Well, the topic of the thread is why does Naga Sadow have a tomb when he left for Yavin and never returned to Korriban after becoming top dog. Until someone confirms that there is indeed a sarcophagus in Sadow's tomb, we don't know for sure if he was ever meant to be buried there. I don't have my copy of KOTOR I handy, since I lent it out.
Originally posted by Lord Janus
Different game mechanics, obviously. Tattooine doesn't look that much like Tatooine in Galaxies to me, but in KOTOR I it looks pretty convincing. At least, inside the city of ANchorhead.
Anchorhead is a city though. It can be expected to look different after 4000 years. Korriban was basicly abandoned for a long time. And it's harder to move around stuff made of solid million ton stones than it is to move adobe houses.
Yeah, but if it was bigger, it'd be an MMORPG or sixteen discs. Take your pick. And I hated how long you were on a linear path in KOTOR I, not being able to go anywhere or even wield a lightsaber for sooo long. It was ridiculous. Made replay value low for me, as opposed to KOTOR II. Paragus is pretty quick to play through again, as is the space station, and after that it's freedom. But both games should have been longer.