Originally posted by xNIXSONx
the cell arc is complex and difficult, developers that have chosen to try and develop on the PS3 have had problems, with some succeeded and some end up with a mess. What do you say to those developers that have seen the potential of the cell power, and have done amazing jobs??
They lucked out when it came to porting to the PS3 hardware? What, are we supposed to give them gold stars because they made a PS3 game? That doesn't change the fact that the Cell architecture is comparatively impractical.
im not arguing about Sony's fall from grace, from first to last. That is there current position, im not arguing that. However i as a gamer, is not interested in a wii, and has already owned a 360, and have moved to PS3.
It is, of course, your individual prerogative to ignore the numbers and facts in favor of a console you personally like.
Design issues and inferior multiplatform games on PS3 are a thing of the past. I have to mentioned yet again, DMC4, Burnout, COD4 all player better on PS3, because they are developed first on that system and then ported to others.
Where exactly do you get your incorrect information? Devil May Cry 4 started development on a PC-based engine, specifically because it was Capcom's first PS3 game and they were unfamiliar and uncomfortable with the Cell architecture.
CoD4 was also developed on a PC-based engine, with the 360 in mind.
In fact, Burnout Paradise is the first major game title to be developed from the get-go on the PS3 platform.
It is a thing of the past. Infact, EA's multiplatform games, make more money from PS3 than any other console.
We've already been through this. No, they don't, simply because of majority profits from 360 ownership.
MGS4 sold about 4 million copies so far, close to Gears of War sales. The PS3 can be a source of profit for developers.
MGS4 also has a vast established buyer base for being part of a critically-acclaimed series, many of whom bought a PS3 just for the game. And most of that number would have stuck with the 360 if that had been a choice. Yes, the PS3 can be a source of profit for developers, but you can't use MGS4 as an example because there was no option but the PS3.
Unfortunately for Sony, many developers that held the 'exclusives' were hesistant that they could make money from the PS3 so they naturally moved multi plat. to recoup costs.
Unfortunately for the multi-billion dollar company that can make do as-is. Not so unfortunately for the developers, who actually need profit from their games to continue existing.
when i mentioned "which you can deal with" i meant the problems with both consoles, such as unreliability with the 360, the ps3 is expensive, price etc. Which problems can you deal with better? Can you name some problems with these consoles, cuz i cant. 😕
You know, the problems with the 360 are definitely not across the board. Sure there were problems right at launch, but those problems are a thing of the past. Microsoft's warranty is excellent, and to be honest? I've never had one single problem with my 360, and I've had it for quite a while now.
However, the PS3's price is still a contending issue for the console, games are known to be glitchier in general because of the conversion to the platform, and there's the inferior online experience.
the XBOX 720 is a terrible idea, it will alienate Xbox 360 owners that have "jumped in". I was alraedy alienated as a 360 owner when i found out that future hardware was more efficient than the one i owned, and the fact that mine didnt have hdmi!! 😠
I don't see how a shift to the 720 would alienate owners any more than the shift to 360 did (that is, not at all). It's a new generation, the next console is expected to be superior to the previous, and active gamers are expected to trade up if they want to continue their hobby. That's just how gaming works.
And of course future hardware is going to be more efficient! Technology is a business of constant progression, and initial hardware is always going to have kinks that quality control missed. That will then be addressed for later versions. And if you expected HDMI out of a console that clearly labelled itself as not having HDMI... well, that's your fault for not noticing.
i expect programmers to adapt, and a good amount has. They've gotten around intial complexities of the cell arc. It is awkward, impractical, overly complex, and all that. But they've gotten around it, and the only thing you can do is say that it is. but what im gonna do is now enjoy the games that come from that complex machine 😉
As Ushgarak pointed out, expecting developers to adapt to the change of the times does not equate to expecting developers to adopt a needlessly complex system when there are easier, more practical, and so far more profitable alternatives.
And... what games, exactly? As I've said, Burnout Paradise is the only major game so far to have been developed solely on the PS3 framework.
The PS3 is increasingly becoming the lead platform for development, developers have chosen to make their games on an impractical, annoying, complex, non friendly console. With multi platform games like DMC4, COD4 and Burnout paving the way for superior multiplatform games, you can keep calling me a fool, how cocky sony is , and how negative the cell arc is, but im going to continue enjoying PS3 games 🙂
This is, of course, a load of nonsense, as I pointed out previous, and thus there's no point in arguing it again.