Okay this is how this post works, because Liquid_Fire refuses to allow me to control your characters this is a description of the base and what is on every level.
There are four elevators that go to every level.
Level 1 – Mess Hall – The Floors are again gleaming white marble with jet black walls and ceiling, the lighting coming from the ridges in the ceiling, there are four tables with sleek, simple designs parallel to the elevator doors, the chairs of the same nature, the far end of the room has an island, with a full compliment of wines, liquors, ryes, beers, whiskies, and exotic drinks, on the other side of that is a chef’s dream kitchen with every possible tool and food in full stock. This level will always have 3 people in the kitchen capable of cooking for you, and four or five PsyCore going among their business eating or reading something in one of the lazy chairs along the left wall from the elevators.
Level 2 – Quarters – This were you sleep and watch movies that are in the Television set or whatever in your room. There is one main hallway (again white marble, and black walls with lighting in the ridges, the doors are opened by voice command, they open by side up, and each room has already been marked with your name in a gold plate, each room contains, a full queen sized bed with pillow top cover, and feather pillows, a snack bar, TV, work out apparatus, a wide variety of novels, and something each person has been wanting for a while (you guys can decide what you find in your rooms but be reasonable). As for the Covenant, they don’t get anything but not that we’re going to need to worry about it.
Level 3 – Weapons Range, Gym, and Battle & Test Quarters – The first main room is a workout room with lots of stuff (use your imagination and again white marble, black walls, lighting from ceiling ridges), the other half of the floor has wall then two doors, both halfway from the middle, the right door from the elevator contains a weapons range, the other side is four rooms with holo-simulators capable of doing anything if you program it and make the objects, but mainly used for battle and testing “things.”
Level 4 – Laboratory, Stasis Chambers, Armoury, and Life Support System Control – The main floor when you enter is blocked by a Glass door, before it opens the chamber you enter off the elevator is equipped with vents (floor and ceiling), spay nozzles, and another sensor sweeping system, once cleaned you enter the main room which is the Laboratory. The floor are not marble but some sort of fibreglass material with random electric currents visible, the lighting is by lamps or tools used by the PsyCore people, and used in only the areas in use. To the right is another glass wall with a door, with in is every weapon used in the past 50 years along with the awesome and the awkward, new designs of PsyCore (now we may or may not expand on this little idea), to the back there is another wall, two doors, left one leads to the Life Support System Control room. It has the engine and other things needed to keep the facility completely independent from the planet it is on (recycle, septic, moulding and assembly for products, spare parts, and ends, etc.). The other room has 5 Stasis Chambers for Spartans, just like on the ships.
Level 5 – Control Room – Is the same as the lab but the walls are all twice as thick and are coated with some silver metallic coloured alloy and the lighting is again coming through the ridges in the ceiling, the left side is elevated and has a glass wall with a door (with a handle, not automated), it is the conference and design room, the seat are all leather with plush cushioning, and a white marble table, and several computers and TV sets in the left wall. The other half of the front room on the right was two rows of desks with digital desktops (the desktop was actually capable of being used to move the mouse around and type stuff on the screen), the PsyCore people all had headsets on, the far end was again elevated but not blocked off with any walls, there is a heavy duty door at the far back right corner of the room, the rest of the elevated area is the Main desk for the Head PsyCore in command on the Facility.
As for that back room it contains a few top secret things to be released soon…
All the PsyCore people wear black leather outfits, sometimes have weird gizmos in hand, but all the same attitude as Neuron if not worse.