Darkstorm Zero
Master of all Decepticons
Originally posted by 2D_MASTER
I know what you are talkign about, That is why i said with the PROPER TIMING. Of course this wouldnt be a beginers strategy, only for people who are Veteran Terry Bogard players, have to be able to execute a power dunk with great speed. Also I own those two games as well, along with mostly any other camcom and snk fighter... so you can say I dont know what i am talkign about all you want. Seriously though if computer AI as its maximum difficultly is not fast enough to counter a properly timed power dunk, I doubt you or any human can.
I'm not the one who said "you have no Idea what I am taking about"...
Originally posted by 2D_MASTER
What? you have no Idea what I am taking about. Ryu cannot execute a move while his arms are extended while launching a hadou-ken. Its IMPOSSIBLE. So what I was saying is that with proper time, when ryu throw a hodaou-ken, Terry Power dunk is so fast (IN CVS) that it is impossivle EVEN for the AI to pull a jab Shoryuken in time. So yes This does work every time, It is Capcoms fault for making Terry so effing good in CVS 2 exactually he is better than he is in most SNK title. So not to knock you, your counter makes no scense.
I own them all myself, have played and beaten them all, with every character on the highest difficulties. that doesn't make me any more qualified to discount your oppinions, that works both ways. I say the power Dunk is unreliable as a fireball counter, your oppinion is different, and thats ok, I use the Crack Shoot as Terry's fireball counter because it's considerably faster and thus, more reliable. The Dunk I use as an Anti Air move because it hits twice, once on the upward rising part, and the Dunk itself. I mix this up with the Rising Tackle to throw opponents off.
As for proper timing, let me ask you, how often do you get proper timing on the Power Dunk? I would say that both the timing and the distance for the attack would have to be extremely tight, a LP Dunk might be able to do it, but you'll neither get nough height to clear the Hadouken, and you'l have to be so close that you'll have to see EVERYTHING frame be frame to see a Hadouken come out in time to do the Dunk. the HP Dunk takes too long to catch Ryu as he comes out of firing the Hadouken. This counter would work a whole lot better when used on the Shinkuu Hadouken.