Galahad does not want to return to his ship until he can rendezvous with his companions, or it will seem awkward and suspicious for him to wait for them, regardless of my Senatorial protection I grant them.
I want to see if I can suss why the Imperial forces did not strike at the East. They didn't strike at the North initially, but they at least had forces positioned to do it. Not so to the East.
So Galahad will continue to move East.
Oh, just to elaborate...
Sasha's plan is to distract the stormtroopers from Scarlet's mission by inflicting enough casualties to get their attention. She will snipe off as many as she can, then move before they can pinpoint her.
She instructs Ranad to distract as well, whether it be by picking off troopers or doing something else.
There's no other building intact around, Sasha- and no decent cover from wreckage on the approach, Scarlet. The best you have is a series of shell holes from the bombardment; craters torn out of the landscape.
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You are going to run out of city eventually, Galahad, and then your time will have been wasted.
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Drakkon and co have ascended to the top of the Justice Pit. Imperial forces are beginning to one side of it, as they battle Osokans all around. Looks like the last stand will be made here.
Kyle takes a look at the scene unfolding before him. It didn't look good, but hey, this kind of thing rarely does.
"Well, Eerin, I hope Drakkon has a really clever idea. Otherwise, it looks like somone else will have to clean the Raptor poodoo out of the Last Laugh." He claps his friend on the shoulder, "If we don't get off this rock, let's make sure that bounty hunter and her pet assassin don't either, ok?" With that, Kyle takes ups a position beside his friend and partner and starts looking for targets.
We start the fight at the Justice Pit at the point where the troopers have managed to secure the area around the base, after many casualties from shots fired from above. Although surrounding the pit is difficult- it is wide and resistance in the general area continues- they have secured enough space to start an assault on it. The general securing of the base area led to a number of troops being entangled in melee, which has now started to creep up the Pit. It is kept fuzzy what side people are on, but do bear in mind there are effectively four sides to this structure, except at the top.
Rebel players begin play immediately; Imperials are late and will have to get into position.
BATTLE AT THE JUSTICE PIT
Top of Pit
Drakkon: 2/0
Kyle: 4/19
Eerin: 3/25
Rhys: 4/21
Cassius: 2/0
Osokan Hunters x18: 2/0
Osokan Warriors x50
Three quarters up
Osokan Warriors x 50
Halfway up
Osokan Warriors x 50
One quarter up
Osokan Warriors x 50
Stormtroopers x 100
Base
Stormtroopers x 500
Distance
Stormtroopers x 500
AT-STs x 25
Rylis: 3/11
Arvus: 2/15
Janthis: 2/25
Jaiden: 3/25
Coll: 4/0
Approaching the Hall of Records, the rough and tumble of the surrounding fight means that you are vulnerable to a certain number of troopers at each point, from the only cover of the wreckage of the Guild Hall you dug yourself out of, through the six shell holes, to the entrance itself. The troopers will fire at you regardless but you asre sfarer when in cover; the trouble is the six frame run betwene each hole.
More troopers will turn up as time goes by so you must be as fast as possible, but run across as is and that much fire may well take you down. Yes, you should have more people with you.
HALL OF RECORDS ENTRY GAUNTLET
Troopers covering point of cover: 10
Troopers covering first hole: 10
Troopers covering second hole: 10
Troopers covering third hole: 10
Troopers covering fourth hole: 10
Troopers covering fifth hole: 10
Troopers covering sixth hole: 10
Troopers covering entrance hole: 10
Sasha (cover): 2/9
Ranad (cover): 2/11
Scarlet (cover): 2/21