Defensive Strength at the North Walls is 16; the two attacking strengths are 23 and 21, both above the margun to make the final odds 3:2, with the wall shift cancelled by the dploymnet of armour.
Result: Firefight
Things maybe could have gone very mucvh the Imperial way on a good roll this turn. As it is, bith sides are simply slugging it out. The wall is not breached and the bombardment does not seem to achieve much.
However, one defending Warrior unit is hit and destroyed, another is hit, and the attackers seem to be taking all sorts of casualties. The hit speederbike unit is destroyed, the artillery unit takes a hit, the undamaged trooper unit at (West) takes a hit, and the AT-ST at (West) takes a hit as well.
Meanwhile the Imperials have failed to nominate any units to enter the south of the city and we cannot take any more time... so none do. Good way to waste time that; Rebels will be happy.
And new orders have come through pretty quick!
TURN 6
Imperial forces enter the south of the city proper for the first time.
As they do so, large explosions engulf the advance. The Rebels have mined the southern approach with large amounts of explosives! The advancing AT-ST unit takes a hit.
Meanwhile, attacks on the West resume and the attack on the North continues.
To the West the Imperials have brough up enough force to get base 2:1 odds, but one of the trooper units is still in transit so the base is only 3:2. However, the presence of armour makes the final odds 2:1 in Imperial favour.
To the North, the Imperials are just short again on making heavy odds odds. They fight at 3:2 in their favour.
This being the case, tactical players can distribute themselves amongst these fights as they now wish.
It can, incidentally, now be confirmed that there are no defending forces in the east of the city.
I had a question. Would it be possible to make use of that last hunter's skiff that was left over from the first attempt to take out the Artillery?
That heavy gun could be really useful in holding them back in the West. Scarlet could pilot, Kyle could gun, Eerin could stay on the ground and hack stormtroopers up.
Out to the West, we join the fight around a defensive strongpoint for the Osokans, a large warehouse that has been turned into a fortress. Warriors man both floors, a certain proportion of which are firing out of ventilation slits. The slits are narrow, and the walls of the warehouse metal and thick; the defenders must be cleared from the inside. Although there are ladders, fast transit between floors is provided by a cargo elevator at one side of the warehouse. The elevator is actually slightly external to the building and also provides a good firing point down. Entrances are narrow, but the STs are doing their best to create 'new' entrances.
To the North, we once more have a Stormtrooper assault on the walls...
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WAREHOUSE BATTLE
Osokan Warriors x50 (Lower Floor)
Osokan Warriors x 50 (Upper Floor)
Osokan Warriors x 20 (Elevator)
Stormtroopers x 100 (North of warehouse)
Stormtroopers x 100 (South of warehouse)
Stormtroopers x 100 (West of warehouse)
AT-STs x10 (West of warehouse)
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NORTH WALL ASSAULT
Osokan Warriors x 50 (atop wall)
Osokan Warriors x 50 (midway up wall)
Stormtroopers x 100 (atop wall)
Stormtroopers x 100 (midway up wall)
Stormtroopers x 100 (base of wall)
(STs/ATs in distance)
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This time I am giving tactical players a say in where they start. Let's hear it.