USH'S ORIGINAL TRILOGY GAME EPISODE I 'LANZAR'- Rebel Alliance Thread

Started by Ushgarak280 pages

Galahad, you seem to have ruled yourself out of action and have found nothing.

"Let's get 'em!" Kyle opens fire on the groups of stormtroopers that have made it partway up.

(Snaps at Stormies.)

"[Yes, sir!]" Eerin replies.

He will fire his rocket launcher at the stormtroopers moving up the Pit that have not been involved in melee yet.

Scarlet remains in cover, shooting down two of the stormtroopers currently covering them.

Sasha does likewise, shooting down a stormtrooper with her pistol.

Rhys will fire into the troopers moving up.

I will take some snaps at stormtroopers making their way up as well.
(Maybe we should all pick one Imp and fire at them in the same turn, that way they can't dodge all of the attacks, and we'll deal some damage.)
Also, any ideas for possibly getting off this thing if we have to?

(I like that idea. When the character arrive, let's single one out an fry 'em. Let's do the same with the troopers. Let's all target the same unit, for maximum effect. Probably what we should have done the whole time in the battle.)

(Sounds good to me, though Eerin will be doing his best to clear the troopers with his rocket launcher for the time being. His sonic blaster has a short range, and I might as well use the Heavy Weapon instead of the sniper. It would have been nice to clear one unit at a time, but in the long run I think that would have screwed as we'd have one unit down but another in perfect health ready to shoot at us.)

Combat ahoy!

Rebels are mass firing with all they have at the Stormies- blasters, heavy weapons, everything.

Drakkon is yelling out orders in a booming voice. His Warriors are slowly withdrawing up the Pit, taking the Troopers with them, though slowly.

Laser shots blast all over the place. The STs are not picking out targets; they are blasting away at the structure as much as possible.

Imps are moving into position but are not available until we reach their frame. Some are hanging back and trying out fire from a distance, though they cannot pick out targets.

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Records team- so far so good.

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BATTLE AT THE JUSTICE PIT

Top of Pit

Drakkon: 5/0

Kyle: 6/19

Eerin: 7/25

Rhys: 6/21

Cassius: 6/0

Osokan Hunters x18: 2/0

Osokan Warriors x 49

Three quarters up

Osokan Warriors x 49

Halfway up

Osokan Warriors x 49

One quarter up

Osokan Warriors x 37

Stormtroopers x 97

Base

Stormtroopers x 500

Rylis: 9/11

Coll: 10/0

Distance

Stormtroopers x 475

AT-STs x 25

Arvus: 5/15

Janthis: 5/25

Jaiden: 6/25

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HALL OF RECORDS ENTRY GAUNTLET

Troopers covering point of cover: 5

Troopers covering first hole: 10

Troopers covering second hole: 10

Troopers covering third hole: 10

Troopers covering fourth hole: 10

Troopers covering fifth hole: 10

Troopers covering sixth hole: 10

Troopers covering entrance hole: 10

Sasha (cover): 5/9

Ranad (cover): 5/11

Scarlet (cover): 5/21

(One more round of snaps at the stormies, Ush.
Looks like we get another round of shots before the characters arrive. WHen they do, are we switching to target them? If so, who?)

Rhys fires into the mass of troopers (with snapping) a quarter up the Justice Pit.

Rylis is going to be absolute hell if she gets up here to us, so I'd say concentrate on her.

Good call. Eerin won't be joining in those shots, but you three should do handle her as quickly as possible.

Eerin fires his rocket launcher again at the stormtroopers below, being careful to pick targets that are not engaged with Osokans in close combat.

Will the stormtroopers covering the first hole be able to fire at us if we sprint from starting point to first hole?

I don't think they are.

If they aren't able to shoot at us, then we should move to the first hole while finishing off the stormtroopers covering the start point.

If they are, then we should stay where we are and blow away what's left of the start point stormtroopers.

Agreed. Either way, our targets are the stormtroopers covering our starting spot.

The Rebels continue to blast away at the incoming Stormtroopers; causing the most damage is Eeerin, whose rocket launcher is well suited to the approaching masses, taking out five at a time.

At the signal from Drakkon, the Osokan warirors halfway up charge forwards in a sudden shock attck on the troopers. The steps leading up the Justice Pit are eceptionally steep and it is hard going for them; the descending Osokans virtually throw themselves down the steps at their foes.

Imps are clear for action!

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Records people- there are generally two groups of troopers that can fire at you, from where you are running from and where you are running too. That being the case you keep firing. But more are incoming...

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BATTLE AT THE JUSTICE PIT

Top of Pit

Drakkon: 8/0

Kyle: 10/19

Eerin: 11/25

Rhys: 10/21

Cassius: 10/0

Osokan Hunters x18: 8/0

Osokan Warriors x 48

Three quarters up

Osokan Warriors x 48

Halfway up

Clear

One quarter up

Osokan Warriors x 78

Stormtroopers x 82

Base

Stormtroopers x 500

Rylis: 9/11

Coll: 10/0

Arvus: 11/15

Janthis: 11/25

Distance

Stormtroopers x 450

AT-STs x 25

Jaiden: 9/25

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HALL OF RECORDS ENTRY GAUNTLET

Troopers covering point of cover: 2

Troopers covering first hole: 11

Troopers covering second hole: 11

Troopers covering third hole: 11

Troopers covering fourth hole: 11

Troopers covering fifth hole: 11

Troopers covering sixth hole: 11

Troopers covering entrance: 11

Sasha (cover): 8/9

Ranad (cover): 8/11

Scarlet (cover): 8/21

EDIT- wrong thread

Eerin, not wanting to blow away Osokans with friendly fire, decides to tamper with the stormtroopers at the base, moving up the pyramid. He fires a rocket at them, attempting to blast them down before they can reach the one quarter up point.

Dodge if an enemy player takes aim...

"Let's move," Scarlet says, bursting out of cover.

Scarlet sprints out of their cover, blasting down the last two stormtroopers covering their first point of cover while sprinting for the first hole.