The 2,000,000th post game

Started by bluewaterrider52,234 pages

Solution for White to win:

Attack Black King with light square White Bishop by moving to h7.

Black King forced to move or capture.

Doesn't matter which; Queen to g7 then ends the game.

Taking SOME of the awesome out ...

Higher resolution shot of Sara Kovach reveals that the angle of the shot has an effect on perception, though the objective reality still remains impressive ...

Sarah Bodary, 17 second 100 pound + body weight static chin-up style challenge

https://m.youtube.com/watch?v=NpEt05HRSMw

Two of these are of Allison Ethier.

Many of the remainder are some guy noting the parallels the Superman handlers tried to grift from the Jesus story.

The Cass here is the same Cassandra Martin shown earlier in this thread and who is becoming famous now on Instagram.

My opponent discerns the wisdom of taking out my king's knight from the very beginning ...

[WhiteElo "1733"]
[BlackElo "1700"]
[PlyCount "55"]

1. Nf3 {[%emt 0:0:4]} Nf6 {[%emt 0:0:5]} 2. Nh4 {[%emt 0:0:4]} e6 {[%emt 0:0:5]} 3. Nc3 {[%emt 0:0:32]} Nd5 {[%emt 0:0:7]} 4. Nxd5 {[%emt 0:0:19]} exd5 {[%emt 0:0:8]} 5. Nf5 {[%emt 0:0:2]} d6 {[%emt 0:0:13]} 6. Nd4 {[%emt 0:0:6]} c5 {[%emt 0:0:12]} 7. Nb5 {[%emt 0:0:11]} a6 {[%emt 0:0:7]} 8. Na3 {[%emt 0:0:3]} b5 {[%emt 0:0:22]} 9. c3 {[%emt 0:0:2]} Bb7 {[%emt 0:0:4]} 10. Nc2 {[%emt 0:0:17]} Be7 {[%emt 0:0:1]} 11. Ne3 {[%emt 0:0:5]} 0-0 {[%emt 0:0:3]} 12. Rg1 {[%emt 0:0:28]} Re8 {[%emt 0:0:3]} 13. g3 {[%emt 0:0:4]} Nd7 {[%emt 0:0:6]} 14. Bg2 {[%emt 0:0:6]} Nf6 {[%emt 0:0:5]} 15. f3 {[%emt 0:0:17]} d4 {[%emt 0:0:13]} 16. Nf5 {[%emt 0:0:6]} Nd5 {[%emt 0:0:27]} 17. f4 {[%emt 0:0:37]} Rb8 {[%emt 0:0:7]} 18. e4 {[%emt 0:0:26]} Nf6 {[%emt 0:0:7]} 19. e5 {[%emt 0:0:8]} dxe5 {[%emt 0:0:4]} 20. fxe5 {[%emt 0:0:8]} Bxg2 {[%emt 0:0:7]} 21. Rxg2 {[%emt 0:0:4]} dxc3 {[%emt 0:0:7]} 22. Qe2 {[%emt 0:0:19]} cxd2+ {[%emt 0:0:9]} 23. Bxd2 {[%emt 0:0:6]} Nd7 {[%emt 0:0:32]} 24. Qg4 {[%emt 0:0:8]} Bf8 {[%emt 0:0:2]} 25. Nh6+ {[%emt 0:0:22]} Kh8 {[%emt 0:0:10]} 26. Nxf7+ {[%emt 0:0:3]} Kg8 {[%emt 0:0:11]} 27. Nxd8 {[%emt 0:0:23]} Rxe5+ {[%emt 0:0:3]} 28. Re2 {[%emt 0:0:10]} 1-0

Lazer tech. has shown that the sound of the game can increase the mode.

wat

CALL
To contribute the minimum amount of money to the pot necessary to continue playing a hand.

CHECK
To pass on betting. If there's no action (bet) to you, there's nothing to call. If you don't want to bet, you can just "check." If there's subsequent action from your fellow players in the betting round, then the action will come back to you to either call, fold or raise.

CHECK-RAISE
A check-raise is made when a player checks on the first opportunity to bet and later raises any subsequent bet in the same betting round.

COLD CALL
To call two or more bets on your turn. If a pot has been bet and raised before it gets to you, and then you call, you're cold calling.

CONNECTOR
Sequential pocket cards. A 5 of clubs and 6 of hearts would be connectors. If the connectors are the same suit, they are "suited connectors" - e.g., 5 and 6 of clubs.

COMMUNITY CARDS
Cards that are dealt face up in the center of the table, available for all players to use in making a hand.

COUNTERFEIT
A duplicate card on the board that greatly devalues your hand. If you have a pair of 6's in your hand, and the board is ace-ace-7-4, and the river card is a 7, you've been "counterfeited." You had two pairs, but now the board has two better pairs. Any other player with a card higher than a 6 in his hand now beats your hand.

CUT-OFF
The position to the immediate right of the button.

DEALER
The player who shuffles the deck and deals the cards.

DEALER BUTTON
The button (often a plastic disk in live poker) that indicates the dealer. It is passed clockwise after every hand.

DRAW
Remaining in a hand in the hopes of improving it. For example, you don't have anything concrete yet, but need one or more cards for a straight or a flush. If you call (or raise) a round of betting to see if the needed card(s) come, you are said to be "drawing." The two most common draws are flush draws (drawing for a flush) and straight draws (drawing for a straight). You can also draw for a three of a kind, full house, or better.

DRAW OUT
To receive a card that transforms your hand from a losing hand to a winning hand.

DRAWING DEAD
You're drawing, but it's futile because there is not one card in the deck that will create a winning hand for you. If you have two pairs and hope to make a full house on the river, but your opponent already has four of a kind, you are "drawing dead."