USH'S ORIGINAL TRILOGY GAME EPISODE I 'LANZAR'- Rebel Alliance Thread

Started by Jazzman_78280 pages

(I know, that's why I want you over with me if she tries. I can outshoot her, she can outshoot me. You can take her.)

Alright. In that case, Eerin will continue to attack stormtroopers with his snapped Quick Attacks, one at a time.

OK guys. I have some plans for the next turns.
Its gonna require some leadership and finess and a bit of trusting me...
(We're basically gonna reteat from the walls)

I think that needs to be discussed before we decide on that...

Ok, well, it is a shame Lana is off-line, but I'll have to award that fght to Kyle; Rylis withdraws.

This engagement is going to be a draw. The Rebels have prevented the Imperials gaining a decisive advantage at this point in the battle, but the Imperials are certain to secure the halfway point.

Sorry, wrong thread.

"And don't come back!" Kyle shouts after the retreating bounty hunter. He can't help a small grin, but he turns his attention back to the battle.

(Ok, now what?)

(Yes but see. I have a plan. And its cool.)

Strategic results for turn 1 are now coming in. The Imperials can choose the best result of their two attacks on the secotrs behind the walls, though they cannot get the effect of both.

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Result of Battle at the West Arm: FIREFIGHT

The fight is inconclusive. Both sides check for unit damage.

The damaged Imperial Artillery unit at West Arm (South) takes a second hit and is destroyed.

An Osokan Warrior Unit at the West Arm takes a hit, as does a Militia unit.

The West Side Wall has been breached

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Result of the battle at the South Arm: DEFENDER RETREATS

General Coll's presence increases the Imperial effectiveness and the engagement ends in Imperial victory as they take the walls.

Defending units check for hits; one unit of Osokan Warriors takes a hit. Defending units then have to withdraw

THE RETREAT REQUIREMENT IS CANCELLED

Imperial units drive into the city and achieve tactical usccess that breaks the defeding forces.

However, shortly afterwards reports arrive that the forces have unexpectedly rallied and held ground. Rumours tell of a particularly large Osokan leading attacks against invading Imperial forces and ordering the execution of fleeing defenders. Unable to press home the shock of their attack, the Imperials are forced to withdraw from the walls shortly afterwards.

The defenders do not retreat and the Imperial forces stay where they are. The walls were not breached.

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Turn 2 starts very shortly. This is a Strategy only turn; Tactical players are resting.

Excellent! One artillery unit down, and Vasilik seems to be keeping things under control.

Stefan, PM me your plans and we'll discuss them before sending it on to Ush.

Please do start making your submissions when you wish- as the strategic situation did not change I don't need to update you.

Whilst the strategic deliberations go on, tactical players with Medicine can make one roll to aid either themselves or someone in the same area. Any takers?

Neither Kyle or Eerin have the skill, and Scarlet and Rhys are untouched (good for them!).

Can they still roll off a stat to at least reduce some of the damage?

Nope

Unfortunate. You two will have to be cautious, Kyle and Eerin. We don't want you being blasted down or pulled out of battle.

What happens to those who are pulled out of battle when they hit 50 damage? Do they undergo some sort of medic treatment? Do Osokans even bother with that?

Ok, orders will be final at the close of play today, so do PM if if there are any changes of mind.

Everyone restores 10 points of damage automatically; there is no extra help for thise who pulled out of battle. There's far too muich going on.

Sounds like we're all ready.

BATTLE OF LANZAR- TURN 2

- The Imperials prepare a new attack to the north, though it will not come until turn 3. This gathering attack on the North arm consists of a small number of Stormtroopers backed by what seems to be the entirity of the remaining AT-STs and several squadrons of speeder bikes.

- The Imperials continue their attacks on the other arms. The dead artillery is replaced by more troopers but they will not arrive in time to join the assault this turn

- The Imperials order in air strikes as TIE Bombers, escorted by TIE Fighters, arrive. But deploying in limited numbers, their intervention is interdicted by defending Rebel craft. The air attack hs no efffect this turn.

- Rebel dispositions remain the same but damaged units have been rotated out and replaced.

Current Dispositions:

North Arm- 3 Warrior Units, 1 Militia Unit

South Arm- 3 Warrior Units, 1 Hunter Unit

West Arm- 2 Warrior Units, 2 Militia Unit

Outside South Arm (West)- 1 AT-AT Unit, 2 Stormtrooper Units, 1 AT-ST Unit, General Coll, Rylis, Arvus, Lyle

Outside South Arm (East)- 1 AT-AT Unit, 2 Stormtrooper Units, 1 AT-ST Unit

Outside West Arm (North)- 1 AT-AT Unit, 2 Stormtrooper Units, 1 AT-ST Unit, Commander Janthis, Commander Jaiden

Outside West Arm (South)- 1 Artillery Unit, 2 Stormtrooper Unit, 1 AT-ST Unit

Outside North Arm (West)- 2 AT-ST Units, 1 Speederbike Unit, 1 Stormtrooper Unit

Outside North Arm (East)- 2 AT-ST Units, 1 Speederbike Unit, 1 Stormtrooper Unit

Engagements this turn:

We have exactly the same in the South as last turn- 3:2 in favour of the Imperials.

To the West, the wall breach allows the Imperials to combine forces. A strength of 42 gives them 3:1 odds. Doesn't look good for the Defenders.

Results coming tonight!

Oh boy...

Any tactical business this turn? I think we could really use some Rebel ingenuity to turn this around...

Nope; clearly stated that this was a strategy only turn.

Results are in:

Result at the Battle for the West Arm: DEFENDERS ROUTED

Imperials achieve complete success. All defending units take a hit and must retreat- Rebels, please tell me where they retrat to; you can bump any units that did not move this turn to make room for them but make sure there is somewhere for them to go.

Imperials, up to four assaulting units can move into the West Arm.

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Result at the Battle for the South Arm: FIREFIGHT

The Imperials cannot seem to break through and despite orbital bombardment the walls are not damaged enough yet to cause a breach.

Fighting is heavy. two of the Warrior units take hits in the fighting and a third takes a hit from the bombardment.

Both Stormtrooper units at (East), one at (West) and the AT-ST unit at (West) take a hit also.