USH'S STAR WARS GAME- CAMPAIGN II EPISODE III (RENEGADES)- The Hunters Hunted

Started by 2Tidus!89 pages

Yeah, I preety much like that plan. Time to put my agility and speed powers to a use 😛. Maybe we should leave a group of 20 or 30 men next to the entrance of the Ziggurat, the Ziggurat may send an alert message to call in others or something like that.

You'd have to get to the entrance first.

But with the plan agreed, the assault begins tomorrow!

Gee, accesible hangars? Oh how I wonder what those odd lumps on the glacier's surface are...

Got a vague suspicion, huh?

Vague? Hah!

Xeth will lead the group out of the cave, away from the Queen Ice Scorpion, and moves to find another lump.

How large are these lumps?

Pretty large, and hard to see- they are a form of geocraphical distortion.

Large enough for a hangar to fit into?

Yes, though as mentioned before, 'fit into' is misleading.

Well, you know what I meant. Large enough to have been frozen over a hangar, I guess I meant.

As soon as we reach one, Xeth would like to thoroughly inspect the lump, as a group. I'm not afraid of the glacier (at least, not this area of it) breaking apart any time soon.

Well, there's one nearby, though it looks no different now to how it did before.

Well, here goes nothing...

Xeth will ignite his lightsaber and plunge it into the side of the lump and try to cut away some of the ice, on the suspicion that it is not very thick...

It IS very thick. You could be endless hours doing it like that.

Then we obviously can't see something that is on or around this 'lump.' I'm imagining that they somehow open it to allow ships.

Yes, they would just open it up from the inside. It wouldn't be readily accessible.

Does the ship have blasters?

I'd rather not blow it open. If this place is legal, that would be BAD.

Not to mention that the last thing you want to do is make your ship a target. This place is being used as a base for piracy; I think you will find attacking it with a single starfighter is not wise.

You aren't going to enter by a hangar. But logic dictates that any surface entrnace cannot be far from here.

The snowstorm is, if anything, growing worse.

Meanwhile... let the battle for the Ziggurant commence!

Music- Sail Barge Assault

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Situation at: First Sequence, Frame 12

Outskirts of clearing

Commando Group A x 100: 0/11
Command Group B x 75: 0/11

Vlad: 12/15/12
Marcus: 14/0/10
Vilpa: 10/0/10

Clearing around Temple

Cultists x 20: 0/8
Battle Droids x20: 0/7

Temple Exterior

Cultists x20: 0/8
Battle Droids x20: 0/7

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Bad guys start off with a three frame penalty as you guys are getting a slight edge of surprise.

Standard three frame movement between each area, in a line from the Outskirts to the Clearing to the Exterior.

Group A is the 100 soldiers going with you, the other, smaller group contians the guys with the heavier gear who are hanging back.

Awaiting your orders!

"Group B commence firing on the Cultists and the Battle Droids right outside the temple! Group A concentrate your fire on the Cultists in the clearing!"

"Vilpa you're with me, keep up and stay safe, Vlad do your thing, concentrate on those Battle Droids first."

"Charge!"

I'll use the force to try and get to the Battle droids as fast as possible.

Strike as attack, using Guard as defence (damn this is rusty)

Ok, you guys Blur in ASAP.

The opening blitz of fire from the soliders is tremendous! The commandos with you fire on the run also. mA mighty roar emerges as the battle begins! The droids and Cultists are cut down in droves.

The heavy mob have three heavy repeater lasers, three proton torpedo launchers, and two mortars- the mortatrs can;t fire at friendly occupied areas, so they fire at the Temple.

You arrive and quickly cut down a Cultist, Marcus...

The surprised forces start to fire back, causing a few casualties.

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Situation at: First Sequence, Frame 9

Outskirts of clearing

Command Group B x 75: 0/8

Clearing around Temple

Cultists x 4: 0/5
Battle Droids x3: 0/4

Vlad: 9/15/9
Marcus: 8/0/6
Vilpa: 7/0/7

Commando Group A x 95: 0/6

Temple Exterior

Cultists x18: 0/5
Battle Droids x17: 0/4

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