Dungeons and Dragons (Again!)

Started by Wickerman5 pages
Originally posted by Fire
true, but a well built character doesn't have to be designed to be invisible, you can have a very nice well build character that just sucks at combat and still make it very memorable, I had players play blind characters, worth dick in combat but one of the nicest characters ever

True, they can RP very well, but they're worthless in combat situations. And since the players in my group strive to reach excellency on all sides of the game, whether RP or combat, i have a problem with characters that are SO weak that they can't fight properly. Sure, they can be brought back, with an XP penalty, and many many difficulties for the rest of the party, etc. etc.

OMG now i sound like some sort of racist dictator 😆

~wickerman~

lol nah you just seem to be strict, all that bring back from the death crap is something I dislike tbh. if a character dies it's death ppl have to accept that.

Originally posted by Fire
lol nah you just seem to be strict, all that bring back from the death crap is something I dislike tbh. if a character dies it's death ppl have to accept that.

I'm usually very clear about what'll happen: "Look, John......you have a crappy character stat-wise.....It's most likely going to die one session or another......remake it now, or when it dies it'll suck"

Assuming John doesn't listen, the character will inevitably die (not out of spite, just fact). When the character dies, i give them two options:

1. John's character stays dead
2. John's character can be brought back to life with a LOT of effort from the party, both physical and financial, AND when he comes back, he's also gonna be 1 level behind what he used to be before....sooo....

They mostly go with option 1....that's an incentive to create characters that can hold their own 👆

~wickerman~

True, but if you use dice to determine stats a player can't help it much if his stats suck

Originally posted by Fire
True, but if you use dice to determine stats a player can't help it much if his stats suck

4d6, drop the lowest, if it's under 10 reroll. They don't get that many bad stats. And they learn to use the good stats to their advantage and to cover up anything their bad stats might hurt them with.
EG: If John gets acceptable stats xcept for his Wisdom, he'll be sure to save up some money on the side to get himself a ring of Wisdom +1, or maybe he'll just use Mettle, or....he'll find a way to overcome it.

~wickerman~

if it's under 10 reroll??? WTF they never have a negative modifier?

Originally posted by Fire
if it's under 10 reroll??? WTF they never have a negative modifier?

If you saw one of my sessions, you'd understand 😆 I very very very VERY rarely allow templates, and i'm VERYYYYY closed-minded when it comes to playing creatures with a LA. Also, remember that almost all player races have a negative modifier in one or more stats.

~wickerman~

I know but that -2 ony gives them a -1 modifier

:weird:

Originally posted by Fire
I know but that -2 ony gives them a -1 modifier

:weird:

Yes, and a +2 only gives them a +1 modifier 😬

And that "rolling" is mostly for newer members. The older ones or in online games, i allow only point buy. You get a number of points (32 for example...but that;s very high). All abilities start from 8.
To increase, you add points. 8-14 the cost is 1 point. 15-16 the cost is 2 points. 17-18 the cost is 3 points. Therefore, in order to get 18 in a stat is 16 points. I also usually ask for a general 20 level character build so i know what they intend to do with their characters.

~wickerman~

I know how it works 😛

Originally posted by Fire
I know how it works 😛

Well i had no way of knowing that you know 😛

~wickerman~

Originally posted by Wickerman
Icewind Dale 1 was 2nd ed. Icewind Dale 2 was 3rd edition.
You're prolly talking about the 1st Icewind Dale, since in the 2nd Icewind Dale it was pretty useless to make a cleric/mage or a fighter/cleric. That's because in 3rd edition you don't progress in both classes simultanously, so while a 2nd ed. cleric/mage would be cool, a 3rd edition cleric/mage would be a moron that sucks at both divine AND arcane spells 🙁 (unless you get ur-priest or mystic theurge in there, which weren't available in IWD).

