in Ancient greece.
The Mercurionas (the citizens of the so called country) are proud to call themselves republicans and to live in a republic (now a republic is a bit of a big word but its the closest thing to it) You're a very old nation. Founded by a half-elf named "The Founder" He travelled to your land. As ledgend has it he was the first man to cross the Linae (a river) and by that the first to travel that far to the West. Then your history goes black for a while. 300 years after The Founder appeared your history continues by this time you have made peaceful contact with the Feyfolk. They are entwined with your bloodlines. This has both benefits and backdraws. One of the benefits is that you took on the grace of this mythical race (resulting in a +2 to all charisma based checks) the backdraw is that your race needs to sleep like normal humans (8 hours instead of 4 hours meditating)At the heart your people just want to be left alone. This is why you hardly venture out to East and West. Your character is one of the exceptions to do so. Why you left is up to you
You are always free to return altho bringing visitors would be frowned upon.
Ander Tailun
Rundar Sorceror
Deity - Flarghaghn
Stats
Strength
11
Dexterity
14
Constitution
11
Intelligence
12
Wisdom
13
Charisma
15
Skills
Spellcraft
Concentration
Knowledge(arcana)
Bluff
Gather information
Diplomacy
Hide
Move silently
Ride
Disguise
Sleight of Hand
Decipher Script
Feats
Silent Spell
Toughness
Items
I only know what Fire's listed, so with my 75 gp I'll take
Punching Dagger: C:2gp, dmg:1d4, Crit:20/*3
(2X)Bolts (Crossbow) 10: C:1gp
Crossbow Light: C:35gp, dmg:1d8, Crit:19-20/*2, Range in 80ft
Sickle: C:6gp, dmg:1d6, Crit:20/*2
I have left 30 gp!
I found this later on - what does it mean?Bluff: 4+2(cha)=+6
Diplomacy[cc]: 2+2(cha)=+4
Professoin (innkeeper): 4+1(wis)=+5
Spellcraft: 4+1(int)=+5Sword
Brace of Knives
Crossbow
20 bolts
Also, Fire, take a look at my stats - are they in the wrong place?
So Vlad all in all
Name: Vash
Age:22
Class: Rogue
Allignment: "Free Spirit" Chaotic Neutral
Race:Half Elf
From:Mercurionas
.
Stats:
Strength:13
Constitution:10
Dexterity:14
Wisdom:12
Intelligence:11
Charisma:10
Balance- 4 Ranks
Escape Artist-4 Ranks
Hide- 4 Ranks
Jump- 4 Ranks
Move Silently- 4 Ranks
Open Lock- 4 Ranks
Sleight of Hand- 4 Ranks
Tumble- 4 Ranks
Feats:
-Stealthy: +2 to Hide and Move silently
Items:
All in all Gold: 150 GP
Studded Leather- 25 GP
Light Crossbow-35 GP
Rapier-20GP
100 Bolts-10 GP
you have Ranks in the skill you have quoted (you can use some skills without having ranks in them)
All your class skills are: Sorcerer: Bluff, Concentration, Craft, Knowledge (Arcana), Profession.
(as I explained on page 4) you can also have ranks in skills which aren't listed here but those cost double the amount fo skillpoints. (2 skillpoints for 1 rank)
(As posted on page 8): Sorcerer: all simple weapons, NO ARMOR OR SHIELDS (messes up Arcane spellcasting)
Simple Weapons:
-Light Melee Weapons:
Dagger
Punching Dagger
Gauntlet spiked
Mace, Light
Sickle
-One handed Melee Weapons:
Club
Mace heavy
Morningstar
Shortspear
-Two handed Melee Weapons:
Longspear
Quarterstaff
Spear
-Ranged Weapons:
Crossbow Heavy
Crossbow Light
Dart
Javelin
Sling