The 2,000,000th post game

Started by bluewaterrider52,234 pages

[WhiteElo "3404"]
[BlackElo "1947"]
[PlyCount "44"]

1. e4 e5

2. f4 Be7

3. fxe5 Bh4+

3404 (cont.)

Scarcely anything of importance occurred in the first 3 moves, except that White's King was put in check.

Against an opponent of this ranking, at THIS point in the game, that's all but meaningless. Contrast the end position of the previous post to the bait and switch game shown on page 50430, where the game was already NEARLY over, or the extreme case of the Fool's Mate on page 50402, where the game already HAS ended when you see a piece posted where Black's dark-square bishop now is.

3404 (cont.)

4. g3 Nc6

5. d4 Be7

If you're following this, you might be wondering "Why didn't White take Black's dark-square bishop? Why'd he let Black go? Wasn't that a free piece he could have taken??"

The answer is that White absolutely could have taken that bishop, but that it would have proved about as "free" as a high interest credit card. Compare, again, to the "bait and switch" and "Fool's Mate" games clickable in my preceding post.

6. Nf3 d6

3404 (cont.)

By now people should know White taking a turn followed by Black taking a turn constitutes one move. So one move is 2 illustrated scans; every 3 moves is 6 illustrated scans (generally), and so on. In the interest of saving time and tracing significant movements I'll present groups of 6 images where possible.

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7. Bb5 Bd7
8. exd6 cxd6
9. 0-0 Bh3

One major game-affecting thing takes place here: Following White's castling Kingside, Black's LIGHT-square bishop posts himself on the square h3.

3404 (cont.)

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10. Rf2 h6
11. d5 a6
12. dxc6 axb5

3404 (cont.)

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13. cxb7 Rb8
14. e5 Rxb7
15. exd6 Bxd6

A pawn threatening to promote and Queen is dealt with here.

Important, to be sure, probably more than the average reader OR player realizes, but not QUITE one of the 3 game-deciding moments.

3404 (cont.)

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16. Qd5 Qb6
17. Qe4+ Re7
18. Qa8+ Bb8

The Black Queen's move to b6 is critical, as is her maintaining her position on that square. Doing so not only protects the pieces defending her King in what, from Black's perspective, is the Southeast portion of the board, it also crucially locks the White Rook standing on f2 into place, preventing it from attacking and overloading Black's defense.

3404 (conclusion)

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19. Nc3 Nf6
20. Bf4 0-0
21. Bxb8(not shown) Rxb8
22. Qa3 Ng4

All moves taken by Black here are crucial:

1. The Black Knight moving to f6 in response to the White knight having moved to c3 a moment earlier, prevents that same white knight from moving to d5 forking the black queen and rook, which would almost certainly mean the loss of one or the other, and the game.
2. Castling switches the position of the Black King and his Rook, allowing his Rook to be avenger for Black's dark-square bishop and guard to his King against further aggression.
3. The black knight's move to g4, in conjunction with what the light square black bishop and Queen have held by maintaining both their positions for several turns now means Black will win with a forced mate in 2 or more turns.

If the knights stay loyal to the King the Queen can drive the Pawn to create a second Queen.

Game played relatively recently which may have had the most absolute pins I'll land this month:

[WhiteElo "1880"]
[BlackElo "1969"]
[PlyCount "58"]

1. e4 {[%emt 0:0:3]} e5 {[%emt 0:0:3]} 2. Nf3 {[%emt 0:0:4]} f5 {[%emt 0:0:2]} 3. Nc3 {[%emt 0:0:12]} Bc5 {[%emt 0:0:7]} 4. d4 {[%emt 0:0:3]} exd4 {[%emt 0:0:4]} 5. Nxd4 {[%emt 0:0:2]} fxe4 {[%emt 0:0:15]} 6. Nxe4 {[%emt 0:0:10]} Qe7 {[%emt 0:0:17]} 7. f3 {[%emt 0:0:19]} Nf6 {[%emt 0:0:5]} 8. Bd3 {[%emt 0:0:3]} Bxd4 {[%emt 0:0:8]} 9. c3 {[%emt 0:0:12]} Bb6 {[%emt 0:0:11]} 10. Bg5 {[%emt 0:0:6]} 0-0 {[%emt 0:0:6]} 11. Bxf6 {[%emt 0:0:3]} Rxf6 {[%emt 0:0:3]} 12. Qe2 {[%emt 0:0:6]} Re6 {[%emt 0:0:12]} 13. 0-0-0 {[%emt 0:0:7]} d5 {[%emt 0:0:26]} 14. Nd2 {[%emt 0:0:14]} Rxe2 {[%emt 0:0:4]} 15. Bxe2 {[%emt 0:0:2]} Be3 {[%emt 0:0:4]} 16. Rhe1 {[%emt 0:0:6]} Bf5 {[%emt 0:0:8]} 17. g4 {[%emt 0:0:10]} Bg6 {[%emt 0:0:4]} 18. f4 {[%emt 0:0:16]} Bxf4 {[%emt 0:0:6]} 19. Bf3 {[%emt 0:0:3]} Qc5 {[%emt 0:0:26]} 20. h4 {[%emt 0:0:25]} Nc6 {[%emt 0:0:51]} 21. h5 {[%emt 0:0:3]} Bd3 {[%emt 0:0:8]} 22. Be2 {[%emt 0:0:6]} Be4 {[%emt 0:0:24]} 23. Rf1 {[%emt 0:0:22]} Bg5 {[%emt 0:0:13]} 24. a3 {[%emt 0:0:23]} a5 {[%emt 0:0:13]} 25. Bf3 {[%emt 0:0:5]} Bd3 {[%emt 0:0:11]} 26. Rh1 {[%emt 0:0:16]} Nb4 {[%emt 0:0:43]} 27. axb4 {[%emt 0:0:8]} axb4 {[%emt 0:0:2]} 28. Bxd5+ {[%emt 0:0:21]} Kh8 {[%emt 0:0:11]} 29. Be4 {[%emt 0:0:15]} Ra1# {[%emt 0:0:6]Mate} 0-1