ENJOY

~wickerman~

Oh ok, thanks for the 411 on the rules edition there. I noticed you don't progress in both classes simultaneously in ID2 as you do in ID 1, (played ID 2 for a short time) and that's sort of a natural thing considering all classes have different rquirements. Makes it a bit more challenging though. Soon as I finish the Heart Of Winter exp. pack I'm off to ID 2 maybe. Thanks for clearing that up for me though 🙂

Originally posted by Dagons Blade
Oh ok, thanks for the 411 on the rules edition there. I noticed you don't progress in both classes simultaneously in ID2 as you do in ID 1, (played ID 2 for a short time) and that's sort of a natural thing considering all classes have different rquirements. Makes it a bit more challenging though. Soon as I finish the Heart Of Winter exp. pack I'm off to ID 2 maybe. Thanks for clearing that up for me though 🙂

No problem. Heart of Winter was more than awesome 👆
Also, i can't remember where the hell i found it, whether in IWD1 or IWD2, but i think in 2......there's a paladin-only sword called Pale Justice. It kicks royal ass. 'Course, There's also "Heart of [character name]" or "Golden Heart of [character name]" that are awesome as hell. 👆

~wickerman~

Originally posted by Wickerman
Yes, and a +2 only gives them a +1 modifier 😬

And that "rolling" is mostly for newer members. The older ones or in online games, i allow only point buy. You get a number of points (32 for example...but that;s very high). All abilities start from 8.
To increase, you add points. 8-14 the cost is 1 point. 15-16 the cost is 2 points. 17-18 the cost is 3 points. Therefore, in order to get 18 in a stat is 16 points. I also usually ask for a general 20 level character build so i know what they intend to do with their characters.

~wickerman~


I do prefer that method 🙂.

I like 30 points--25 is too low, and 28 is alright, but I first got used to it with KOTOR (yeah, I'm newbtacular), so...

Originally posted by Fire
Sorcerers only know a very limited amount of spells (they also progress slower in learning new levels of spells) They don't have to memorize anything. They have a number of spells per day which they can cast. They just choose at the given moment which spell they want to cast. If they deplete their number of spells per day they're done for the day.

Sorcerors > Wizards, IMO...for the sake of the name and utilization (don't want to start an 'age-old' debate about the two, but I prefer specialization over generalization).

Evocation FTW!

Double post FTL.

Originally posted by FeceMan
Sorcerors > Wizards, IMO...for the sake of the name and utilization (don't want to start an 'age-old' debate about the two, but I prefer specialization over generalization).

Evocation FTW!

Double post FTL.

Oh man........it's so difficult resisting the urge to answer this 🙁

~wickerman~

So what editions is everyone's favorite?

Originally posted by vaya_the_elf
So what editions is everyone's favorite?

I never got to play 1st edition....so i can't comment on that

2nd edition was awesome because of one thing. Stories. A single short adventure would have a 50 page long module. 48 of those pages were storylines and such. The rules were very difficult to understand and many many people had trouble with that.

3rd edition came along, with a different system. The rules were OBVIOUSLY superior, it was a well made, well oiled machine. The 50 page module however became a 10 page module out of which about 5 were storyline 🙁 . Soon, loopholes emerged and ruleslawyers reared their ugly heads to exploit them. A lot of problems with Su, Sp, Ex abilities, a few powerful builds, etc.

3.5 edition came along, with the same system, only improved. So far, it looks like the best. They're beginning to bring back the storylines. Draconomicon is an excellent example of this. They errata-ed most mistakes from 3rd edition, and for me it looks like the best version so far, trying to

1. improve the problems with 3rd edition, but with the same rules system

2. bring back the 2nd edition storyline feeling

It's the most balanced. It gets my vote 👆

~wickerman~

Personally I love third. Not as much math *laughs*

I'm horrible at math. Thats the only problems I ran into with the other systems.

Other than that I kind of like them all.

Originally posted by vaya_the_elf
Personally I love third. Not as much math *laughs*

I'm horrible at math. Thats the only problems I ran into with the other systems.

Other than that I kind of like them all.

😆 You're not the first girl i've heard say that, and most likely won't be the last 😂

~wickerman~