Originally posted by xNIXSONx
iif you're a chef, and you have to make chilli, the 360 chef would go out an buy chunky's chilli, its easy, no worries, while the ps3 chef would have to man up, simmer that shit out til its fine and dandy, but you know what, the end result is damn tasty
No, see, if this was true, Sony's plan would have worked.
But it isn't. If you are claiming that PS3 games are demonstably superior to 360 games, you can hold that opinion all you want but it is not the general opinion of the industry. This was the whole point- the PS3, for all its extra complexity, is not actually producting, in any demonstrable way, significantly better results. The effort isn't worth it! Hence the cell issue IS still an issue- and it is particularly breahtaking to see people trying to claim that it is not an issue because games on the PS3 are now looking the same as on 360. The SAME? Are you frigging kidding me? The whole argument is that the cell is meant to make them run much better! Again, this is an argument of moving the goalposts- poor.
And as I said before, that PS3 architecture will still work a few years down the line is worth nothing when the 720 comes out- and you can say it is a bad idea all you like and that it will annoy current owners. Irrelevant- it will still do the job, and that kicks out the support of the 'futre-proof' argument.
Like I say, Sony isn't going to make this mistake again with the PS3, making a huge, inflated supersystem designed to last for so long. it has clearly lost out compared to simpler, short-term efforts, and only Sony's massive name brand, other support from its company tech base and- most crucially- the blu-ray issue has put the PS3 where it is- last place, though still in the game.
None of this makes the PS3 rubbish, its games rubbish, or people who enjoy tt silly. Nor does it detract from 360's reliability issues. But it's still foolish to ignore the handicaps its base architecture has caused, foolish to make it that the problems are on the same scale as the reliability ones when the market situation clearly shows that is not so- and exceptionally foolish to blame the programmers. It is the hardware manufacturer's job to produce stuff that programmers want to use, not the job of programmers to adapt to the manufacturer. Sony have learned this the hard way, and it has cost them their market position.