Interesting debate thread; one of the type I used to love participating in ...

https://comicvine.gamespot.com/forums/battles-7/world-breaker-hulk-vs-superman-rules-637264/?page=25

14

https://m.youtube.com/watch?v=3NJzEenCdzg

Interesting to see what the public clocks today versus yesteryear ...

15

Random.

https://m.youtube.com/watch?v=Ud_uJIzXLKU

https://m.youtube.com/watch?v=TopvQg9AtkQ&list=PLu8SVW69ztDfkNebkrH8PfJXsG1hd10BP&index=8

https://m.youtube.com/watch?v=cELK2A0xY2M

16

17

Post 18 of 20 on this page.

Re: Game played relatively recently which may have had the most absolute pins I'll land this month:

[WhiteElo "1880"]
[BlackElo "1969"]
[PlyCount "58"]

1. e4 e5
2. Nf3 f5
3. Nc3 Bc5
4. d4 exd4
5. Nxd4 fxe4
6. Nxe4 Qe7
7. f3 Nf6
8. Bd3 Bxd4
9. c3 Bb6
10. Bg5 0-0
11. Bxf6 Rxf6
12. Qe2 Re6
13. 0-0-0 d5
14. Nd2 Rxe2
15. Bxe2 Be3
16. Rhe1 Bf5
17. g4 Bg6
18. f4 Bxf4
19. Bf3 Qc5
20. h4 Nc6
21. h5 Bd3
22. Be2 Be4
23. Rf1 Bg5
24. a3 a5
25. Bf3 Bd3
26. Rh1 Nb4
27. axb4 axb4
28. Bxd5+ Kh8
29. Be4 Ra1#

0-1

Very different game played than the one in the previous post.
Elegant ending, though not QUITE as singular as the 2 preceding logged games in this thread ...

[WhiteElo "1993"]
[BlackElo "2124"]
[PlyCount "39"]

1. e4 {[%emt 0:0:2]} e5 {[%emt 0:0:5]} 2. f4 {[%emt 0:0:2]} d5 {[%emt 0:0:8]} 3. Nc3 {[%emt 0:0:7]} d4 {[%emt 0:0:2]} 4. Nb1 {[%emt 0:0:21]} exf4 {[%emt 0:0:11]} 5. Nf3 {[%emt 0:0:3]} c5 {[%emt 0:0:16]} 6. Bc4 {[%emt 0:0:15]} Nf6 {[%emt 0:0:11]} 7. d3 {[%emt 0:0:19]} Ng4 {[%emt 0:0:5]} 8. Bxf4 {[%emt 0:0:10]} Ne3 {[%emt 0:0:7]} 9. Bxf7+ {[%emt 0:0:31]} Kxf7 {[%emt 0:0:6]} 10. Ne5+ {[%emt 0:0:41]} Kg8 {[%emt 0:0:5]} 11. Qh5 {[%emt 0:0:26]} Qf6 {[%emt 0:0:28]} 12. Bxe3 {[%emt 0:0:27]} dxe3 {[%emt 0:0:5]} 13. Rf1 {[%emt 0:0:5]} Qe7 {[%emt 0:0:7]} 14. Rf7 {[%emt 0:0:11]} Qe8 {[%emt 0:0:10]} 15. Rxg7+ {[%emt 0:0:49]} Kxg7 {[%emt 0:0:10]} 16. Qxe8 {[%emt 0:0:3]} Rg8 {[%emt 0:0:32]} 17. Qf7+ {[%emt 0:0:22]} Kh8 {[%emt 0:0:3]} 18. Nc3 {[%emt 0:0:19]} Nc6 {[%emt 0:0:16]} 19. Qf6+ {[%emt 0:0:13]} Bg7 {[%emt 0:0:4]} 20. Nf7# {[%emt 0:0:6]Mate} 1-0