Tournament: The "Other" Match
Laminator VS. Khellendros VS. Scoobless
Battle Location: Each of the 3 contestants can pick their battle location from any that have been used during the tournament to try and gain an advantage. People reading the debates should take into account any and all arguments, even if they occur in different environments. The battle locations used so far are: Moscow, Swiss Alps (near a cliff), Forests of Canada, Grand Canyon (opposites side of a river), Anti-Gravity Chamber, Baseball Dome, Playboy Mansion, Sahara Desert, HKH's backyard (a vast wilderness, complete with adamantium/vibranium weapones of every sort), Washington St. Bridge in New York, Meat Locker (-10 degrees Celcius), Giant Trampoline, Abandoned Amusement Park, Hell In a Cell (adamantium cage), and an open field. Have fun.
No prep.
Scoobless –
Name: The Scarlet Cyborg
General Grievous (body) - http://comics.ign.com/objects/739/739481.html
http://www.supershadow.com/pictures/episode3/general_grievous_ep3.html
http://www.answers.com/topic/general-grievous
Scarlet Spider - http://www.samruby.com/Heroes/ScarletSpider/scarletspider.htm
Kull Warrior - http://en.wikipedia.org/wiki/Kull_Warrior
http://www.gateworld.net/omnipedia/races/k/kullwarriors.shtml
http://www.nationmaster.com/encyclopedia/Kull-Warriors
Equipment: Lightsabers (4), Kull armor, wrist cannons (2), web shooters (2), impact webbing, paralysis stingers
Character Notes: The Kull armor only covers 2 of Grievous' arms. The wrist cannons fire mid-level bursts of energy, capable of searing flesh and causing moderate concussive damage. The stingers can pierce normal skin but will not penetrate most types of armor. They cause the body to become significantly paralyzed, but the affect can be countered efficiently by most healing factors.
Kull armor: The armor negates nearly all energy attacks, and severly dulls high-level energy attacks. It can be pierced by anything harder/sharper than hard forms of metal, but resists regular bullets. Repeated concussive force (punches, grenades, etc.) can and will jar the wearer significantly.
Lightsabers: Can cut through flesh fairly easily and light types of armor and/or weaponry. However, nigh-indestructible materials such as adamantium, promethium, vibranium, or similarly tough substances will stop a lightsaber, and most armor and metal will slow the blades but not completely stop them (titanium, most types of armor, etc.)
Spidey’s reaction: Easily dodge attacks from untrained opponents, and can dodge bullets/arrows/well trained opponents a modest amount of the time. Innate ‘warning’ system will also allow him to deflect or partially avoid blows or projectiles a modest amount of the time, thus incurring less-than-total damage from the blow/projectile
....
Khellendros -
Name: Grailnighter
The Midnighter (body) - http://www.internationalhero.co.uk/m/midnghtr.htm
Blink - http://www.uncannyxmen.net/db/characters/showquestion.asp?fldAuto=1497
Grail - http://en.wikipedia.org/wiki/Grail_%28comics%29
Equipment: Collapsible staff, 12 shurikens, 12 mini-javelins
Character Notes: Blink - Blink can teleport herself, but cannot teleport another person (parts or whole). She can, however, teleport objects hurled at her if she has the skill to pick them off in the air before they hit her. Her projectiles can significantly damage a person, with the molecular displacement affect acting as a moderate concussive force. 4-5 such projectiles can impact with the force of a standard grenade (enough to blow up or at least significantly damage, say, a car). Individual projectiles will cause damage to any substance (even the uber-tough stuff) but denser materials (diamond, adamantium, etc.) will be damaged but remain essentially intact unless totally bombarded with projectiles (i.e. highly unlikely).
....
Laminator -
Name: GODLIKE
Leto Atreides II - http://en.wikipedia.org/wiki/Leto_Atreides_II
http://en.wikipedia.org/wiki/Sandtrout
Vanth DS - http://www.internationalhero.co.uk/d/dredstar.htm
Benedict of Amber (body?) - http://members.fortunecity.com/jwqh/amber.htm
http://paradox.of.arden.tripod.com/amber.html
Equipment: Benedict’s equipment is whatever is state-of-the-art for that period in history. In this case, Laminator has chosen standard equipment of a Navy SEAL Sniper Unit. Vanth DS’s sword, laser pistol, Vanth’s suit (acts as armor), Semi-automatic rifle with scope, Colt .45 sidearm, SOG combat knife, spare knife, night vision goggles, 40mm grenades (2 explosive, 2 flash), spare magazines for guns (with armor piercing rounds), first-aid kit
Character Notes: The Voice is banned (one of Leto's powers). Leto is not fully developed in this stage. He has tough skin, durable enough to take little damage from a regular bullet. His strength is roughly 5 Tons give or take some. The prescience can act as an advanced pre-cog (kinda like spider-sense) but cannot block others' pre-cogs.
Vanth Dreadstar - The sword boosts the character's normal strength levels by about 10x. Still nowhere near many of the picks, and probably somewhere just under 1 Ton. It can absorb most energy attacks, but only those where it receives the blow (i.e. if the energy hits Vanth himself it'll hurt him). It can then redirect the energy with similar force. Vanth can heal slightly faster than normal, but still nowhere near Wolverine levels
GRRrrr.... Good luck. Hopefully we get some good fighting in this match, even though it might be a bit of a let-down.