USH'S ORIGINAL TRILOGY GAME EPISODE I 'LANZAR'- Rebel Alliance Thread

Started by Brit280 pages

Sasha will pull back to another building, retrieving her sniper rifle from her back. She sets it up in a window and begins to pick off stormtroopers as they advance on Scarlet's position.

Eerin will ascend with Drakkon, stopping once and awhile to launch a rocket at the advancing stormtroopers, then moving to catch up on the precarious steps of the Justice Pit.

Galahad does not want to return to his ship until he can rendezvous with his companions, or it will seem awkward and suspicious for him to wait for them, regardless of my Senatorial protection I grant them.

I want to see if I can suss why the Imperial forces did not strike at the East. They didn't strike at the North initially, but they at least had forces positioned to do it. Not so to the East.

So Galahad will continue to move East.

Oh, just to elaborate...

Sasha's plan is to distract the stormtroopers from Scarlet's mission by inflicting enough casualties to get their attention. She will snipe off as many as she can, then move before they can pinpoint her.

She instructs Ranad to distract as well, whether it be by picking off troopers or doing something else.

There's no other building intact around, Sasha- and no decent cover from wreckage on the approach, Scarlet. The best you have is a series of shell holes from the bombardment; craters torn out of the landscape.

-

You are going to run out of city eventually, Galahad, and then your time will have been wasted.

-

Drakkon and co have ascended to the top of the Justice Pit. Imperial forces are beginning to one side of it, as they battle Osokans all around. Looks like the last stand will be made here.

Kyle takes a look at the scene unfolding before him. It didn't look good, but hey, this kind of thing rarely does.
"Well, Eerin, I hope Drakkon has a really clever idea. Otherwise, it looks like somone else will have to clean the Raptor poodoo out of the Last Laugh." He claps his friend on the shoulder, "If we don't get off this rock, let's make sure that bounty hunter and her pet assassin don't either, ok?" With that, Kyle takes ups a position beside his friend and partner and starts looking for targets.

Sasha, I think it would be better if you just came into the building with me. It's enclosed, and the stormtroopers will bottleneck at the entrance.

Eerin returns the clap on Kyle's shoulder.

"[We'll make it off, Captain]," Eerin assures his friend. "[We always do]."

"Yeah, Kyle, no worries. I did not drop an escape pod through Jabba's roof just to die here." Rhys grins.

"[I still don't believe you did that]," Eerin informs Rhys. "[So many bounty hunters, how did you escape]?"

"I keep wondering that myself. After all this you'll have to tell us the whole story."

"Sure. After we've made our last stand. Preferably in a bar, over a bottle of Flaming Wookiee?"

Well, the final battle is about to begin. You can see Rylis and co arriving in the background rather late.

Scarlet/Sasha, you will have to pick your way from hole to hole, under fire...

"But for now, past exploits can wait. Let us focus our energy on the current one."
Cass continues to fire into the advancing stormtroopers.

"[Cass speaks true]," Eerin says, eyeing the bounty hunter and her cohorts with distaste as they arrive. He raises his rocket launcher. "[This is the last stand for Lanzar. May it be a noble one]."

"Alright Flyboy, let's get 'em!" Kyle rejoins the pilot. Then, upon seeing Rylis and com[any arriving, to Eerin, "There she is! Keep an eye on her, if we can get a change to single her out, let's not miss it!"

Fine by me!

Same. Scarlet will be returning fire, in that case.

We start the fight at the Justice Pit at the point where the troopers have managed to secure the area around the base, after many casualties from shots fired from above. Although surrounding the pit is difficult- it is wide and resistance in the general area continues- they have secured enough space to start an assault on it. The general securing of the base area led to a number of troops being entangled in melee, which has now started to creep up the Pit. It is kept fuzzy what side people are on, but do bear in mind there are effectively four sides to this structure, except at the top.

Rebel players begin play immediately; Imperials are late and will have to get into position.

BATTLE AT THE JUSTICE PIT

Top of Pit

Drakkon: 2/0

Kyle: 4/19

Eerin: 3/25

Rhys: 4/21

Cassius: 2/0

Osokan Hunters x18: 2/0

Osokan Warriors x50

Three quarters up

Osokan Warriors x 50

Halfway up

Osokan Warriors x 50

One quarter up

Osokan Warriors x 50

Stormtroopers x 100

Base

Stormtroopers x 500

Distance

Stormtroopers x 500

AT-STs x 25

Rylis: 3/11

Arvus: 2/15

Janthis: 2/25

Jaiden: 3/25

Coll: 4/0

Approaching the Hall of Records, the rough and tumble of the surrounding fight means that you are vulnerable to a certain number of troopers at each point, from the only cover of the wreckage of the Guild Hall you dug yourself out of, through the six shell holes, to the entrance itself. The troopers will fire at you regardless but you asre sfarer when in cover; the trouble is the six frame run betwene each hole.

More troopers will turn up as time goes by so you must be as fast as possible, but run across as is and that much fire may well take you down. Yes, you should have more people with you.

HALL OF RECORDS ENTRY GAUNTLET

Troopers covering point of cover: 10

Troopers covering first hole: 10

Troopers covering second hole: 10

Troopers covering third hole: 10

Troopers covering fourth hole: 10

Troopers covering fifth hole: 10

Troopers covering sixth hole: 10

Troopers covering entrance hole: 10

Sasha (cover): 2/9

Ranad (cover): 2/11

Scarlet (cover): 2/21