General Kaliero
F = ma, beeyotches.
Originally posted by El_NINO
Im guessing you have never sold something before.Lets say the PS3 build cost is $1000.
Now the sale price was anounced to be $600
How much of a loss does SONY make from every sale according to this example... a loss of $400, and thats without taxes.
Now lets take your "wicked" marketing tactic and say the system will sell for $400.
Build Cost: $1000
Sale Price: $400
Total SONY Loss on every console: $600
So SONY would lose $600 for every console they sell at $400. If I was SONY president I would want to make as much money back before lowering the price and not lose anymore money than was already spent designing the system.
I'm guessing you are missing the point of selling things. You don't sell something because you lose money by making it at a high price and then selling it at a low price. You make something with the most inexpensive materials available to achieve your goal, and then sell it for some amount more than it's worth.
Take your average game CD. The materials used are essentially plastic and aluminum, both very inexpensive. The data is transferred during the "burning" process, which takes a negligible amount of energy. You can buy a spindle of 50 CDs for about $18. That would be about 36 cents per CD, and that's if you disregard the spindle itself and the packaging. And remember, the store is making a PROFIT off every 36 cent CD. Even with the data on the game CD, I'd be surprised if each game CD cost more than a dollar to make.
Yet, what do consumers pay for a game? $50-$60 is the going price for a brand new game. Sure, there's the casing itself and the printed paper, but that's not worth the extra $49.64. The fact is, the company is going to make at least a $48 profit off each game sold.
Consoles themselves are the same way, just on a larger scale. You don't sell something at a price at which you are going to lose money, unless you are already losing money in the first place. In that case, you sell lower because you hope to reach a wider consumer base, and therefore lose less money, with the purpose of eventually making up the loss through quantity. You never want to sell something for less than it's worth, that's called "bad business."