Naga Sadow

Started by Dimmimar5 pages

Yes, I think we should go back on topic.

Well, the topic of the thread is why does Naga Sadow have a tomb when he left for Yavin and never returned to Korriban after becoming top dog. Until someone confirms that there is indeed a sarcophagus in Sadow's tomb, we don't know for sure if he was ever meant to be buried there. I don't have my copy of KOTOR I handy, since I lent it out.

I think that you can compare this to Ancient Egypt. Pharoahs built tombs/pyramids before they were killed.

I was just thinking that.

Some tombs would be finished before their supposed occupents died, so they could be empty.

That doesn't explain Tulak Hord, Ajunta Pall and Marka Ragnos.

There was mumified corpse's in the other three tombs in KOTOR 1 and in the tombs and KOTOR 2. I think it's strange he had no tomb. I also don't see how they recovered Ludo's body. Didn't his ship explode?

There were not corpses in the other tombs in Kotor I.

True, Ludo's body should have been unsalvageable. Let's chalk it up to inconsistancy.

I also wonder about Marka's very different tombs between Jedi Academy and KOTOR. I must say that I perfer the JA one.

Different game mechanics, obviously. Tattooine doesn't look that much like Tatooine in Galaxies to me, but in KOTOR I it looks pretty convincing. At least, inside the city of ANchorhead.

Yes, about him. Neat guy wasn't he?

Originally posted by Lord Janus
Different game mechanics, obviously. Tattooine doesn't look that much like Tatooine in Galaxies to me, but in KOTOR I it looks pretty convincing. At least, inside the city of ANchorhead.

Anchorhead is a city though. It can be expected to look different after 4000 years. Korriban was basicly abandoned for a long time. And it's harder to move around stuff made of solid million ton stones than it is to move adobe houses.

Again, they're games. They are made by different developers for different gameplay and for different goals. They don't have to correspond.

Lucas needs to lay down some law with these games develpoers(or at least hire someone else to do it).

What he should have done was had the motivation and drive to lay down laws period, in regards to comic books, novels, games, etc. But he didn't. And because of that we have all sorts of bullcrap to deal with.

Yeah, like Taris. You're supposed to have gone looking all around the planet, according to the scriptures anyway. When really, you move around one block.

If Taris was longer than that one block, I'd never play the game through more than once. I hate Taris.

Competely agree, although maybe it would have been better if it was bigger... Could have been more fun

That's my pet peeve toward KoToR, the areas are tiny. You travers the entire Star Forge in like one Km. Same with the Rakata world.

Yeah, but if it was bigger, it'd be an MMORPG or sixteen discs. Take your pick. And I hated how long you were on a linear path in KOTOR I, not being able to go anywhere or even wield a lightsaber for sooo long. It was ridiculous. Made replay value low for me, as opposed to KOTOR II. Paragus is pretty quick to play through again, as is the space station, and after that it's freedom. But both games should have been longer.