Ok, how you want to do this depends on how far you want to go.
You can duel with practice weapons, in which case the effect of all criticals (as opposed to stamina loss) are greatly diminished and so you can fight without worrying about killing anyone.
Or, especially for fencing, you can fight until first blood, a common duelling practice.
Or you can just play-practice, which I won't bother recording here.
If you seriously practice, with me making rolls and everything, small amounts of xp are available.
I reckon the Lords and Prince will have moved on by now, Palidan.
I assume you guys are practicing out in a field, or some such similar thing, using wooden weapons that restrict the seriousness of wounds that can be inflicted.
Although mostly typed, I am yet to finalise the LOTR combat rules thread (well, the new version anyway), so this is done on the fly.
LOTR combat is actually very simple indeed and like most RPGs is mostly down to how well you roll.
Basically, a roll a d100 (one-hundred sided die, normally achieved by rolling two d10s, taking one as tens and the other as units) and add on your appropriate weapon skill, and subtract the Defensive bonus of your foe.
I then cross-reference that result on a series of charts I have which are different according to a. the type of weapon you are using and b,. the type of armour your opponent is using. One-handed edged weapons are more likely to to straight Stamina, loss, one-handed concussion are more likely to cause debilitating wounds, two-handed weapons are just better (but preclude the use of a shield, obviously) and so on. Meanwhile, the less armour you are wearing, the less likely you are to get hit... but the more damage you take if you are.
If you have a Shield, you may nominate one foe you are facing each round to get +25 extra defence on him. Attackers from your sides or rear get bonuses to their attack.
The one piece of strategy is this- each turn, you may allocate any part of your offensive score to help defend you instead. For example, if you had a one-handed edged skill of 50, you may, when fighting a foe, decide to use 25 of it to help you defend, and only 25 of it for your attack. This has to be split between foes though, so if figthing three foes, the person with 50 skill might allocate ten against each of them, leaving him with 20 for the attack.
Allocating defence is really only for those who have a good chance of hitting though- I do not recommend lowering your atack below 25 else you will rarely hit.
As a reminder, LOTR combat is nasty and brutish.
This is a practice sword fight, but is it an duel or fencing match?
Originally posted by Ushgarak
I assume you guys are practicing out in a field, or some such similar thing, using wooden weapons that restrict the seriousness of wounds that can be inflicted.Although mostly typed, I am yet to finalise the LOTR combat rules thread (well, the new version anyway), so this is done on the fly.
LOTR combat is actually very simple indeed and like most RPGs is mostly down to how well you roll.
Basically, a roll a d100 (one-hundred sided die, normally achieved by rolling two d10s, taking one as tens and the other as units) and add on your appropriate weapon skill, and subtract the Defensive bonus of your foe.
I then cross-reference that result on a series of charts I have which are different according to a. the type of weapon you are using and b,. the type of armour your opponent is using. One-handed edged weapons are more likely to to straight Stamina, loss, one-handed concussion are more likely to cause debilitating wounds, two-handed weapons are just better (but preclude the use of a shield, obviously) and so on. Meanwhile, the less armour you are wearing, the less likely you are to get hit... but the more damage you take if you are.
If you have a Shield, you may nominate one foe you are facing each round to get +25 extra defence on him. Attackers from your sides or rear get bonuses to their attack.
The one piece of strategy is this- each turn, you may allocate any part of your offensive score to help defend you instead. For example, if you had a one-handed edged skill of 50, you may, when fighting a foe, decide to use 25 of it to help you defend, and only 25 of it for your attack. This has to be split between foes though, so if figthing three foes, the person with 50 skill might allocate ten against each of them, leaving him with 20 for the attack.
Allocating defence is really only for those who have a good chance of hitting though- I do not recommend lowering your atack below 25 else you will rarely hit.
As a reminder, LOTR combat is nasty and brutish.
This is a practice sword fight, but is it an duel or fencing match?
I think it's a duel. And we both have shields.