The 2,000,000th post game

Started by Wonder Man52,234 pages

Chess is actually a highly sexual game. That's why it is going to be in the olympics.
Ches t s.

Just about everything ever invented by man can be made to conform with what you wrote above. The only question in my mind is whether that would be perceived to be true now if the world hadn't given us Sigmund Freud before it gave us the Internet.

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Speaking of perceptions about things of that nature and many, many others, though ...

https://m.youtube.com/watch?v=zxRgaNb7Rr4

(Titled "Arguing Over Nothing", with special attention devoted to our current Commander-in-Chief.)

Speaking of chess, though ...

A recent game; this time against a lower-ranked opponent.

I enjoyed this one for overcoming a queen loss, though.

I probably had forced mate around mid game.
I'll have to review.

[WhiteElo "1700"]
[BlackElo "1818"]
[PlyCount "36"]

1. e4 {[%emt 0:0:1]} a5 {[%emt 0:0:5]} 2. d4 {[%emt 0:0:1]} a4 {[%emt 0:0:2]} 3. f4 {[%emt 0:0:3]} c6 {[%emt 0:0:2]} 4. Nf3 {[%emt 0:0:2]} b5 {[%emt 0:0:4]} 5. c4 {[%emt 0:0:4]} Qa5+ {[%emt 0:0:9]} 6. Bd2 {[%emt 0:0:1]} b4 {[%emt 0:0:2]} 7. a3 {[%emt 0:0:4]} e6 {[%emt 0:0:6]} 8. axb4 {[%emt 0:0:6]} Bxb4 {[%emt 0:0:3]} 9. Nc3 {[%emt 0:0:5]} a3 {[%emt 0:0:9]} 10. bxa3 {[%emt 0:0:7]} Bxa3 {[%emt 0:0:2]} 11. Nd5 {[%emt 0:0:16]} Qxd2+ {[%emt 0:0:20]} 12. Qxd2 {[%emt 0:0:10]} cxd5 {[%emt 0:0:3]} 13. Rxa3 {[%emt 0:0:5]} Rxa3 {[%emt 0:0:3]} 14. cxd5 {[%emt 0:0:4]} Ra1+ {[%emt 0:0:4]} 15. Kf2 {[%emt 0:0:2]} Nf6 {[%emt 0:0:12]} 16. Qe3 {[%emt 0:0:22]} Ng4+ {[%emt 0:0:15]} 17. Ke2 {[%emt 0:0:6]} Nxe3 {[%emt 0:0:3]} 18. Kxe3 {[%emt 0:0:2]} 0-0 {[%emt 0:0:16]Guest5176563 T&hreatened Squares} 0-1

The pawn chess piece is often the most overlooked of all of the chess pieces. The piece itself is very simple. On most chess sets, the pawn chess piece is the smallest piece on the board. Each player begins a chess game with eight pawns, standing in front of their other eight chess pieces.

Pawns are both simple and complex in their movements. The pawn piece has the fewest options of any chess piece on the board in where it can move and it can only move forward until it reaches the other side of the board. Here are a few things to know about how a pawn chess piece moves:

Pawn chess pieces can only directly forward one square, with two exceptions.

Pawns can move directly forward two squares on their first move only.

Pawns can move diagonally forward when capturing an opponent's chess piece.

Once a pawn chess piece reaches the other side of the chess board, the player may "trade" the pawn in for any other chess piece if they choose, except another king.

Not all pawns are created equal. Each pawn is named after the piece behind it. For example, the two outer pawns are called "Rook Pawns", while the pawns in front of the King and Queen at the start of a game are called "King Pawn" and "Queen Pawn" respectively. In addition, pawns on each side of the board are named. This is to help clarify which pawn is which, when referring to a Bishop Pawn, Knight Pawn or Rook Pawn.

The pawns on the Queen's side of the board are called Queen side and the pawns on the King's side of the board are called King side. For example, at the start of the game, the pawn on the far left side would be called the QR-pawn (Queen Rook Pawn). The pawn second from the right at the start of the game would be called the KN-pawn (King Knight Pawn).

Often, pawns are referenced as opposition. Your opponent's pawn directly across the board from your own pawn is called the "Counterpawn". Each pawn on your board begins the game with its own counterpawn. At the start of the game, all pawns are considered "unfree", or not able to reach the opposite side of the board because of its counterpawn. Once its counterpawn has been captured, the pawn is then considered "half-free". Each pawn on the board also has opposing pawns called "sentries". Sentries are the opponent's pawn chess pieces that sit directly across from it, but are to the left and right by one square. These pawns are the pieces your opponent could use to capture your pawn. While sentries can make it difficult for your pawn to cross the board, their obstruction of your piece is not absolute. Each of your own pawn chess pieces has "helpers". These are its neighboring pawn pieces that can be used to help the pawn chess piece cross the board. When trying to reach the other side of a board, a pawn piece is known as a "candidate". In most cases, your candidate piece would advance first, followed by its helper pieces, trying to ensure its safety. Once the sentries of a pawn piece have been captured, the pawn is now considered "free". This means it no longer has any opposing pawns in its path to reaching the other side of the board.

Understanding Pawn Play in Chess by Drazen Marovic

Winning Pawn Moves for Beginners by Empire Chess

The straight piece. That's the easiest way to describe the rook chess piece. In traditional sets, the piece looks kind of like a castle tower and begins each chess game as the outside corner pieces. Each player has two rook pieces to begin.

The rooks are the most simple-moving chess pieces on the board. Their movements are only straight, moving forward, backward or side to side. At any point in the game, the piece can move in any direction that is straight ahead, behind or to the side. Here are a few things to know about how the Rook chess piece moves:

The rook piece can move forward, backward, left or right at any time.

The rook piece can move anywhere from 1 to 7 squares in any direction, so long as it is not obstructed by any other piece.

Castling

The rook piece is the only piece on the board that can participate in a "castling" move with the King piece. This is a move where the King piece and the rook piece work together, allowing the player to move two pieces at the same time. We'll discuss castling later.

Four important rules of Castling: 1) The King and Rook may not have moved from their starting squares 2) All spaces between the King and Rook must be empty 3) The King cannot be in Check 4) The squares the King will pass over may not be under attack, nor can the square on which the King will land.