Wickerman
The Evanghelist
Originally posted by Ushgarak
Sorry, disagree with you fundamentally there, Wickerman. And I don't remember saying anything about thieves or Magic-users. In long term play, every class eventually frustrates except the Fighter.
I'm not sure what you mean by "every class eventually frustrates except the fighter". If you mean that the fighter is the most reliable class in the game, that's crap. I mean, sorry, but feel free to go to wizards.com and say that, and let the flamefest begin. The fighter is a good choice for the beginning of the game, but from mid-level on, mostly anything can take out a simple straight fighter. The fighter is (unlike arcane or divine casters) one of those "No reason NOT to take a prestige class or two" sort of classes. Simply going straight fighter is absolutely suicide. Not to mention if the rp-er isn't experienced, it gets quite boring. Going into other classes as well as prestige classes not only makes your character stronger rules-wise, but gives you excellent reasons to explore the characters personality even more, therefore more rp-ing.
If you meant that the fighter is a MUST in a party and you dislike that, that is ALSO crap. The Hexblade, the Swashbuckler, even the Samurai (but less), not to mention the barbarian, can easily match a fighter if well done, not only from a rules-wise PoV but also from a story-wise PoV.
Originally posted by Ushgarak
I have played at D&D for over 20 years and my brother since it first came out. I find it limited and not well designed and practical play has found the grid system to be severely wanting; most other RPs are totally superior. You may think I am talking bull but in my opinion if you like these things I do not have a high opinion of your role-playing.
Cool. I have friends that've been playing the game since it came out. And the reason why i'm a bit baffled is that i've never....i repeat....NEVER heard ANYONE face to face or over the internet, including on wizards.com which is the biggest collection of DnD-ers EVER complain about the current grid system before. As for the game itself being limited and not well designed, that's your opinion, but it has nothing to do with practical play. Everything in the rules is acid-tested, and then errata-ed if something's wrond. There've even been instances where due to a lot of negative/positive fan reactions, some things were changed. How are the other RP's superior? DnD incorporates role-playing in a fantasy world with SO many possibilities, SO many campaign settings, and an infinity of other possibilities that YOU yourself can create by just following a few rules. And yeah, i encourage the usage of most rules, with a few house rules that "overrule" some idiotic stuff. As for the quality of rp-ing, i can see absolutely nothing wrong with it. And i can't get what YOU see wrong with it either.
You have SO many supplemental books, that your character can have more depth and be more complex than you 😂 . You can also CREATE your own prestige classes/ campaign settings/feats/etc. to further this to a practically limitless flow of opportunities. If you simply want to disregard any rules, it either turns into chaos, or LARP-ing.
Originally posted by Ushgarak
And it IS true about Charisma. In first edition it did nearly nothing so they stuck a load more onto it. There is no logical reason for Sorcerers to use Charisma other than a. to distinguish them and b. to give the stat something to do- same reason they suddenly started basing turning on it as well.
That's most likely because you have a misconception of what Charisma means. It's been stated over and over again that it's not good looks, it's overall power to influence others, confidence in self, etc. etc. Just like wisdom isn't just "being wise" it's the degree to which you perceive the outside world. And it made excellent sense, even in 1st ed. If what you're saying were true, they simply wouldn't have added charisma as well, and just left it behind.
Originally posted by Ushgarak
"Sure, it's fantasy, but still, mature gamers appreciate a certain dose of reality in the game. Otherwise, without the grid system rules, it's called munchkinism or overzealousness in rp-ing."That's shite. I know plenty of mature RPers and they loathe it. We've already heard from Kirk above agreeing with me there on not using it. Furthermore, in my experience, the grid system detracts from reality- time and time again it is simply logically frustrating beyond sense. It's more like a wargame than an RP- if anything, it encourages rule abuse, something D&D is exceptionally prone to in any case. To say removing it encourages munchkinism strikes me as a simply utterly unintelligent comment.
So we've heard from......Kirk.....who is....i have no idea who..... 🤨 as opposed to the let's say....20.000 and more members of the wizards.com boards??? I mean, sorry for invoking that so much, but it just seems weird that i've read a LARGE number of threads and have even made a few on those boards, and i couldn't remember anyone complaining about this, and making any rational points.
How more exactly, does it detract from reality-time? Just tell me how. Because it takes longer to run around a corner? Or because your dwarf runs slower? Or how? THAT's the shite my friend, right there. As for it being logically frustrating beyond sense, WHAT IS FRUSTRATING ABOUT IT??? Give me rational points saying "I don't like it because it does this: E.G.: .....etc. etc. " and it'll be easier to describe what happens. And you're making a HUGE mistake of assuming the grid system is there to turn the game into a wargame. It's there JUST SO YOU CAN USE IT DURING BATTLES and keep a level of reality involved in the game. I mean, nobody is supposed to use it during the entire game like "You move from here to here, then left, then here then there, then move your figures there, and ......you've reached the market". NO! You use it during battle time so that the whole episode doesn't turn into a fiasco of "I hit it first! No no, i'm more suave and dexterous, i hit it first. But i hit it harder!!!!! But you weren't even there!! Yes i was, i jumped down. FROM WHERE??? " and other such stuff. And THAT is why i said that removing it strikes me as munchkinism, because it's a blatant show of ignoring the rules, and just doing things the way YOU want it. It also hampers the DM's power a bit, making sure that there's no "special preference" which is always a good thing as well.
Originally posted by Ushgarak
Horrible stuff.
I REALLY don't see what's so horrible about it. without the grid system, and skirmishing rules you have two options:
1. no battles whatsoever. This reeks of idiocy in a fantasy game...i mean sure, ro-based experience points are encouraged, being original is encouraged, etc. etc. But having no fighting AT ALL only goes to show that the DM is a writer-wannabe that enjoys "railroading" (if you don't know this term, i'll explain it, but i bet you do).
2. the battles that do exist are a chaotic blob of "i hit it, no I hit it, cause i gots da ninja skillz yo!". 🤨
~wickerman~