(Well, with four droidekas in the room, I don't really want to start a fist fight anymore, Xeth. )
As the group casually enters the lobby, Andro sees the Droidekas, and lets out a low whistle. He whispers to Xeth.
"How do you want to do this?"
(I sense that this one requires a little more finesse than the other team's room. frusty )
Originally posted by Tptmanno1
uhh sure...
but seeing as we all speed in there and took out the guards with-in likie 5 seconds, I think i've got a pretty good chance.
Of scaring them, yes. But of having control of the situation? No. A bad intimidation roll means you scare them into doing something stupid, not doing what you want, or that you don't scare them out of the capacity of logical thought, which is also a problem. You aren't really the threatening kind.
It's the same way anyone can lie, but only a good Lying roll makes it not obvious; anyone with a weapon can scare, but only a good intimidation roll makes that useful.
Your roll is evens... which unfortunately is not good enough.
"We surrender," one of them says- having clocked you as Jedi.
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You don't think the access point itself is within sight of the droidekas, though the way in is; certainly any major disturbance would catch their attention. They are not super-sensing droids of doom, but way more aware than, say, a battle droid.
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Is no-one going to help Vlad? Vlad, you are up near the Control Centre with Xeth and the other Renegades, and Andro. They need you to get to a network access point to seal off the route to the Warlord's ship, so he can;t escape when you make your assault on his control centre. It has to be you that does it, a. because you have the Fix-it score to hacxk the system and b. because you have the information about which ship is his.
However, lacking Intrusion, you cannot sneak into the adjunct where the access point is, so they are trying to think of how to get you in there.
Meanwhile the OTHER group is doing the stuff in the Defence room- never mind them for now.