USH'S ORIGINAL TRILOGY GAME EPISODE I 'LANZAR'- Rebel Alliance Thread

Started by Alkaselzer280 pages

I've been thinking the entire time that we were going to lose every situation in the battle, so this is better than I expected.

There is a convo about leadership issues with the Imps that is currently delaying their move; I'll give them a day.

(That sounds good. Let them have all the leadership issues they want. Especially, since we seem to working well together better then ever.)

Ok, moves are in!

Once again, the Imperials are blasting away in the South arm- though this time the fight is inside the sector rather than at the demolished walls.

Elsewhere the Imperials are moving troops around. Heavy units move in to reinforce the North, whilst the North sends some of its troops over to the West.

As Rebel forces move to hold the West again the Imperials launch another attack on that sector with those forces that were already there. Rebel mis-mangement of forces (illegal moves submitted) means the area ends up undermanned.

There is no attack to the North this time as things re-organise.

TURN 4- POSITIONS

South Arm- 3 Warrior Units , 1 Hunter Unit, Vasilik

North Arm- 4 Warrior Units

West Arm- 3 Warrior Units

Outside South Arm (West)- 1 AT-AT Unit, 2 Stormtrooper Units, 1 AT-ST Unit

Outside South Arm (East)- 1 AT-AT Unit, 2 Stormtrooper Units, 1 AT-ST Unit

Outside West Arm (North)- 1 Speeder bike unit, 1 Stormtrooper Unit, 2 AT-ST units

Outside West Arm (South)- 2 Speeder bike units, 1 Stormtrooper Unit, 1 AT-ST unit

Outside North Arm (West)- 1 AT-ST Unit, 1 Speederbike Unit, 1 Stormtrooper Unit, 1 AT-AT unit

Outside North Arm (East)- 2 AT-ST Units, 1 Stormtrooper Unit, 1 Artillery unit

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Two battles this turn, strategy only. At the South Arm, Imperial firepower has become overwhelming with 46 playing 17, no walls, armour in favour of the Imperials. A hopeless battle that the Rebels should never have tried to fight, this is the equivalent of sending men over the trenches towards machine guns; continuing to contest the South Arm at this point is likely to be seen as the critical turning point. Odds finalise at 3:1 in Imperial favour.

At the West Arm everything is a muddle. The Rebels failed to organise correctly to get defenders in place whilst the Imperials are shipping troops around which takes the edge out of their attack.

The Imperials manage 22 against 12. This gives basic odds of 3:2. Their armour attempts to shift this, but the Rebels have re-deployed the Gungan weaponry and the armour effect ia cancelled. 3:2 it is, but the Rebels will be cursing their failure to make that Evens.

(Dammit.)

All good feelings from the last turn are gone. Hoorah!

Let's hope that the West holds...

RESULTS FOR TURN 4

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Results for Battle at South Walls- Defenders Routed (Retreat requirement cancelled)

The South wall is a slaughter. Defending units refuse to retreat as the AT-ATs level much of the city section building by building.

The defenders' intensly stubborn resistance prevents an Imperial advance but the cost in lives is exceptionally high. Every defending unit takes a hit (resulting in the destruction of one of the Warrior units)

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Results for Battle at West Walls- Firefight

Despite defensive confusion the Imperials, lacking real punch, fail to get through.

Again, fighting is fierce. One defending Warrior unit takes a hit and is destroyed. A West Arm (North) ST is hit and destroyed, and a (South) Stormtrooper unit is hit as well.

We played our cards wrong that time. The loss of two units and mass wounding of others is very much a bad thing...

Ok, planning for Turn 5 is now starting.

(Better make it one GOOD plan...)

Since she doesn't appear to be near anyone that direly needs healing, Sasha will make a Medicine roll on herself.

Ok, as ever, I'll give until the end of the day for strat players to change their minds or make refinements, then we are good to go.

I am sure that I am all set. Hopefully things will run much better this time around...

Ok, everything is in and processing!

TURN 5

Due to high casualites, defending forces are finally ordered out of the Southern city sector and the Impeirals advance- please nominate up to four units from the attackers who actually move in.

Imperial troop movements continue, as AT-ATs are diverted from the south to the west.

Meanwhile, the attack on the North is resumed!

There is only one attack this turn, to the North. Quick straw poll which I will close later today- do we want all tactical players here, shall we make this a strategy only turn, or shall we have some tactical players fight and others rest for more healing? That may seem practical but may also lead to boredom for some.

I want to hear from the others before I cast my vote...

(Hate to say it, but if we can get in some rest/healing for some of us, without costing us too much strategically, then that'd be cool with me.)

A lot of their tactical players are pretty beat up. I'd vote for an all-out tactical battle, but then again I'm sitting pristine and pretty unhurt. Players with damage, if you guys want to heal up, we should do that.

Perhaps we could try sending in Scarlet and Rhys? You should both be completely undamaged, and I doubt they'll want to send in their damaged players (Jaiden, Rylis, and Arvus were all on the verge of being forced to retreat).

Otherwise, we'll have to trust our luck in a strategy only round.

I'm perfectly willing to go in.

I don't want to send in portions; there's enough time passing in which many people get to do nothing at all as it is.