USH'S ORIGINAL TRILOGY STAR WARS GAME- Campaign intro and character creation

Started by Fire32 pages

Maximillian Tyrull
Alliance

Ace

Stats:
PHYSICAL
Strength 5
Agility 8 (+3)
Dexterity 8
Speed 8

MENTAL
Charisma 6 (+1)
Intelligence 6 (+1)
Willpower 7 (+2)
Perception 6 (+1)

FORTUNE 7 (+1)

Skill:
Pilot = 15
Guns = 13
Combat +3
Fix-it +2
Observation +4 (+2)
Leadership +2
Savoir-Faire +6 (+4)
Seduction + 0

Merits:
Haven
Ally: Astro-droid
Contact: some Hutt
Starship (Free)

Gun tricks:
Carnival of Carnage lvl1
Eagle eye lvl1

Pilot tricks:
Killer Instinct lvl3
Speed King lvl3
Tactical Awarness lvl1
Soft Landing

I'll work on a Bio later

if anything is wrong tell me

Originally posted by Captain REX
That's because non-Jedi people have no l337 skills. pirate

All I have to change is Pilot, then...edited my sheet.

And Warfare 😛

Nope! Warfare can go to 13 with Rexxy.

Quick, edit your post so you make him look stupid! 😱

Damn, I can't, it's been too long.....by one minute..... 🙁

Okay, so both Bounty Hunter positions are held, Imperial Officers are held, and that leaves with the score currently-

Rebels: 4 Players Imperials: About 7 or 8 players

Good God, I hope you counted wrong...

Rebels- 5
Jazz - Trader
Bespin Bart - Warrior
Alkaselzer - Statesman
BobC - Noble
Fire - Ace

Imperials- 5
Rex - Gen
Tidus - Comm
Barb - Capt
Melkor - Admin
Dubya - Agent

Scum- 4
Lana - Hunter
Nushi - Hunter
Vera - Pirate
Zink - Assassin

With Lana and Nushi on opposing sides, Imp and Reb respectively, that's 6 for each side. I think Vera wanted to be a Reb, and Zink an Imp, so 7 for each.

Originally posted by Bespin Bart
Rebels- 5
Jazz - Trader
Bespin Bart - Warrior
Alkaselzer - Statesman
BobC - Noble
Fire - Ace

Imperials- 5
Rex - Gen
Tidus - Comm
Barb - Capt
Melkor - Admin
Dubya - Agent

Scum- 4
Lana - Hunter
Nushi - Hunter
Vera - Pirate
Zink - Assassin

With Lana and Nushi on opposing sides, Imp and Reb respectively, that's 6 for each side. I think Vera wanted to be a Reb, and Zink an Imp, so 7 for each.

Vera can't be Reb. She has a contact with some slavers.

You can be a Rebel Slaver, can't you? Just...er...reformed, I guess?

Yeah, S&V templates can be rebels, I think....

Tpt's going to be a rebel, too, he wants to be an Ace if I remember right.

Rebel Assassin, bane of the Empire! pirate

That would amuse me greatly 😂

Well, since we don't have the power of Force in this one, I'll use the power of the Senate!

*Galahad uses Senate Jump to leap up a level in society over the head of Darth Vader and then uses Senate Grip to tangle Vader's plans with laws and restrictions*

Man, I'm too good.

Until the Senate gets dissolved 😛

And then we can use the power of the Rebellion! 😄

*Eerin uses Rebel Fling-into-Sun to destroy the Death Star*

Ok, no more S&V characters please- we are totally maxed out on them.

Skill maximums only apply to character creation. It is very deliberate that the Rebel political specialists are superior in skill terms to the Admin- remember, the Rebels are more or less better at everything when it comes to personnel; the Empire has the resources edge. TIes to the Emperor is worth about seven Merits and brings a whole host of advantages, and whilst the Admin is no warrior he has not got the Statesman's physical disadvantages.

But of course, no, I make no promises other than approximate rather than absolute balance between the templates; the style is more important than the numbers.

Alka- it breaks my heart to do so, but I highly recommend you change your Poverty Commission contact. It's way too complex to say why, but I doubt it fits what you want by the time of the Empire. It also has a different name.

The limited Imperial templates are Captain (2), General (2), Squadron Leader (2) and Admin (1). Commanders are NOT limited.

The Admin is limited because only one representative from the Emperor is there. The others are limited for a far simpler reason- there can only be two extra ships in the taskforce for them to fit into.

I will change that contact to Mon Mothma, then.

Mon Mothma is not an organisation.

Oh, and Trick, there's no Squadron Leader for the Imperials as of yet. 😉

Yeah, okey, than I'll just stay with my Commander, who can take down any other Imperial Template in combat 😛