I think the math is about the same. But I agree with Wicker that the rules in 3.5 are a lot clearer than the rules in 3th. The general system change from second to third was a good thing tho. Makes the game easier for new players.
About the storylines I dunno, since I don't play premade adventures or campaigns.
Originally posted by Fire
I think the math is about the same. But I agree with Wicker that the rules in 3.5 are a lot clearer than the rules in 3th. The general system change from second to third was a good thing tho. Makes the game easier for new players.About the storylines I dunno, since I don't play premade adventures or campaigns.
If you read the premade adventures or campaigns, you'd notice that. If you want i can send you an example of this, from 2nd edition. It's amazing.....about Netheril's fall. It's not just a premade adventure, it's also the friggin story put in there..... 😑 Brilliant.
Anyway, this thread doesn't belong in the video/computer games forum. i'm going to try to get it moved back
~wickerman~
Originally posted by Wickerman
[ So we've heard from......Kirk.....who is....i have no idea who..... 🤨 as opposed to the let's say....20.000 and more members of the wizards.com boards???~wickerman~
Kirk.... who is a DM of 25 years experience, regular at gaming conventions, author of a couple of dozen fanzine published adventures for D+D, CofC and T+T, once held a gaming world record, was editor of Wizard's Eye, a member of the old D+D Players Association, DMed a few open D+D tournaments, set up three gaming clubs in Leicestershire, and has so far not met anyone he would call a mature gamer.... nor anyone who would even call him or herself a mature gamer.... I've met a couple of players who did like the grid system.... however, when playing one of my games they seemed to have an awful problem with imagination, and with understanding that there are no rules, only guidelines, as the great EGG would say.....
in my opinion the grid can be useful for more than say 5 pc so they can see what and where everyone else is including enemys but a good group with imaginitive players can use rough maps much easier and quicker aswell it really depends on both the experience and imagination of the group!
and what im playing:
a level 6 lizardman ranger
two charactors in two different GURPS games
GMing a superhero based GURPS game
and about to start a Qin game not sure what as yet