Talin rolls... 07. Oh well, may as well roll low when on a big penalty, as a middling roll would be wasted anyway...
Anglomir rolls a 76... which would have been the knock-out blow, were it not for that -40! As it is, thaqt last blow has widned him and he misses.
D rolls a 59 on Anglomir... JUST leaving Anglomir in as against Leather that is only seven damage.
A rolls a 46 on Talin... for 9 damage.
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Menelacar: 43 (1he)/5 (C/Shield)/0/34 (Bleeding 1, -10 to activity)
Talin: 66 (1hc/axe)/15 (C)/5/11 (-40 to activity).
Anglomir: 45 (1he)/5 (RL/Shield)/10/2 (-40 to activity for one round)
Arnorian A: 60 (1hc)/0 (C/Shield)/-5/60
Arnorian D: 60 (2h/axe)/0 (C)/-5/13 (Bleeding 2)
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Anglomir's penalty is indeed up; Menelacar's does not expire.
Menelacar and Anglomir between them bring D would with 10 and 8 damage respectively! But A inflicts 8 damage on Anglomir, dropping him as well...
A 50 from Talin still has no effect.
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Menelacar: 43 (1he)/5 (C/Shield)/0/33 (Bleeding 1, -10 to activity)
Talin: 66 (1hc/axe)/15 (C)/5/11 (-40 to activity).
Arnorian A: 60 (1hc)/0 (C/Shield)/-5/60
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Originally posted by Vera21
Just out of curiosity, are there ways mid-fight to heal oneself or stitch yourself up so that you aren't a useless lump?
You can bandage yourself to prevent bleeding but other than that you need to ave greak skill in the healing arts for spontaneous recovery like that...
Actually the loss of hits is the easiest thing to recover 'magically' as they literally represent you tiring (you just tire a lot faster when youre legs are broken and you've been slashed open), so you only need to be refreshed. More serious injuries are much more difficult, but some of the earlier Animist spells allow things like bones to be mended- but even so, that's normally out of combat.
Of course, the more heroic you get the more you can fight on with even, say a 40 point penalty.
The Arnorian will apply his shield against Menelacar. Unfortunately, with him well aware of the battle situation, Talin would have to pass a Manoeuvre roll to flank him now and you aren't in the best state for that. In fact I would think it would have to be ruled that no-one with a broken leg can flank someone in a straight-up fight.
Menelacar comes in with a 66, for six damage.
Talin rolls an 87! Even injured, that goes up to a 15T, though the T goes nowhere.
And the Arnorian rolls 18 on Talin... though that is actually still seven damage I am afraid, now you have no shield.
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Menelacar: 43 (1he)/5 (C/Shield)/0/32 (Bleeding 1, -10 to activity)
Talin: 66 (1hc/axe)/15 (C)/5/4 (-40 to activity).
Arnorian A: 60 (1hc)/0 (C/Shield)/-5/39